Player Matchup

Bacchus
Bacchus
CJW68325
Bacchus
Level 137
God Stats
6W - 4L
1,808 SR
Queue Stats
91W - 96L
1,526 Elo+
Party 2
Discordia
Discordia
CowGurlUp07
Discordia
Level 68
God Stats
120W - 124L
1,556 SR
Queue Stats
274W - 285L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
SookmaCox32
Cthulhu
Level 84
God Stats
4W - 6L
1,779 SR
Queue Stats
136W - 127L
1,531 Elo+
Party 2
Team Averages
Level 96
1,714 SR
1,519 Elo+

VS

Team Averages
Level 84
1,443 SR
1,490 Elo+
Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
JabroniMandusa
Horus
Level 58
God Stats
19W - 14L
1,600 SR
Queue Stats
114W - 105L
1,474 Elo+
Party 1
He Bo
He Bo
MalleyCakes
He Bo
Level 71
God Stats
3W - 3L
1,230 SR
Queue Stats
335W - 344L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CJW68325
Bacchus
10
1 / 0 / 0
6,946
631
2,038
1,788
2,088
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
CowGurlUp07
Discordia
13
0 / 2 / 1
7,258
660
3,539
5,277
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SookmaCox32
Cthulhu
12
0 / 1 / 1
7,064
642
4,870
10,477
8,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 0 / 0
7,492
681
2,627
3,976
1,749
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
0 / 0 / 3
7,315
665
3,854
5,614
5,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 1 / 1
7,971
725
4,757
5,650
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
1
Kills
3
3
Deaths
1
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
0
1
L
Bacchus
CJW68325
Bacchus
1
0
0
1
L
Discordia
CowGurlUp07
Discordia
0
2
1
0.25
W
0
0
3
1.5
W
2
1
1
2.5
L
Cthulhu
SookmaCox32
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,447
Damage
11,238
17,542
Taken
15,240
11,872
Mitigated
9,095
3,138
Healing
4,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,627
1,316
0
780
3,976
1,749
687
3,006
915
0
29,364
L
Bacchus
CJW68325
Bacchus
2,038
215
0
602
1,788
2,088
0
940
848
10,148
0
L
Discordia
CowGurlUp07
Discordia
3,539
131
0
0
5,277
1,678
0
1,325
3,919
24,495
653
W
3,854
1,875
1,172
2,110
5,614
5,126
370
2,783
2,520
0
11,203
W
4,757
189
0
0
5,650
2,220
565
3,566
1,736
34,358
590
L
Cthulhu
SookmaCox32
Cthulhu
4,870
310
82
2,454
10,477
8,106
0
2,317
8,056
26,513
1,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,268
Gold Earned
22,778
118
Minions Killed
145
0
Camps Cleared
0
528,541
Distance Traveled
625,979
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,492
681
52
5
0
196,432
1
L
Bacchus
6,946
631
18
2
0
101,187
0
L
Discordia
7,258
660
65
6
0
216,783
0
W
Horus
7,315
665
23
2
0
224,509
2
W
He Bo
7,971
725
70
6
0
205,038
2
L
Cthulhu
7,064
642
35
3
0
210,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role