Player Matchup

Mulan
Mulan
Gold V
MahatmaPondi
Mulan
Gold V
Level 41
God Stats
20W - 9L
1,663 SR
Queue Stats
47W - 37L
1,462 MMR
Solo
Medusa
Medusa
Gold III
Shamus fx
Medusa
Gold III
Level 128
God Stats
71W - 66L
1,564 SR
Queue Stats
145W - 166L
1,458 MMR
Solo
Nu Wa
Nu Wa
Gold IV
aHugePwner
Nu Wa
Gold IV
Level 134
God Stats
13W - 3L
1,584 SR
Queue Stats
299W - 353L
1,441 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,603 SR
1,453 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,702 SR
1,471 MMR
Hou Yi
Hou Yi
Silver III
Dr_Skeatus
Hou Yi
Silver III
Level 145
God Stats
1W - 1L
1,825 SR
Queue Stats
13W - 14L
1,449 MMR
Party 1
Cthulhu
Cthulhu
Silver II
TheMoYoO98
Cthulhu
Silver II
Level 48
God Stats
1W - 4L
1,822 SR
Queue Stats
46W - 67L
1,395 MMR
Solo
Discordia
Discordia
Bronze III
thanydevitos
Discordia
Bronze III
Level 139
God Stats
0W - 1L
1,460 SR
Queue Stats
3W - 2L
1,568 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 6
10,811
772
12,432
19,008
17,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Shamus fx
Medusa
17
4 / 3 / 8
11,126
795
16,725
16,430
6,926
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
17
5 / 3 / 7
10,934
781
14,918
10,305
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
KuzenboAchillesBacchusThothNe Zha

VS

Bans
AthenaSurtrCharybdisHorusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dr_Skeatus
Hou Yi
15
3 / 5 / 4
9,797
700
8,949
17,860
7,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
TheMoYoO98
Cthulhu
15
2 / 5 / 5
9,484
677
10,792
18,795
24,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
thanydevitos
Discordia
15
4 / 4 / 4
10,508
751
12,591
10,936
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
14
Kills
9
10
Deaths
14
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Dr_Skeatus
Hou Yi
3
5
4
1
W
5
4
6
2
W
Medusa
Shamus fx
Medusa
4
3
8
2.67
L
Cthulhu
TheMoYoO98
Cthulhu
2
5
5
0.9
W
Nu Wa
5
3
7
2.83
L
Discordia
thanydevitos
Discordia
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,075
Damage
32,332
45,743
Taken
47,591
27,904
Mitigated
35,920
14,839
Healing
5,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Dr_Skeatus
Hou Yi
8,949
3,317
0
3,409
17,860
7,183
0
5,413
11,980
0
49,969
W
12,432
2,105
0
5,720
19,008
17,248
729
6,062
12,386
0
28,623
W
Medusa
Shamus fx
Medusa
16,725
6,741
0
6,502
16,430
6,926
1,168
10,124
5,998
0
63,775
L
Cthulhu
TheMoYoO98
Cthulhu
10,792
1,188
66
1,465
18,795
24,727
0
4,918
13,273
28,631
1,384
W
Nu Wa
14,918
5,050
78
2,539
10,305
3,730
507
5,439
4,475
44,339
0
L
Discordia
thanydevitos
Discordia
12,591
404
0
185
10,936
4,010
0
4,515
6,101
52,566
1,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,871
Gold Earned
29,789
175
Minions Killed
194
0
Camps Cleared
0
766,514
Distance Traveled
698,537
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,797
700
80
6
0
224,522
0
W
Mulan
10,811
772
32
2
0
248,357
0
W
Medusa
11,126
795
80
6
0
261,698
0
L
Cthulhu
9,484
677
35
3
0
235,169
0
W
Nu Wa
10,934
781
63
5
0
256,459
0
L
Discordia
10,508
751
79
6
0
238,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role