Player Matchup

Mulan
Mulan
 
Mulan
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
AfroRampage
Freya
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,565 Elo+
Party 1
Surtr
Surtr
DOOMLIB22
Surtr
Level 157
God Stats
3W - 1L
1,279 SR
Queue Stats
106W - 131L
1,475 Elo+
Solo
Fafnir
Fafnir
MiniAfroDude123
Fafnir
Level 102
God Stats
1W - 0L
1,265 SR
Queue Stats
6W - 1L
1,565 Elo+
Party 1
Susano
Susano
dennis_xeneise
Susano
Level 193
God Stats
3W - 6L
1,268 SR
Queue Stats
579W - 592L
1,531 Elo+
Solo
Team Averages
Level 152
1,362 SR
1,527 Elo+

VS

Team Averages
Level 172
1,504 SR
1,543 Elo+
Thoth
Thoth
PinkDemonZ
Thoth
Level 185
God Stats
7W - 14L
1,351 SR
Queue Stats
297W - 299L
1,449 Elo+
Solo
Ne Zha
Ne Zha
RumplyCarlos
Ne Zha
Level 156
God Stats
1W - 3L
1,625 SR
Queue Stats
37W - 47L
1,574 Elo+
Solo
Nut
Nut
SpaCe MoNKii
Nut
Level 129
God Stats
0W - 2L
1,304 SR
Queue Stats
289W - 281L
1,582 Elo+
Party 2
Scylla
Scylla
YoungSacred
Scylla
Level 152
God Stats
7W - 7L
1,734 SR
Queue Stats
382W - 364L
1,620 Elo+
Party 2
Ares
Ares
thatkaijukid
Ares
Level 240
God Stats
1W - 1L
1,506 SR
Queue Stats
360W - 360L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
2 / 1 / 6
5,763
1,153
3,995
5,216
4,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 1 / 6
6,021
1,204
3,172
4,937
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
DOOMLIB22
Surtr
12
3 / 1 / 6
6,795
1,359
2,968
7,514
6,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 1 / 7
6,262
1,252
2,505
7,433
7,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 1 / 7
5,748
1,150
5,472
3,941
1,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
10
1 / 1 / 3
5,381
1,076
6,297
2,390
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
5
0 / 3 / 3
4,474
895
2,265
3,077
1,563
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

10
0 / 2 / 4
5,070
1,014
3,420
4,106
1,885
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Scylla
11
2 / 1 / 1
5,695
1,139
6,315
3,039
1,101
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 2
5,499
1,100
3,142
6,035
5,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
9
Kills
4
5
Deaths
9
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
1
6
5
W
2
1
6
5
W
Surtr
DOOMLIB22
Surtr
3
1
6
6
W
1
1
7
4.5
L
Thoth
1
1
3
2.5
L
Ne Zha
0
3
3
0.5
L
0
2
4
1
L
Scylla
2
1
1
2.5
W
1
1
7
4.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,112
Damage
21,439
29,041
Taken
18,647
22,561
Mitigated
11,210
9,791
Healing
2,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
3,995
40
281
1,344
5,216
4,882
0
1,752
3,464
0
7,403
W
3,172
1,011
475
1,169
4,937
2,288
152
3,643
1,294
9,988
821
W
Surtr
DOOMLIB22
Surtr
2,968
1,007
994
2,260
7,514
6,196
99
3,457
4,057
452
15,024
W
2,505
804
1,047
1,971
7,433
7,467
66
4,832
2,601
4,140
0
L
Thoth
6,297
283
332
597
2,390
722
0
14
2,376
12,549
0
L
Ne Zha
2,265
0
31
117
3,077
1,563
0
1,217
1,860
0
2,931
L
3,420
2,058
448
685
4,106
1,885
0
839
3,267
0
9,050
L
Scylla
6,315
186
0
0
3,039
1,101
0
0
3,039
15,974
0
W
5,472
410
0
250
3,941
1,728
0
2,070
1,871
0
7,586
L
3,142
213
0
764
6,035
5,939
0
3,548
2,487
3,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,589
Gold Earned
26,119
63
Minions Killed
56
0
Camps Cleared
0
534,388
Distance Traveled
402,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,763
1,153
3
1
0
92,879
0
W
Freya
6,021
1,204
24
5
0
103,269
0
W
Surtr
6,795
1,359
27
5
0
126,583
0
W
Fafnir
6,262
1,252
5
1
0
107,267
0
L
Thoth
5,381
1,076
9
2
0
109,008
0
L
Ne Zha
4,474
895
0
0
0
38,871
0
L
Nut
5,070
1,014
17
3
0
86,213
0
L
Scylla
5,695
1,139
30
6
0
95,748
0
W
Susano
5,748
1,150
4
1
0
104,390
0
L
Ares
5,499
1,100
0
0
0
72,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role