Player Matchup

Tsukuyomi
Tsukuyomi
KidRello
Tsukuyomi
Level 119
God Stats
12W - 7L
1,652 SR
Queue Stats
275W - 274L
1,521 Elo+
Solo
Ra
Ra
bagheera_dn
Ra
Level 88
God Stats
3W - 0L
1,438 SR
Queue Stats
12W - 24L
1,415 Elo+
Solo
King Arthur
King Arthur
flandrèscarlet
King Arthur
Level 115
God Stats
1W - 2L
1,463 SR
Queue Stats
23W - 14L
1,734 Elo+
Solo
Team Averages
Level 107
1,518 SR
1,557 Elo+

VS

Team Averages
Level 115
1,573 SR
1,572 Elo+
Ne Zha
Ne Zha
LegionCP
Ne Zha
Level 154
God Stats
1W - 4L
1,488 SR
Queue Stats
8W - 9L
1,473 Elo+
Solo
Zeus
Zeus
Mαrkuz
Zeus
Level 89
God Stats
1W - 1L
1,735 SR
Queue Stats
29W - 19L
1,680 Elo+
Solo
Cu Chulainn
Cu Chulainn
NARGA2B666
Cu Chulainn
Level 102
God Stats
7W - 16L
1,496 SR
Queue Stats
231W - 218L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
KidRello
Tsukuyomi
15
1 / 2 / 8
10,196
728
11,364
13,563
5,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 3 / 5
10,660
761
9,575
9,741
4,067
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
flandrèscarlet
King Arthur
17
10 / 0 / 3
12,306
879
16,892
16,992
16,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
LegionCP
Ne Zha
14
1 / 5 / 2
8,949
639
12,046
16,494
15,796
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zeus
Mαrkuz
Zeus
15
1 / 5 / 1
9,567
683
9,767
10,395
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
NARGA2B666
Cu Chulainn
14
1 / 5 / 2
9,183
656
9,340
16,366
14,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
3
5
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
KidRello
Tsukuyomi
1
2
8
2.5
L
Ne Zha
LegionCP
Ne Zha
1
5
2
0.4
L
Zeus
Mαrkuz
Zeus
1
5
1
0.3
L
Cu Chulainn
NARGA2B666
Cu Chulainn
1
5
2
0.4
W
4
3
5
2.17
W
King Arthur
flandrèscarlet
King Arthur
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,831
Damage
31,153
40,296
Taken
43,255
26,395
Mitigated
33,248
12,466
Healing
5,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
KidRello
Tsukuyomi
11,364
1,561
0
1,923
13,563
5,976
59
2,889
10,648
0
36,503
L
Ne Zha
LegionCP
Ne Zha
12,046
2,995
0
1,560
16,494
15,796
0
3,410
12,847
0
33,873
L
Zeus
Mαrkuz
Zeus
9,767
1,163
0
1,234
10,395
3,352
0
1,598
8,641
50,346
0
L
Cu Chulainn
NARGA2B666
Cu Chulainn
9,340
533
0
2,229
16,366
14,100
0
4,147
12,057
1,061
39,031
W
9,575
978
1,550
2,277
9,741
4,067
378
1,669
8,044
45,741
247
W
King Arthur
flandrèscarlet
King Arthur
16,892
3,268
0
6,716
16,992
16,352
429
5,880
11,084
0
56,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,162
Gold Earned
27,699
208
Minions Killed
185
0
Camps Cleared
0
795,413
Distance Traveled
749,790
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,196
728
68
5
0
284,142
0
L
Ne Zha
8,949
639
44
3
0
259,458
0
L
Zeus
9,567
683
90
6
0
245,208
3
L
Cu Chulainn
9,183
656
51
4
0
245,124
0
W
Ra
10,660
761
70
5
0
242,798
0
W
King Arthur
12,306
879
70
5
0
268,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role