Player Matchup

Bacchus
Bacchus
CECEPDF
Bacchus
Level 6
God Stats
6W - 1L
1,798 SR
Queue Stats
30W - 44L
1,515 Elo+
Party 1
Bellona
Bellona
Callmefadedgod
Bellona
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,515 Elo+
Party 1
Arachne
Arachne
FrozenMercury
Arachne
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 51L
1,610 Elo+
Party 1
Hachiman
Hachiman
Stevepen
Hachiman
Level 27
God Stats
1W - 1L
1,798 SR
Queue Stats
20W - 41L
1,500 Elo+
Party 1
Poseidon
Poseidon
WakefulSloth44
Poseidon
Level 80
God Stats
13W - 14L
1,723 SR
Queue Stats
227W - 225L
1,417 Elo+
Solo
Team Averages
Level 66
1,664 SR
1,511 Elo+

VS

Team Averages
Level 138
1,454 SR
1,513 Elo+
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Chaxe
King Arthur
Level 142
God Stats
9W - 21L
1,258 SR
Queue Stats
348W - 306L
1,500 Elo+
Party 3
Hades
Hades
Psyco420NEBS
Hades
Level 113
God Stats
4W - 0L
1,268 SR
Queue Stats
81W - 80L
1,526 Elo+
Party 3
Sol
Sol
Teamwolfman212
Sol
Level 122
God Stats
3W - 1L
1,747 SR
Queue Stats
150W - 143L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CECEPDF
Bacchus
9
0 / 1 / 2
5,017
502
2,228
4,566
3,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 3 / 0
4,474
447
3,674
8,695
5,833
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
9
0 / 0 / 1
4,904
490
3,518
7,237
2,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hachiman
Stevepen
Hachiman
9
0 / 1 / 0
4,796
480
2,128
4,989
1,604
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
9
2 / 3 / 0
5,180
518
3,612
5,691
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 0 / 2
6,262
626
2,914
6,402
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
 
Gilgamesh
9
1 / 1 / 1
5,172
517
3,202
7,934
5,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
Chaxe
King Arthur
12
2 / 0 / 2
6,947
695
5,840
7,850
3,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 1
5,900
590
3,450
7,601
3,701
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 1
6,043
604
3,593
3,174
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
8
8
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
0
2
3
W
Gilgamesh
 
Gilgamesh
1
1
1
1.5
L
Bacchus
CECEPDF
Bacchus
0
1
2
1
L
0
3
0
0
W
King Arthur
Chaxe
King Arthur
2
0
2
3
L
Arachne
0
0
1
0.5
W
2
1
1
2.5
L
Hachiman
Stevepen
Hachiman
0
1
0
0
W
1
0
1
1.5
L
Poseidon
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,160
Damage
18,999
31,178
Taken
32,961
15,673
Mitigated
16,330
11,893
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,914
905
0
477
6,402
2,746
0
410
5,992
0
54,561
W
Gilgamesh
 
Gilgamesh
3,202
757
0
1,190
7,934
5,076
0
2,886
5,048
0
26,994
L
Bacchus
CECEPDF
Bacchus
2,228
64
0
1,668
4,566
3,835
0
1,845
2,721
15,364
0
L
3,674
942
0
2,276
8,695
5,833
0
0
8,695
0
20,898
W
King Arthur
Chaxe
King Arthur
5,840
921
0
2,238
7,850
3,871
0
0
7,306
0
52,034
L
Arachne
3,518
1,913
0
5,435
7,237
2,652
0
1,004
6,233
0
37,207
W
3,450
275
426
4,314
7,601
3,701
0
2,165
5,436
40,395
1,176
L
Hachiman
Stevepen
Hachiman
2,128
1,493
0
2,004
4,989
1,604
0
1,479
3,510
0
28,990
W
3,593
1,285
0
2,614
3,174
936
660
282
2,892
45,930
0
L
Poseidon
3,612
392
0
510
5,691
1,749
0
2,658
3,033
34,207
967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,371
Gold Earned
30,324
233
Minions Killed
382
0
Camps Cleared
0
1,080,808
Distance Traveled
996,789
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,262
626
83
8
0
219,111
0
W
Gilgamesh
5,172
517
46
5
0
205,700
2
L
Bacchus
5,017
502
23
2
0
222,736
2
L
Bellona
4,474
447
37
4
0
210,941
0
W
King Arthur
6,947
695
87
9
0
202,164
0
L
Arachne
4,904
490
70
7
0
240,772
0
W
Hades
5,900
590
78
8
0
190,571
0
L
Hachiman
4,796
480
54
5
0
196,359
0
W
Sol
6,043
604
88
9
0
179,243
2
L
Poseidon
5,180
518
49
5
0
210,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role