Player Matchup

Anubis
Anubis
HiddenAce
Anubis
Level 149
God Stats
3W - 1L
1,592 SR
Queue Stats
99W - 104L
1,504 Elo+
Party 3
Sobek
Sobek
KRITICALITY
Sobek
Level 157
God Stats
7W - 8L
1,578 SR
Queue Stats
218W - 172L
1,550 Elo+
Party 2
Achilles
Achilles
aimsuxs
Achilles
Level 184
God Stats
6W - 6L
1,502 SR
Queue Stats
129W - 125L
1,537 Elo+
Party 3
Hun Batz
Hun Batz
ghost_player_57
Hun Batz
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 119L
1,520 Elo+
Party 2
Chernobog
Chernobog
hipo30
Chernobog
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 5L
1,732 Elo+
Party 3
Team Averages
Level 149
1,534 SR
1,569 Elo+

VS

Team Averages
Level 128
1,581 SR
1,501 Elo+
Odin
Odin
Glock21
Odin
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 62L
1,504 Elo+
Party 1
Ne Zha
Ne Zha
Nikolaik0
Ne Zha
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 65L
1,454 Elo+
Solo
Neith
Neith
WillieVanilly
Neith
Level 124
God Stats
9W - 13L
1,538 SR
Queue Stats
175W - 174L
1,545 Elo+
Party 1
Thoth
Thoth
ZJL7
Thoth
Level 137
God Stats
4W - 8L
1,391 SR
Queue Stats
95W - 101L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
iHopkinz
Jormungandr
Level 111
God Stats
0W - 1L
1,974 SR
Queue Stats
82W - 81L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HiddenAce
Anubis
7
0 / 0 / 1
3,777
755
1,183
2,235
978
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 0 / 2
3,715
743
1,625
3,609
2,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
aimsuxs
Achilles
8
1 / 0 / 0
4,138
828
2,118
3,432
1,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
7
3 / 0 / 0
4,030
806
1,153
3,424
1,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
hipo30
Chernobog
6
0 / 0 / 3
3,431
686
2,458
1,808
461
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Glock21
Odin
5
0 / 1 / 0
3,276
655
835
3,990
2,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
Nikolaik0
Ne Zha
2
0 / 1 / 0
2,609
522
0
1,205
200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
3,144
629
2,128
3,202
914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
ZJL7
Thoth
7
0 / 0 / 0
3,605
721
1,171
2,011
468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jormungandr
iHopkinz
Jormungandr
6
0 / 1 / 0
3,409
682
1,241
3,956
2,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
4
Kills
0
0
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Odin
Glock21
Odin
0
1
0
0
W
Anubis
HiddenAce
Anubis
0
0
1
0.5
W
0
0
2
1
L
Ne Zha
Nikolaik0
Ne Zha
0
1
0
0
L
0
1
0
0
L
Thoth
ZJL7
Thoth
0
0
0
0
W
Achilles
aimsuxs
Achilles
1
0
0
1
W
Hun Batz
3
0
0
3
W
Chernobog
hipo30
Chernobog
0
0
3
1.5
L
Jormungandr
iHopkinz
Jormungandr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,537
Damage
5,375
14,508
Taken
14,364
6,780
Mitigated
5,789
7,800
Healing
4,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Glock21
Odin
835
100
0
1,290
3,990
2,106
0
762
3,228
0
10,555
W
Anubis
HiddenAce
Anubis
1,183
0
0
988
2,235
978
0
730
1,385
21,052
0
W
1,625
197
0
2,715
3,609
2,489
0
0
3,609
10,860
1,919
L
Ne Zha
Nikolaik0
Ne Zha
0
0
0
324
1,205
200
0
309
896
0
2,986
L
2,128
884
0
968
3,202
914
0
762
2,440
0
16,927
L
Thoth
ZJL7
Thoth
1,171
264
0
500
2,011
468
0
836
1,175
19,688
0
W
Achilles
aimsuxs
Achilles
2,118
569
0
1,304
3,432
1,702
0
1,170
2,262
0
25,989
W
Hun Batz
1,153
200
0
1,648
3,424
1,150
0
300
3,032
0
17,598
W
Chernobog
hipo30
Chernobog
2,458
1,633
0
1,145
1,808
461
0
0
1,808
0
20,163
L
Jormungandr
iHopkinz
Jormungandr
1,241
643
0
1,512
3,956
2,101
0
0
3,956
19,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,091
Gold Earned
16,043
185
Minions Killed
148
0
Camps Cleared
0
579,987
Distance Traveled
424,017
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,276
655
10
2
0
112,950
0
W
Anubis
3,777
755
44
9
0
112,457
0
W
Sobek
3,715
743
21
4
0
113,520
0
L
Ne Zha
2,609
522
7
1
0
32,705
0
L
Neith
3,144
629
46
9
0
79,998
0
L
Thoth
3,605
721
51
10
0
105,219
0
W
Achilles
4,138
828
48
10
0
111,529
0
W
Hun Batz
4,030
806
32
6
0
125,436
0
W
Chernobog
3,431
686
40
8
0
117,045
0
L
Jormungandr
3,409
682
34
7
0
93,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role