Player Matchup

Erlang Shen
Erlang Shen
JakeNotrad
Erlang Shen
Level 59
God Stats
16W - 12L
1,660 SR
Queue Stats
225W - 220L
1,487 Elo+
Solo
Shiva
Shiva
LightningGS
Shiva
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
197W - 190L
1,522 Elo+
Solo
Sol
Sol
TheBoyWonder758
Sol
Level 156
God Stats
0W - 3L
1,302 SR
Queue Stats
342W - 341L
1,494 Elo+
Solo
Serqet
Serqet
blkninja1234567
Serqet
Level 127
God Stats
1W - 2L
1,489 SR
Queue Stats
178W - 164L
1,465 Elo+
Solo
Anhur
Anhur
Τurkey
Anhur
Level 129
God Stats
6W - 7L
1,679 SR
Queue Stats
158W - 124L
1,630 Elo+
Solo
Team Averages
Level 126
1,526 SR
1,519 Elo+

VS

Team Averages
Level 125
1,626 SR
1,554 Elo+
Ah Muzen Cab
Ah Muzen Cab
KingIords
Ah Muzen Cab
Level 155
God Stats
1W - 2L
1,435 SR
Queue Stats
122W - 93L
1,546 Elo+
Solo
Charybdis
Charybdis
MichaelBl4ze
Charybdis
Level 101
God Stats
14W - 8L
1,697 SR
Queue Stats
97W - 86L
1,582 Elo+
Solo
Odin
Odin
Raginpat4180
Odin
Level 160
God Stats
6W - 1L
1,987 SR
Queue Stats
138W - 133L
1,568 Elo+
Party 1
Ymir
Ymir
SixLayerDrip
Ymir
Level 163
God Stats
47W - 34L
1,433 SR
Queue Stats
264W - 240L
1,528 Elo+
Party 1
Cthulhu
Cthulhu
Warrther
Cthulhu
Level 48
God Stats
16W - 11L
1,580 SR
Queue Stats
107W - 99L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JakeNotrad
Erlang Shen
9
0 / 5 / 0
5,043
504
2,643
10,935
5,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 2 / 1
4,893
489
3,900
11,039
6,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 4 / 0
4,647
465
4,434
6,456
1,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 1 / 0
4,735
474
1,478
6,863
3,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Τurkey
Anhur
12
1 / 0 / 0
6,222
622
1,282
3,454
1,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
KingIords
Ah Muzen Cab
13
1 / 0 / 0
7,136
714
1,417
4,732
1,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
MichaelBl4ze
Charybdis
10
2 / 0 / 3
6,165
617
5,592
5,947
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 0 / 2
5,600
560
2,557
7,145
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
8 / 0 / 1
7,985
799
6,203
6,279
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Warrther
Cthulhu
9
1 / 1 / 4
5,851
585
5,656
9,163
6,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
12
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
JakeNotrad
Erlang Shen
0
5
0
0
W
Ah Muzen Cab
KingIords
Ah Muzen Cab
1
0
0
1
L
0
2
1
0.25
W
Charybdis
MichaelBl4ze
Charybdis
2
0
3
3.5
W
0
0
2
1
W
8
0
1
8.5
L
0
4
0
0
W
Cthulhu
Warrther
Cthulhu
1
1
4
3
L
0
1
0
0
L
Anhur
Τurkey
Anhur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,737
Damage
21,425
38,747
Taken
33,266
18,664
Mitigated
16,161
10,672
Healing
13,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
JakeNotrad
Erlang Shen
2,643
1,572
0
2,237
10,935
5,379
0
2,904
7,647
0
29,371
W
Ah Muzen Cab
KingIords
Ah Muzen Cab
1,417
333
0
572
4,732
1,793
0
207
4,525
0
69,919
L
3,900
412
110
3,279
11,039
6,916
0
3,829
7,124
0
13,603
W
Charybdis
MichaelBl4ze
Charybdis
5,592
2,595
0
3,343
5,947
1,955
498
1,296
4,651
0
46,053
W
2,557
1,153
0
3,480
7,145
2,694
0
77
6,916
0
31,033
W
6,203
1,303
0
3,100
6,279
3,413
12
526
5,633
47,275
2,071
L
4,434
1,530
0
1,462
6,456
1,971
0
3,040
3,370
26,004
6,492
W
Cthulhu
Warrther
Cthulhu
5,656
607
247
2,562
9,163
6,306
69
1,991
7,172
17,608
0
L
1,478
265
0
1,239
6,863
3,229
0
1,405
5,424
0
31,999
L
Anhur
Τurkey
Anhur
1,282
514
0
2,345
3,454
1,169
0
0
3,454
0
51,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,540
Gold Earned
32,737
293
Minions Killed
395
0
Camps Cleared
0
1,071,784
Distance Traveled
1,031,087
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,043
504
49
5
0
182,068
0
W
Ah Muzen Cab
7,136
714
133
13
0
218,820
1
L
Shiva
4,893
489
17
2
0
225,996
0
W
Charybdis
6,165
617
84
8
0
176,654
0
W
Odin
5,600
560
59
6
0
216,378
0
W
Ymir
7,985
799
97
10
0
208,794
0
L
Sol
4,647
465
54
5
0
189,236
0
W
Cthulhu
5,851
585
22
2
0
210,441
3
L
Serqet
4,735
474
54
5
0
255,765
0
L
Anhur
6,222
622
119
12
0
218,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role