Player Matchup

Hercules
Hercules
HeavyHeartless
Hercules
Level 112
God Stats
7W - 4L
1,568 SR
Queue Stats
7W - 4L
1,468 Elo+
Party 1
Nike
Nike
LillebyTV
Nike
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,552 Elo+
Party 1
Sylvanus
Sylvanus
newphonewhothis
Sylvanus
Level 48
God Stats
2W - 0L
1,606 SR
Queue Stats
12W - 4L
1,574 Elo+
Party 1
Team Averages
Level 86
1,558 SR
1,532 Elo+

VS

Team Averages
Level 100
1,456 SR
1,484 Elo+
Janus
Janus
Buldrainer
Janus
Level 86
God Stats
3W - 9L
1,470 SR
Queue Stats
93W - 105L
1,426 Elo+
Solo
Ullr
Ullr
ESTERMINEITOR
Ullr
Level 100
God Stats
4W - 5L
1,488 SR
Queue Stats
96W - 96L
1,575 Elo+
Solo
Serqet
Serqet
FLYFREDDY
Serqet
Level 115
God Stats
34W - 45L
1,411 SR
Queue Stats
56W - 63L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
11 / 6 / 11
14,839
675
17,553
27,446
17,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Nike
19
4 / 2 / 12
14,725
669
6,915
21,841
19,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
19
11 / 1 / 12
16,289
740
21,539
23,294
11,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
1 / 8 / 1
13,573
617
20,762
17,035
5,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

7
0 / 11 / 4
10,514
478
0
16,806
2,388
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
FLYFREDDY
Serqet
8
0 / 7 / 4
10,577
481
971
14,065
3,983
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
26
Kills
1
9
Deaths
26
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
1
8
1
0.19
L
0
11
4
0.18
L
Serqet
FLYFREDDY
Serqet
0
7
4
0.29
W
Hercules
11
6
11
2.75
W
Nike
4
2
12
5
W
Sylvanus
11
1
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,007
Damage
21,733
72,581
Taken
47,906
48,869
Mitigated
11,784
28,131
Healing
286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
20,762
1,008
0
286
17,035
5,413
0
6,717
9,570
63,435
0
L
0
0
0
0
16,806
2,388
0
7,813
8,794
0
0
L
Serqet
FLYFREDDY
Serqet
971
206
0
0
14,065
3,983
0
6,040
7,698
0
2,472
W
Hercules
17,553
2,038
451
6,974
27,446
17,944
253
6,532
17,096
0
54,085
W
Nike
6,915
506
1,090
3,134
21,841
19,371
621
7,888
13,567
0
32,476
W
Sylvanus
21,539
3,202
4,003
12,479
23,294
11,554
9
7,124
14,561
81,495
26,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,853
Gold Earned
34,664
210
Minions Killed
75
0
Camps Cleared
0
1,199,494
Distance Traveled
423,163
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
13,573
617
71
3
0
365,073
0
L
Ullr
10,514
478
0
0
0
18,120
0
L
Serqet
10,577
481
4
0
0
39,970
1
W
Hercules
14,839
675
53
2
0
373,013
0
W
Nike
14,725
669
31
1
0
441,350
0
W
Sylvanus
16,289
740
126
6
0
385,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role