Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
BelialJns
Ix Chel
Level 106
God Stats
9W - 11L
1,542 SR
Queue Stats
329W - 372L
1,440 Elo+
Party 4
Sol
Sol
MasterSindel
Sol
Level 84
God Stats
9W - 13L
1,518 SR
Queue Stats
129W - 157L
1,454 Elo+
Party 4
Nike
Nike
Megadeth992
Nike
Level 137
God Stats
1W - 1L
1,477 SR
Queue Stats
176W - 164L
1,516 Elo+
Solo
Ares
Ares
Rmejia507
Ares
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,137 Elo+
Party 3
Team Averages
Level 95
1,507 SR
1,409 Elo+

VS

Team Averages
Level 96
1,572 SR
1,502 Elo+
Achilles
Achilles
Gianboss99k
Achilles
Level 68
God Stats
92W - 84L
1,534 SR
Queue Stats
130W - 119L
1,462 Elo+
Party 1
Fenrir
Fenrir
Hannibal5553
Fenrir
Level 147
God Stats
10W - 6L
1,806 SR
Queue Stats
81W - 89L
1,509 Elo+
Party 2
Cabrakan
Cabrakan
JoBidenold
Cabrakan
Level 48
God Stats
5W - 5L
1,522 SR
Queue Stats
84W - 87L
1,532 Elo+
Party 2
Ra
Ra
LtLunchBoxx996
Ra
Level 157
God Stats
3W - 2L
1,420 SR
Queue Stats
152W - 148L
1,543 Elo+
Party 2
Olorun
Olorun
Sambucone96
Olorun
Level 61
God Stats
22W - 8L
1,578 SR
Queue Stats
193W - 197L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 1 / 2
5,727
441
2,759
8,249
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
BelialJns
Ix Chel
12
1 / 1 / 1
6,304
485
3,358
8,179
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 2 / 2
6,741
519
5,564
10,178
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 4 / 0
6,511
501
5,606
12,712
7,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ares
8
3 / 3 / 0
5,987
461
2,394
8,060
5,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gianboss99k
Achilles
13
3 / 1 / 1
8,009
616
5,145
10,889
8,642
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
14
3 / 2 / 1
7,437
572
3,697
12,494
6,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
JoBidenold
Cabrakan
13
4 / 1 / 1
7,834
603
8,504
10,530
7,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 1 / 1
7,419
571
5,500
4,969
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Olorun
12
1 / 1 / 1
6,461
497
5,492
7,389
2,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
6
Kills
11
11
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
2
2
L
Ix Chel
BelialJns
Ix Chel
1
1
1
1.5
W
Achilles
Gianboss99k
Achilles
3
1
1
3.5
W
Fenrir
3
2
1
1.75
W
Cabrakan
JoBidenold
Cabrakan
4
1
1
4.5
W
0
1
1
0.5
L
0
2
2
0.5
L
1
4
0
0.25
L
Ares
3
3
0
1
W
Olorun
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,681
Damage
28,338
47,378
Taken
46,271
23,270
Mitigated
27,118
14,155
Healing
13,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,759
483
0
1,581
8,249
3,185
0
1,223
6,952
0
29,992
L
Ix Chel
BelialJns
Ix Chel
3,358
200
135
2,532
8,179
2,805
0
4,788
3,391
39,150
0
W
Achilles
Gianboss99k
Achilles
5,145
1,156
0
2,132
10,889
8,642
858
5,644
5,245
0
32,346
W
Fenrir
3,697
912
0
2,801
12,494
6,190
0
1,381
10,903
0
61,133
W
Cabrakan
JoBidenold
Cabrakan
8,504
1,336
0
4,966
10,530
7,508
0
0
9,800
49,598
1,574
W
5,500
65
243
1,413
4,969
1,851
463
2,203
2,428
56,147
1,441
L
5,564
1,463
0
5,811
10,178
3,597
0
3,503
6,630
61,707
4,832
L
5,606
795
0
3,074
12,712
7,943
0
6,826
5,098
0
39,993
L
Ares
2,394
399
0
1,022
8,060
5,740
0
1,859
6,201
9,285
0
W
Olorun
5,492
2,567
0
1,554
7,389
2,927
2,610
1,463
5,926
53,288
1,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,270
Gold Earned
37,160
320
Minions Killed
393
0
Camps Cleared
0
1,064,368
Distance Traveled
1,220,628
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,727
441
45
3
0
240,223
0
L
Ix Chel
6,304
485
76
6
0
246,926
0
W
Achilles
8,009
616
44
3
0
245,390
0
W
Fenrir
7,437
572
83
6
0
263,405
0
W
Cabrakan
7,834
603
78
6
0
205,944
1
W
Ra
7,419
571
100
8
0
267,880
0
L
Sol
6,741
519
117
9
0
219,538
1
L
Nike
6,511
501
68
5
0
177,701
2
L
Ares
5,987
461
14
1
0
179,980
2
W
Olorun
6,461
497
88
7
0
238,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role