Player Matchup

Bellona
Bellona
Kzzy
Bellona
Level 146
God Stats
10W - 3L
1,584 SR
Queue Stats
46W - 22L
1,635 Elo+
Party 2
Geb
Geb
Norabel
Geb
Level 125
God Stats
4W - 0L
1,500 SR
Queue Stats
36W - 15L
1,766 Elo+
Party 2
Chang'e
Chang'e
PasteurisedMilk
Chang'e
Level 109
God Stats
43W - 36L
1,575 SR
Queue Stats
86W - 87L
1,510 Elo+
Party 3
Sylvanus
Sylvanus
RunTheScene
Sylvanus
Level 101
God Stats
20W - 18L
1,609 SR
Queue Stats
235W - 215L
1,551 Elo+
Party 3
Cthulhu
Cthulhu
TrivialAsh
Cthulhu
Level 123
God Stats
210W - 182L
1,561 SR
Queue Stats
371W - 335L
1,549 Elo+
Party 3
Team Averages
Level 121
1,566 SR
1,602 Elo+

VS

Team Averages
Level 88
1,577 SR
1,522 Elo+
Ra
Ra
KPopLoverBP
Ra
Level 69
God Stats
1W - 1L
1,701 SR
Queue Stats
72W - 58L
1,614 Elo+
Party 1
Cu Chulainn
Cu Chulainn
darzolessa
Cu Chulainn
Level 85
God Stats
2W - 3L
1,596 SR
Queue Stats
26W - 20L
1,600 Elo+
Party 1
Hachiman
Hachiman
dischargedwyn
Hachiman
Level 102
God Stats
1W - 1L
1,727 SR
Queue Stats
94W - 86L
1,513 Elo+
Solo
Atlas
Atlas
willow696
Atlas
Level 47
God Stats
0W - 3L
1,293 SR
Queue Stats
55W - 68L
1,396 Elo+
Solo
Izanami
Izanami
xWeSSx
Izanami
Level 137
God Stats
144W - 137L
1,567 SR
Queue Stats
693W - 666L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kzzy
Bellona
10
2 / 2 / 3
5,733
573
9,306
10,993
6,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
9
2 / 1 / 5
5,629
563
2,416
7,995
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 0
6,044
604
2,171
4,272
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
RunTheScene
Sylvanus
12
4 / 1 / 2
6,199
620
5,887
8,946
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
TrivialAsh
Cthulhu
12
3 / 1 / 1
7,029
703
5,401
6,217
5,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
5,933
593
3,917
5,061
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
darzolessa
Cu Chulainn
10
0 / 4 / 1
5,160
516
3,197
10,500
5,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
dischargedwyn
Hachiman
9
2 / 1 / 1
5,235
524
3,124
6,437
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Atlas
willow696
Atlas
9
2 / 2 / 2
5,301
530
6,566
8,681
6,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
xWeSSx
Izanami
9
0 / 4 / 3
4,889
489
6,044
8,380
2,882
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
5
5
Deaths
12
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Bellona
Kzzy
Bellona
2
2
3
1.75
W
Geb
2
1
5
4.5
W
1
0
0
1
W
Sylvanus
RunTheScene
Sylvanus
4
1
2
5
W
Cthulhu
TrivialAsh
Cthulhu
3
1
1
3.5
L
Cu Chulainn
darzolessa
Cu Chulainn
0
4
1
0.13
L
Hachiman
dischargedwyn
Hachiman
2
1
1
2.5
L
Atlas
willow696
Atlas
2
2
2
1.5
L
Izanami
xWeSSx
Izanami
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,181
Damage
22,848
38,423
Taken
39,059
23,683
Mitigated
18,958
15,382
Healing
8,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,917
466
372
1,731
5,061
2,057
0
2,722
2,339
54,191
0
W
Bellona
Kzzy
Bellona
9,306
3,232
0
3,673
10,993
6,763
0
3,918
7,075
0
45,968
W
Geb
2,416
766
0
2,231
7,995
5,073
21
1,811
6,184
11,359
0
W
2,171
0
320
1,914
4,272
1,511
748
1,313
2,959
42,660
1,431
W
Sylvanus
RunTheScene
Sylvanus
5,887
2,610
420
3,549
8,946
4,539
185
2,978
5,968
35,306
18,117
W
Cthulhu
TrivialAsh
Cthulhu
5,401
1,049
0
3,275
6,217
5,797
0
374
5,754
47,848
1,345
L
Cu Chulainn
darzolessa
Cu Chulainn
3,197
662
0
2,265
10,500
5,611
0
5,664
4,836
0
34,335
L
Hachiman
dischargedwyn
Hachiman
3,124
1,323
0
736
6,437
2,263
0
2,500
3,937
0
33,157
L
Atlas
willow696
Atlas
6,566
2,762
0
1,960
8,681
6,145
0
2,308
6,373
17,708
0
L
Izanami
xWeSSx
Izanami
6,044
4,083
0
1,339
8,380
2,882
0
1,915
6,465
0
39,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,634
Gold Earned
26,518
320
Minions Killed
302
0
Camps Cleared
0
972,384
Distance Traveled
967,774
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,933
593
109
11
0
218,022
0
W
Bellona
5,733
573
66
7
0
216,816
3
W
Geb
5,629
563
15
2
0
217,978
3
W
Chang'e
6,044
604
83
8
0
178,011
2
W
Sylvanus
6,199
620
82
8
0
182,340
0
W
Cthulhu
7,029
703
74
7
0
177,239
0
L
Cu Chulainn
5,160
516
56
6
0
154,768
4
L
Hachiman
5,235
524
60
6
0
221,062
0
L
Atlas
5,301
530
10
1
0
191,653
0
L
Izanami
4,889
489
67
7
0
182,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role