Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
GladiusEsquire
Tiamat
Level 107
God Stats
68W - 64L
1,575 SR
Queue Stats
287W - 291L
1,487 Elo+
Solo
Odin
Odin
OGiPOPPIE
Odin
Level 155
God Stats
186W - 159L
1,566 SR
Queue Stats
255W - 223L
1,529 Elo+
Solo
Anubis
Anubis
Saphiria
Anubis
Level 97
God Stats
6W - 11L
1,201 SR
Queue Stats
7W - 11L
1,284 Elo+
Solo
Danzaburou
Danzaburou
danl25
Danzaburou
Level 131
God Stats
14W - 14L
1,524 SR
Queue Stats
145W - 156L
1,496 Elo+
Solo
Team Averages
Level 119
1,473 SR
1,459 Elo+

VS

Team Averages
Level 159
1,606 SR
1,523 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Charmingo
Artemis
Level 248
God Stats
1W - 4L
1,500 SR
Queue Stats
447W - 439L
1,535 Elo+
Solo
Ix Chel
Ix Chel
CuzTheyHungry
Ix Chel
Level 120
God Stats
39W - 43L
1,551 SR
Queue Stats
94W - 88L
1,471 Elo+
Solo
Surtr
Surtr
daulity47
Surtr
Level 159
God Stats
30W - 23L
1,652 SR
Queue Stats
497W - 485L
1,493 Elo+
Solo
Fenrir
Fenrir
doluppX76
Fenrir
Level 118
God Stats
5W - 6L
1,827 SR
Queue Stats
82W - 81L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
7
0 / 2 / 0
4,851
485
3,243
9,648
5,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 0
5,020
502
4,814
6,306
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
10
0 / 0 / 0
4,993
499
2,927
3,918
3,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Anubis
Saphiria
Anubis
7
0 / 8 / 0
4,744
474
2,719
8,828
3,442
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
danl25
Danzaburou
8
0 / 3 / 0
4,533
453
3,521
10,851
3,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
2 / 0 / 3
5,632
563
2,937
7,713
4,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Charmingo
Artemis
8
1 / 0 / 4
5,269
527
6,539
7,859
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
11
4 / 0 / 3
6,751
675
7,033
4,946
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
daulity47
Surtr
12
4 / 0 / 0
7,333
733
6,111
10,507
5,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fenrir
doluppX76
Fenrir
11
4 / 0 / 0
6,326
633
4,940
7,723
3,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
15
16
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
0
0
W
Aphrodite
 
Aphrodite
2
0
3
3.5
W
Artemis
Charmingo
Artemis
1
0
4
3
W
Ix Chel
4
0
3
5.5
L
0
3
0
0
L
Odin
0
0
0
0
L
Anubis
Saphiria
Anubis
0
8
0
0
L
Danzaburou
danl25
Danzaburou
0
3
0
0
W
Surtr
daulity47
Surtr
4
0
0
4
W
Fenrir
doluppX76
Fenrir
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,224
Damage
27,560
39,551
Taken
38,748
19,805
Mitigated
18,405
14,125
Healing
19,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,243
763
2,299
4,912
9,648
5,799
0
2,518
7,130
17,272
0
W
Aphrodite
 
Aphrodite
2,937
446
2,387
4,429
7,713
4,147
22
1,350
6,363
17,537
2,274
W
Artemis
Charmingo
Artemis
6,539
2,868
0
1,980
7,859
2,907
381
1,427
6,432
0
31,974
W
Ix Chel
7,033
748
376
2,554
4,946
1,835
0
1,182
3,764
48,158
1,063
L
4,814
601
0
1,425
6,306
3,282
0
316
5,990
31,568
0
L
Odin
2,927
289
0
1,415
3,918
3,431
0
366
3,552
0
33,791
L
Anubis
Saphiria
Anubis
2,719
271
0
880
8,828
3,442
60
3,815
5,013
24,470
0
L
Danzaburou
danl25
Danzaburou
3,521
1,443
173
3,021
10,851
3,851
0
3,447
7,404
0
28,107
W
Surtr
daulity47
Surtr
6,111
2,498
0
6,005
10,507
5,748
176
4,679
5,092
2,454
56,525
W
Fenrir
doluppX76
Fenrir
4,940
1,659
0
1,382
7,723
3,768
0
1,402
6,321
0
49,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,141
Gold Earned
31,311
226
Minions Killed
332
0
Camps Cleared
0
865,410
Distance Traveled
983,879
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
4,851
485
13
1
0
179,517
0
W
Aphrodite
5,632
563
22
2
0
184,258
0
W
Artemis
5,269
527
43
4
0
176,294
2
W
Ix Chel
6,751
675
86
9
0
214,649
0
L
Tiamat
5,020
502
70
7
0
156,103
1
L
Odin
4,993
499
59
6
0
203,111
0
L
Anubis
4,744
474
40
4
0
152,679
0
L
Danzaburou
4,533
453
44
4
0
174,000
0
W
Surtr
7,333
733
97
10
0
200,011
2
W
Fenrir
6,326
633
84
8
0
208,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role