Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
GeoffBR
Merlin
Level 158
God Stats
3W - 1L
1,551 SR
Queue Stats
38W - 55L
1,406 Elo+
Party 2
Chaac
Chaac
KingOfHell666420
Chaac
Level 82
God Stats
21W - 8L
1,739 SR
Queue Stats
318W - 296L
1,478 Elo+
Solo
Aphrodite
Aphrodite
Parvumcerebrum
Aphrodite
Level 29
God Stats
6W - 3L
1,416 SR
Queue Stats
163W - 162L
1,387 Elo+
Party 3
Kali
Kali
XxGL3IVERxX
Kali
Level 198
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 107L
1,517 Elo+
Party 2
Team Averages
Level 123
1,541 SR
1,458 Elo+

VS

Team Averages
Level 123
1,550 SR
1,564 Elo+
Vulcan
Vulcan
Everton-Bats
Vulcan
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 100L
1,495 Elo+
Party 1
Surtr
Surtr
SephirothBR8778
Surtr
Level 156
God Stats
1W - 2L
1,747 SR
Queue Stats
1W - 4L
1,676 Elo+
Party 1
Maui
Maui
angoon25
Maui
Level 102
God Stats
12W - 7L
1,678 SR
Queue Stats
145W - 130L
1,539 Elo+
Solo
Hou Yi
Hou Yi
iTzAnndi
Hou Yi
Level 109
God Stats
1W - 2L
1,278 SR
Queue Stats
4W - 7L
1,676 Elo+
Party 1
Pele
Pele
sonichedge23
Pele
Level 126
God Stats
6W - 3L
1,548 SR
Queue Stats
29W - 32L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
2 / 1 / 1
7,168
512
11,976
8,680
5,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
GeoffBR
Merlin
15
3 / 0 / 1
8,632
617
7,018
5,360
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 0 / 0
8,581
613
6,865
9,630
7,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Aphrodite
Parvumcerebrum
Aphrodite
12
0 / 2 / 3
7,366
526
4,631
9,399
8,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 0 / 3
7,542
539
5,303
14,848
7,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
0 / 5 / 0
6,295
450
3,463
8,850
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 0
6,994
500
6,748
11,954
9,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Maui
10
0 / 0 / 1
6,137
438
3,123
14,164
10,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
iTzAnndi
Hou Yi
9
1 / 2 / 0
5,617
401
2,651
7,758
2,852
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
1 / 0 / 1
7,339
524
6,535
13,981
6,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
3
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
1
1
2.5
L
Vulcan
0
5
0
0
W
Merlin
GeoffBR
Merlin
3
0
1
3.5
W
1
0
0
1
W
Aphrodite
Parvumcerebrum
Aphrodite
0
2
3
0.75
L
1
1
0
1
W
2
0
3
3.5
L
Maui
0
0
1
0.5
L
Hou Yi
iTzAnndi
Hou Yi
1
2
0
0.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,793
Damage
22,520
47,917
Taken
56,707
31,150
Mitigated
32,699
18,561
Healing
16,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
11,976
5,270
0
1,752
8,680
5,559
109
1,256
7,396
57,579
20,400
L
Vulcan
3,463
35
0
1,726
8,850
3,096
0
4,194
4,243
36,152
0
W
Merlin
GeoffBR
Merlin
7,018
331
0
2,237
5,360
1,852
0
1,570
3,614
67,142
1,825
W
6,865
1,227
0
3,502
9,630
7,693
0
185
8,732
0
77,668
W
Aphrodite
Parvumcerebrum
Aphrodite
4,631
1,176
2,070
4,057
9,399
8,813
0
2,727
6,554
25,290
2,068
L
6,748
1,757
0
3,249
11,954
9,893
0
81
11,873
1,118
47,215
W
5,303
2,912
0
4,943
14,848
7,233
45
779
13,960
0
60,643
L
Maui
3,123
471
408
5,775
14,164
10,133
0
8,007
5,985
31,182
0
L
Hou Yi
iTzAnndi
Hou Yi
2,651
927
0
1,769
7,758
2,852
0
2,215
5,543
0
32,116
L
6,535
1,012
0
3,749
13,981
6,725
0
4,189
9,734
0
77,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,289
Gold Earned
32,382
499
Minions Killed
378
0
Camps Cleared
0
1,357,921
Distance Traveled
1,358,074
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,168
512
108
8
0
222,876
1
L
Vulcan
6,295
450
83
6
0
257,854
2
W
Merlin
8,632
617
123
9
0
280,959
0
W
Chaac
8,581
613
146
10
0
290,940
2
W
Aphrodite
7,366
526
39
3
0
248,795
1
L
Surtr
6,994
500
86
6
0
277,421
4
W
Kali
7,542
539
83
6
0
314,351
0
L
Maui
6,137
438
43
3
0
262,224
5
L
Hou Yi
5,617
401
44
3
0
210,524
2
L
Pele
7,339
524
122
9
0
350,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role