Player Matchup

Set
Set
Khloudz
Set
Level 29
God Stats
18W - 16L
1,556 SR
Queue Stats
173W - 146L
1,496 Elo+
Party 2
Danzaburou
Danzaburou
KindBoii
Danzaburou
Level 69
God Stats
2W - 2L
1,829 SR
Queue Stats
110W - 87L
1,551 Elo+
Party 2
Merlin
Merlin
Lihaywood
Merlin
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
125W - 131L
1,358 Elo+
Solo
Thanatos
Thanatos
Zenkrix
Thanatos
Level 67
God Stats
9W - 6L
1,536 SR
Queue Stats
158W - 133L
1,502 Elo+
Party 2
Athena
Athena
oSnowyz
Athena
Level 66
God Stats
7W - 10L
1,703 SR
Queue Stats
194W - 169L
1,507 Elo+
Party 2
Team Averages
Level 54
1,625 SR
1,483 Elo+

VS

Team Averages
Level 108
1,636 SR
1,526 Elo+
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
HcK Poseidon
Rama
Level 65
God Stats
2W - 4L
1,358 SR
Queue Stats
113W - 131L
1,492 Elo+
Solo
Achilles
Achilles
Superlogy
Achilles
Level 126
God Stats
4W - 3L
1,858 SR
Queue Stats
75W - 54L
1,604 Elo+
Party 3
Hera
Hera
froatbite
Hera
Level 95
God Stats
11W - 10L
1,743 SR
Queue Stats
242W - 209L
1,496 Elo+
Party 3
Gilgamesh
Gilgamesh
lmo0987
Gilgamesh
Level 126
God Stats
6W - 10L
1,722 SR
Queue Stats
89W - 82L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
2 / 1 / 3
7,779
648
5,955
11,352
8,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Danzaburou
KindBoii
Danzaburou
14
4 / 0 / 9
7,726
644
11,290
8,994
3,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Lihaywood
Merlin
13
1 / 0 / 1
7,353
613
2,394
2,870
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
Zenkrix
Thanatos
13
9 / 4 / 0
7,429
619
6,086
12,026
4,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
oSnowyz
Athena
11
4 / 2 / 8
7,242
604
4,065
11,779
10,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 2 / 1
7,343
612
2,540
5,074
1,655
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
0 / 5 / 0
6,003
500
3,993
9,725
3,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Superlogy
Achilles
11
6 / 3 / 0
6,732
561
7,382
9,613
5,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
8
0 / 7 / 2
5,148
429
4,718
9,174
6,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
lmo0987
Gilgamesh
10
1 / 3 / 0
6,327
527
4,848
12,291
9,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
20
Kills
7
7
Deaths
20
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
1
0.25
L
0
5
0
0
W
Set
2
1
3
3.5
W
Danzaburou
KindBoii
Danzaburou
4
0
9
8.5
W
Merlin
Lihaywood
Merlin
1
0
1
1.5
L
Achilles
Superlogy
Achilles
6
3
0
2
W
Thanatos
Zenkrix
Thanatos
9
4
0
2.25
L
Hera
0
7
2
0.14
L
Gilgamesh
lmo0987
Gilgamesh
1
3
0
0.33
W
Athena
oSnowyz
Athena
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,790
Damage
23,481
47,021
Taken
45,877
28,362
Mitigated
26,645
23,298
Healing
6,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,540
187
0
0
5,074
1,655
0
1,350
3,448
69,816
0
L
3,993
2,998
172
2,957
9,725
3,238
502
1,763
7,962
0
46,778
W
Set
5,955
2,493
0
4,621
11,352
8,280
0
1,061
10,291
0
57,433
W
Danzaburou
KindBoii
Danzaburou
11,290
4,553
0
6,194
8,994
3,762
704
2,199
6,795
0
69,829
W
Merlin
Lihaywood
Merlin
2,394
173
0
729
2,870
1,140
0
647
2,183
57,239
1,824
L
Achilles
Superlogy
Achilles
7,382
2,239
0
846
9,613
5,335
0
468
9,145
0
30,145
W
Thanatos
Zenkrix
Thanatos
6,086
1,281
0
9,252
12,026
4,364
66
1,016
11,010
0
43,497
L
Hera
4,718
1,232
0
1,223
9,174
6,577
0
2,424
6,637
14,158
655
L
Gilgamesh
lmo0987
Gilgamesh
4,848
1,712
0
1,180
12,291
9,840
0
0
12,291
0
39,853
W
Athena
oSnowyz
Athena
4,065
1,754
0
2,502
11,779
10,816
0
2,169
9,558
15,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,529
Gold Earned
31,553
396
Minions Killed
359
0
Camps Cleared
0
1,157,847
Distance Traveled
1,150,301
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,343
612
137
11
0
267,760
0
L
Rama
6,003
500
78
7
0
196,836
0
W
Set
7,779
648
94
8
0
202,199
0
W
Danzaburou
7,726
644
94
8
0
230,606
0
W
Merlin
7,353
613
120
10
0
206,063
4
L
Achilles
6,732
561
40
3
0
238,585
0
W
Thanatos
7,429
619
72
6
0
250,885
0
L
Hera
5,148
429
19
2
0
216,044
1
L
Gilgamesh
6,327
527
85
7
0
231,076
3
W
Athena
7,242
604
16
1
0
268,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role