Player Matchup

Medusa
Medusa
ImKindaTrolling
Medusa
Level 125
God Stats
22W - 19L
1,339 SR
Queue Stats
178W - 180L
1,489 Elo+
Party 3
Fafnir
Fafnir
JimboMcFreeman
Fafnir
Level 27
God Stats
2W - 6L
1,135 SR
Queue Stats
54W - 65L
1,476 Elo+
Party 3
Hercules
Hercules
McDude0101
Hercules
Level 126
God Stats
15W - 19L
1,557 SR
Queue Stats
236W - 218L
1,605 Elo+
Party 2
Scylla
Scylla
MetroBop-it
Scylla
Level 111
God Stats
19W - 16L
1,601 SR
Queue Stats
168W - 173L
1,484 Elo+
Party 3
Horus
Horus
Nuttyburns
Horus
Level 136
God Stats
13W - 9L
1,604 SR
Queue Stats
128W - 121L
1,628 Elo+
Party 2
Team Averages
Level 105
1,447 SR
1,536 Elo+

VS

Team Averages
Level 142
1,654 SR
1,626 Elo+
Sobek
Sobek
 
Sobek
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Xithibby
Neith
Level 154
God Stats
1W - 1L
1,699 SR
Queue Stats
23W - 18L
1,687 Elo+
Party 1
Pele
Pele
cheesevase
Pele
Level 136
God Stats
1W - 1L
1,679 SR
Queue Stats
113W - 94L
1,634 Elo+
Solo
Ne Zha
Ne Zha
dominate120
Ne Zha
Level 147
God Stats
6W - 4L
1,686 SR
Queue Stats
111W - 91L
1,689 Elo+
Party 1
Freya
Freya
torelia
Freya
Level 163
God Stats
4W - 2L
1,707 SR
Queue Stats
126W - 101L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,445
545
5,160
4,892
1,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 3
5,521
552
2,144
6,685
6,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
McDude0101
Hercules
11
4 / 1 / 4
5,970
597
8,265
10,178
4,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
11
1 / 3 / 3
6,000
600
3,015
5,036
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
12
5 / 0 / 2
7,080
708
10,834
8,942
5,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 4 / 0
4,414
441
1,662
11,675
6,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Xithibby
Neith
11
2 / 2 / 2
5,772
577
6,448
6,910
2,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 0
4,864
486
5,792
12,133
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ne Zha
9
2 / 1 / 0
5,760
576
3,414
8,478
5,582
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Freya
torelia
Freya
10
0 / 0 / 1
5,516
552
2,641
4,571
1,585
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
11
Kills
5
5
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
0
0
W
1
1
0
1
W
0
0
3
1.5
W
Hercules
McDude0101
Hercules
4
1
4
6
W
Scylla
1
3
3
0.83
W
Horus
5
0
2
6
L
Neith
Xithibby
Neith
2
2
2
1.5
L
1
4
0
0.25
L
Ne Zha
2
1
0
2
L
Freya
torelia
Freya
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,418
Damage
19,957
35,733
Taken
43,767
20,156
Mitigated
19,101
12,382
Healing
16,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,662
130
0
5,366
11,675
6,519
0
465
10,556
17,699
0
W
5,160
1,628
0
850
4,892
1,772
0
1,603
3,289
0
45,361
W
2,144
572
0
2,598
6,685
6,502
0
928
5,757
9,375
0
W
Hercules
McDude0101
Hercules
8,265
3,665
0
4,427
10,178
4,854
0
112
10,066
0
34,547
W
Scylla
3,015
143
0
750
5,036
1,330
0
0
5,036
40,236
2,868
W
Horus
10,834
4,210
200
3,557
8,942
5,698
0
1,218
7,392
0
47,075
L
Neith
Xithibby
Neith
6,448
2,383
0
1,372
6,910
2,057
0
1,666
4,936
0
43,713
L
5,792
1,450
0
4,371
12,133
3,358
0
891
11,106
0
35,628
L
Ne Zha
3,414
485
0
2,659
8,478
5,582
0
1,050
7,385
0
18,692
L
Freya
torelia
Freya
2,641
922
0
3,107
4,571
1,585
0
559
4,012
41,489
4,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,016
Gold Earned
26,326
299
Minions Killed
259
0
Camps Cleared
0
1,082,202
Distance Traveled
1,017,867
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,414
441
27
3
0
181,374
0
W
Medusa
5,445
545
78
8
0
206,769
0
W
Fafnir
5,521
552
12
1
0
220,329
3
W
Hercules
5,970
597
52
5
0
253,761
3
W
Scylla
6,000
600
84
8
0
198,588
4
W
Horus
7,080
708
73
7
0
202,755
0
L
Neith
5,772
577
74
7
0
198,145
0
L
Pele
4,864
486
61
6
0
216,570
0
L
Ne Zha
5,760
576
15
2
0
231,036
2
L
Freya
5,516
552
82
8
0
190,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role