Player Matchup

Medusa
Medusa
BigMeatyUwU
Medusa
Level 156
God Stats
3W - 0L
1,731 SR
Queue Stats
177W - 200L
1,558 Elo+
Solo
Hel
Hel
Cöda
Hel
Level 149
God Stats
2W - 0L
1,816 SR
Queue Stats
53W - 40L
1,643 Elo+
Party 2
Amaterasu
Amaterasu
Förk
Amaterasu
Level 146
God Stats
1W - 0L
1,329 SR
Queue Stats
26W - 21L
1,461 Elo+
Party 2
Bellona
Bellona
HİRO
Bellona
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 27L
1,680 Elo+
Party 2
Bastet
Bastet
TheBeanKing
Bastet
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,658 Elo+
Party 2
Team Averages
Level 139
1,575 SR
1,600 Elo+

VS

Team Averages
Level 144
1,496 SR
1,523 Elo+
Susano
Susano
Agent40Seven
Susano
Level 140
God Stats
8W - 5L
1,557 SR
Queue Stats
805W - 728L
1,478 Elo+
Solo
Bellona
Bellona
BlackCatEnergy
Bellona
Level 156
God Stats
2W - 1L
1,703 SR
Queue Stats
157W - 152L
1,549 Elo+
Party 1
Cabrakan
Cabrakan
adriandark1900
Cabrakan
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 26L
1,540 Elo+
Solo
Sun Wukong
Sun Wukong
ezr2sa
Sun Wukong
Level 156
God Stats
2W - 2L
1,421 SR
Queue Stats
209W - 223L
1,519 Elo+
Party 1
Hel
Hel
wildwest11
Hel
Level 124
God Stats
0W - 2L
1,299 SR
Queue Stats
342W - 342L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
4 / 1 / 12
9,074
825
15,593
11,528
6,243
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hel
Cöda
Hel
16
3 / 1 / 13
9,005
819
11,185
11,881
6,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Amaterasu
Förk
Amaterasu
15
3 / 1 / 12
9,095
827
15,950
19,546
21,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bellona
HİRO
Bellona
15
5 / 2 / 9
9,223
838
13,479
13,997
13,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
15
3 / 2 / 11
8,808
801
13,270
11,355
5,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
1 / 1 / 5
7,874
716
17,513
14,580
17,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 4 / 3
8,542
777
9,149
19,972
31,263
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
13
1 / 7 / 6
7,883
717
6,989
16,701
25,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
ezr2sa
Sun Wukong
15
2 / 2 / 5
8,062
733
11,582
11,767
12,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
0 / 4 / 6
7,138
649
7,303
11,714
6,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
32
18
Kills
7
7
Deaths
18
57
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Susano
1
1
5
3.5
W
Medusa
4
1
12
10
L
3
4
3
1.13
W
Hel
Cöda
Hel
3
1
13
9.5
W
Amaterasu
Förk
Amaterasu
3
1
12
9
W
Bellona
HİRO
Bellona
5
2
9
4.75
W
Bastet
3
2
11
4.25
L
Cabrakan
1
7
6
0.57
L
Sun Wukong
ezr2sa
Sun Wukong
2
2
5
2.25
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,477
Damage
52,536
68,307
Taken
74,734
53,799
Mitigated
92,031
45,958
Healing
28,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
17,513
858
2,846
5,108
14,580
17,569
0
2,294
11,865
3,289
32,997
W
Medusa
15,593
6,335
543
1,665
11,528
6,243
2,250
1,846
9,682
0
37,513
L
9,149
1,760
419
2,630
19,972
31,263
0
3,295
15,641
0
19,542
W
Hel
Cöda
Hel
11,185
1,662
21,385
9,136
11,881
6,485
837
2,195
9,686
21,900
0
W
Amaterasu
Förk
Amaterasu
15,950
3,751
2,175
5,365
19,546
21,688
650
5,183
14,363
0
25,657
W
Bellona
HİRO
Bellona
13,479
2,894
1,873
2,173
13,997
13,394
814
4,996
9,001
0
20,111
W
Bastet
13,270
3,066
494
1,149
11,355
5,989
1,051
2,384
8,971
0
19,458
L
Cabrakan
6,989
757
343
667
16,701
25,040
0
1,771
14,275
10,764
0
L
Sun Wukong
ezr2sa
Sun Wukong
11,582
684
1,138
1,227
11,767
12,008
0
2,777
8,800
0
23,940
L
7,303
971
8,732
5,169
11,714
6,151
0
1,048
10,512
13,243
626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,205
Gold Earned
39,499
140
Minions Killed
129
0
Camps Cleared
0
1,089,569
Distance Traveled
964,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,874
716
59
5
0
224,756
0
W
Medusa
9,074
825
44
4
0
200,114
0
L
Bellona
8,542
777
14
1
0
186,090
0
W
Hel
9,005
819
21
2
0
209,501
0
W
Amaterasu
9,095
827
31
3
0
223,556
0
W
Bellona
9,223
838
33
3
0
222,739
0
W
Bastet
8,808
801
11
1
0
233,659
0
L
Cabrakan
7,883
717
9
1
0
178,364
0
L
Sun Wukong
8,062
733
28
3
0
198,856
0
L
Hel
7,138
649
19
2
0
176,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role