Player Matchup

Jing Wei
Jing Wei
Lilhotboyz
Jing Wei
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
352W - 327L
1,502 Elo+
Solo
Maui
Maui
M0nK3I TTO
Maui
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 154L
1,499 Elo+
Party 3
Sylvanus
Sylvanus
Osaric71
Sylvanus
Level 137
God Stats
23W - 9L
1,693 SR
Queue Stats
247W - 231L
1,571 Elo+
Party 1
Eset
Eset
shipsmaster09
Eset
Level 85
God Stats
5W - 4L
1,339 SR
Queue Stats
191W - 170L
1,513 Elo+
Party 3
Horus
Horus
xxTrAnZitxx
Horus
Level 157
God Stats
4W - 6L
1,266 SR
Queue Stats
394W - 378L
1,588 Elo+
Party 1
Team Averages
Level 109
1,459 SR
1,535 Elo+

VS

Team Averages
Level 121
1,517 SR
1,506 Elo+
Chronos
Chronos
AwesomeGuy906
Chronos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
390W - 325L
1,533 Elo+
Solo
Athena
Athena
Nick2454
Athena
Level 101
God Stats
5W - 7L
1,406 SR
Queue Stats
113W - 123L
1,458 Elo+
Party 2
Chernobog
Chernobog
Only1Beast--
Chernobog
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
232W - 209L
1,561 Elo+
Solo
Lancelot
Lancelot
leadedshadowz14
Lancelot
Level 136
God Stats
1W - 5L
1,429 SR
Queue Stats
184W - 182L
1,479 Elo+
Party 2
Shiva
Shiva
tenshipepi
Shiva
Level 189
God Stats
0W - 1L
1,748 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Lilhotboyz
Jing Wei
10
2 / 1 / 2
5,911
537
6,810
9,492
4,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 1
6,399
582
4,613
6,584
5,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Osaric71
Sylvanus
10
0 / 2 / 4
5,776
525
6,086
13,403
6,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

11
0 / 1 / 2
6,285
571
4,293
4,321
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 0 / 1
6,293
572
7,181
9,590
5,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
11
0 / 2 / 1
6,071
552
1,774
6,400
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Nick2454
Athena
8
0 / 3 / 2
4,574
416
5,002
9,802
9,373
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
Only1Beast--
Chernobog
10
3 / 1 / 0
5,802
527
10,336
8,960
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
9
1 / 1 / 1
5,202
473
5,235
8,001
3,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
10
0 / 2 / 0
5,465
497
4,699
10,191
6,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
9
Kills
4
4
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chronos
0
2
1
0.25
W
Jing Wei
Lilhotboyz
Jing Wei
2
1
2
3
W
1
0
1
1.5
L
Athena
Nick2454
Athena
0
3
2
0.33
L
Chernobog
Only1Beast--
Chernobog
3
1
0
3
W
Sylvanus
Osaric71
Sylvanus
0
2
4
1
L
Lancelot
1
1
1
1.5
W
0
1
2
1
L
Shiva
0
2
0
0
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,983
Damage
27,046
43,390
Taken
43,354
23,700
Mitigated
24,793
20,021
Healing
10,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
1,774
393
0
566
6,400
2,142
0
3,443
2,491
44,725
1,032
W
Jing Wei
Lilhotboyz
Jing Wei
6,810
5,168
0
2,656
9,492
4,236
0
1,680
7,812
0
50,703
W
4,613
1,323
0
1,724
6,584
5,080
0
355
5,633
40,130
8,726
L
Athena
Nick2454
Athena
5,002
1,574
0
1,225
9,802
9,373
0
2,801
7,001
17,070
815
L
Chernobog
Only1Beast--
Chernobog
10,336
6,049
0
4,001
8,960
3,241
0
2,891
6,069
0
45,852
W
Sylvanus
Osaric71
Sylvanus
6,086
2,133
4,063
7,070
13,403
6,859
17
2,734
10,669
22,878
539
L
Lancelot
5,235
1,345
0
1,237
8,001
3,939
0
1,350
6,571
0
30,981
W
4,293
0
85
694
4,321
1,709
0
1,381
2,808
46,896
0
L
Shiva
4,699
753
0
3,946
10,191
6,098
0
3,707
6,484
5,357
34,943
W
7,181
3,956
747
2,982
9,590
5,816
0
1,208
8,161
0
41,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,664
Gold Earned
27,114
341
Minions Killed
306
0
Camps Cleared
0
1,049,326
Distance Traveled
1,085,269
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,071
552
103
9
0
201,084
0
W
Jing Wei
5,911
537
73
7
0
211,858
0
W
Maui
6,399
582
92
8
0
221,406
4
L
Athena
4,574
416
23
2
0
222,954
4
L
Chernobog
5,802
527
78
7
0
215,463
0
W
Sylvanus
5,776
525
30
3
0
179,498
0
L
Lancelot
5,202
473
44
4
0
252,115
0
W
Eset
6,285
571
89
8
0
206,972
0
L
Shiva
5,465
497
58
5
0
193,653
7
W
Horus
6,293
572
57
5
0
229,592
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role