Player Matchup

Jormungandr
Jormungandr
AlleyGator10
Jormungandr
Level 146
God Stats
3W - 4L
1,489 SR
Queue Stats
500W - 499L
1,499 Elo+
Solo
Medusa
Medusa
Anguishhhhh
Medusa
Level 67
God Stats
2W - 1L
1,737 SR
Queue Stats
140W - 135L
1,520 Elo+
Solo
Bastet
Bastet
OV3RLORD26011986
Bastet
Level 90
God Stats
4W - 5L
1,763 SR
Queue Stats
339W - 316L
1,538 Elo+
Solo
Nu Wa
Nu Wa
Tankcola
Nu Wa
Level 147
God Stats
2W - 2L
1,635 SR
Queue Stats
84W - 78L
1,496 Elo+
Solo
Vulcan
Vulcan
annexnofx
Vulcan
Level 138
God Stats
104W - 98L
1,541 SR
Queue Stats
209W - 195L
1,521 Elo+
Solo
Team Averages
Level 118
1,633 SR
1,515 Elo+

VS

Team Averages
Level 122
1,549 SR
1,507 Elo+
Fafnir
Fafnir
AsherLev
Fafnir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,451 Elo+
Party 1
Skadi
Skadi
Detrivox
Skadi
Level 150
God Stats
15W - 12L
1,500 SR
Queue Stats
302W - 302L
1,505 Elo+
Solo
Anubis
Anubis
KnightOfDucks
Anubis
Level 155
God Stats
8W - 7L
1,635 SR
Queue Stats
232W - 234L
1,507 Elo+
Solo
Surtr
Surtr
Makani01
Surtr
Level 107
God Stats
41W - 29L
1,605 SR
Queue Stats
517W - 472L
1,504 Elo+
Party 1
Lancelot
Lancelot
PhilipFast
Lancelot
Level 94
God Stats
6W - 3L
1,504 SR
Queue Stats
187W - 166L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlleyGator10
Jormungandr
11
5 / 0 / 4
6,162
616
5,776
8,309
4,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
12
4 / 0 / 5
6,802
680
8,787
4,100
1,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 1 / 4
5,938
594
5,989
8,596
2,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
Tankcola
Nu Wa
12
2 / 3 / 3
6,253
625
4,234
5,724
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
annexnofx
Vulcan
12
1 / 0 / 1
6,439
644
6,420
4,223
1,704
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AsherLev
Fafnir
8
0 / 2 / 0
5,050
505
2,564
7,208
6,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
Detrivox
Skadi
11
0 / 2 / 0
6,225
623
2,482
9,221
2,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
4 / 3 / 0
6,417
642
3,991
6,781
2,822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Surtr
Makani01
Surtr
9
0 / 6 / 0
4,836
484
3,184
10,750
4,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
PhilipFast
Lancelot
10
0 / 1 / 2
5,085
509
3,245
8,632
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
14
Kills
4
4
Deaths
14
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AlleyGator10
Jormungandr
5
0
4
7
W
Medusa
4
0
5
6.5
L
Fafnir
AsherLev
Fafnir
0
2
0
0
L
Skadi
Detrivox
Skadi
0
2
0
0
L
4
3
0
1.33
L
Surtr
Makani01
Surtr
0
6
0
0
W
2
1
4
4
L
Lancelot
PhilipFast
Lancelot
0
1
2
1
W
Nu Wa
Tankcola
Nu Wa
2
3
3
1.17
W
Vulcan
annexnofx
Vulcan
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,206
Damage
15,466
30,952
Taken
42,592
12,455
Mitigated
20,117
9,477
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AlleyGator10
Jormungandr
5,776
2,092
0
2,306
8,309
4,938
16
3,160
5,149
27,425
266
W
Medusa
8,787
3,102
0
1,801
4,100
1,534
449
270
3,830
0
54,253
L
Fafnir
AsherLev
Fafnir
2,564
934
0
2,941
7,208
6,620
141
1,961
5,153
9,897
0
L
Skadi
Detrivox
Skadi
2,482
403
0
1,430
9,221
2,501
0
5,801
3,326
0
56,729
L
3,991
145
0
1,682
6,781
2,822
350
2,829
3,737
41,891
2,046
L
Surtr
Makani01
Surtr
3,184
1,540
0
2,588
10,750
4,787
0
3,068
7,565
1,046
34,190
W
5,989
1,737
0
3,715
8,596
2,816
0
383
8,213
0
39,964
L
Lancelot
PhilipFast
Lancelot
3,245
602
0
3,840
8,632
3,387
0
1,677
6,893
0
33,964
W
Nu Wa
Tankcola
Nu Wa
4,234
1,298
0
655
5,724
1,463
14
2,695
3,029
39,013
0
W
Vulcan
annexnofx
Vulcan
6,420
44
0
1,000
4,223
1,704
0
0
4,223
52,212
2,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,594
Gold Earned
27,613
342
Minions Killed
322
0
Camps Cleared
0
1,067,431
Distance Traveled
1,068,241
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,162
616
40
4
0
207,989
0
W
Medusa
6,802
680
88
9
0
212,185
0
L
Fafnir
5,050
505
8
1
0
224,806
1
L
Skadi
6,225
623
109
11
0
186,508
1
L
Anubis
6,417
642
79
8
0
169,473
1
L
Surtr
4,836
484
68
7
0
229,008
0
W
Bastet
5,938
594
57
6
0
229,659
0
L
Lancelot
5,085
509
58
6
0
258,446
0
W
Nu Wa
6,253
625
79
8
0
193,646
0
W
Vulcan
6,439
644
78
8
0
223,952
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role