Player Matchup

Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
D3AD Phoenix454
Erlang Shen
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,485 Elo+
Party 1
Hercules
Hercules
Im a girl 9483
Hercules
Level 129
God Stats
3W - 6L
1,500 SR
Queue Stats
165W - 162L
1,486 Elo+
Solo
Fafnir
Fafnir
KURDLEDKOOM
Fafnir
Level 127
God Stats
3W - 2L
1,575 SR
Queue Stats
86W - 88L
1,476 Elo+
Party 1
Sol
Sol
minime1031
Sol
Level 13
God Stats
2W - 1L
1,855 SR
Queue Stats
60W - 58L
1,612 Elo+
Party 1
Team Averages
Level 93
1,586 SR
1,512 Elo+

VS

Team Averages
Level 153
1,534 SR
1,502 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Falcon1210
Hades
Level 149
God Stats
26W - 14L
1,669 SR
Queue Stats
45W - 49L
1,498 Elo+
Solo
Ix Chel
Ix Chel
JoseRodolfo77
Ix Chel
Level 100
God Stats
21W - 14L
1,689 SR
Queue Stats
555W - 544L
1,496 Elo+
Party 2
Anubis
Anubis
KausBorealis
Anubis
Level 187
God Stats
218W - 209L
1,525 SR
Queue Stats
660W - 655L
1,527 Elo+
Solo
Ra
Ra
Killah666-aldair
Ra
Level 127
God Stats
5W - 5L
1,285 SR
Queue Stats
368W - 343L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 8 / 0
5,270
405
2,541
10,144
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
D3AD Phoenix454
Erlang Shen
10
0 / 2 / 2
5,623
433
4,417
13,630
7,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
11
0 / 3 / 0
6,356
489
3,041
11,063
4,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
9
0 / 2 / 0
5,958
458
2,732
10,307
9,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
4 / 5 / 0
6,753
519
6,601
11,098
4,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 1 / 3
7,520
578
2,578
8,136
3,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
13
6 / 2 / 0
8,418
648
9,980
10,841
5,708
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
12
7 / 0 / 4
7,751
596
13,107
8,679
4,262
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Anubis
13
3 / 1 / 7
7,658
589
7,076
7,662
3,669
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 0 / 0
7,713
593
5,497
4,503
2,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
20
20
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
8
0
0
W
Danzaburou
 
Danzaburou
1
1
3
2.5
L
Erlang Shen
D3AD Phoenix454
Erlang Shen
0
2
2
0.5
W
Hades
6
2
0
3
L
Hercules
0
3
0
0
W
Ix Chel
7
0
4
9
L
Fafnir
0
2
0
0
W
Anubis
3
1
7
6.5
W
3
0
0
3
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,332
Damage
38,238
56,242
Taken
39,821
28,195
Mitigated
19,893
11,874
Healing
17,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,541
1,677
0
552
10,144
2,669
0
7,185
2,959
0
31,635
W
Danzaburou
 
Danzaburou
2,578
787
0
1,649
8,136
3,825
324
1,254
6,882
0
60,894
L
Erlang Shen
D3AD Phoenix454
Erlang Shen
4,417
1,833
0
2,412
13,630
7,144
0
6,400
7,230
0
37,871
W
Hades
9,980
1,392
315
6,379
10,841
5,708
395
3,771
7,070
55,077
1,449
L
Hercules
3,041
1,159
0
2,718
11,063
4,433
0
6,685
4,302
0
48,577
W
Ix Chel
13,107
2,786
259
3,545
8,679
4,262
1,064
2,659
6,020
49,134
0
L
Fafnir
2,732
712
88
1,976
10,307
9,929
0
7,910
2,397
16,418
0
W
Anubis
7,076
684
0
2,904
7,662
3,669
1,345
1,649
6,013
52,025
1,381
W
5,497
575
168
2,245
4,503
2,429
0
0
4,503
52,187
2,559
L
6,601
3,662
0
4,128
11,098
4,020
0
6,896
4,202
47,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,960
Gold Earned
39,060
303
Minions Killed
417
0
Camps Cleared
0
1,163,214
Distance Traveled
1,232,649
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,270
405
54
4
0
207,593
0
W
Danzaburou
7,520
578
99
8
0
264,346
0
L
Erlang Shen
5,623
433
56
4
0
282,262
0
W
Hades
8,418
648
100
8
0
255,869
2
L
Hercules
6,356
489
83
6
0
212,605
2
W
Ix Chel
7,751
596
57
4
0
244,198
1
L
Fafnir
5,958
458
21
2
0
250,176
2
W
Anubis
7,658
589
76
6
0
211,691
0
W
Ra
7,713
593
85
7
0
256,545
4
L
Sol
6,753
519
89
7
0
210,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role