Player Matchup

Danzaburou
Danzaburou
DershBag
Danzaburou
Level 152
God Stats
4W - 5L
1,412 SR
Queue Stats
178W - 183L
1,560 Elo+
Party 1
Ix Chel
Ix Chel
StrafeMaster4K
Ix Chel
Level 144
God Stats
4W - 7L
1,632 SR
Queue Stats
96W - 87L
1,551 Elo+
Party 1
Tiamat
Tiamat
matapatos2000
Tiamat
Level 87
God Stats
28W - 22L
1,679 SR
Queue Stats
491W - 434L
1,628 Elo+
Solo
Kumbhakarna
Kumbhakarna
oddronin
Kumbhakarna
Level 139
God Stats
2W - 4L
1,413 SR
Queue Stats
49W - 49L
1,506 Elo+
Party 1
Pele
Pele
xLauke
Pele
Level 109
God Stats
2W - 2L
1,564 SR
Queue Stats
233W - 185L
1,563 Elo+
Solo
Team Averages
Level 126
1,540 SR
1,562 Elo+

VS

Team Averages
Level 120
1,496 SR
1,553 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
BeansWithNoSauce
Susano
Level 141
God Stats
5W - 3L
1,604 SR
Queue Stats
47W - 44L
1,557 Elo+
Party 2
Mulan
Mulan
HaiRehzBloughs
Mulan
Level 29
God Stats
3W - 1L
1,583 SR
Queue Stats
35W - 28L
1,581 Elo+
Party 2
Ra
Ra
SiberianFling
Ra
Level 129
God Stats
1W - 3L
1,257 SR
Queue Stats
126W - 127L
1,545 Elo+
Party 2
Artemis
Artemis
Ulacanis
Artemis
Level 155
God Stats
1W - 3L
1,533 SR
Queue Stats
78W - 68L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DershBag
Danzaburou
5
0 / 2 / 0
3,034
607
1,944
3,007
749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

1
0 / 0 / 0
1,016
203
0
0
0
7
0 / 0 / 1
3,607
721
955
3,011
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
oddronin
Kumbhakarna
5
0 / 0 / 0
3,387
677
1,121
4,005
2,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
xLauke
Pele
8
1 / 0 / 0
3,832
766
985
2,995
1,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 1 / 0
3,757
751
2,333
4,258
1,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 0 / 0
3,423
685
269
3,856
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 2
3,915
783
1,535
3,996
1,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
3,915
783
56
1,142
354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Ulacanis
Artemis
6
2 / 0 / 0
3,776
755
2,859
1,901
623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
0
0
W
0
0
0
0
L
Danzaburou
DershBag
Danzaburou
0
2
0
0
W
0
0
2
1
W
0
0
0
0
L
0
0
0
0
W
Artemis
Ulacanis
Artemis
2
0
0
2
L
0
0
1
0.5
L
Kumbhakarna
oddronin
Kumbhakarna
0
0
0
0
L
Pele
xLauke
Pele
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,005
Damage
7,052
13,018
Taken
15,153
5,074
Mitigated
5,745
4,553
Healing
7,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,333
524
0
1,250
4,258
1,702
0
725
3,369
0
24,029
W
269
53
0
3,062
3,856
1,145
0
50
3,790
0
17,749
L
Danzaburou
DershBag
Danzaburou
1,944
734
0
706
3,007
749
0
0
3,007
0
17,327
W
1,535
313
539
1,601
3,996
1,921
0
757
3,239
0
12,744
W
56
41
36
469
1,142
354
0
0
1,142
20,316
437
L
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
Ulacanis
Artemis
2,859
1,361
0
661
1,901
623
0
284
1,617
0
19,449
L
955
71
0
1,637
3,011
1,019
0
0
3,011
12,853
0
L
Kumbhakarna
oddronin
Kumbhakarna
1,121
167
0
1,296
4,005
2,184
0
0
4,005
7,419
1,673
L
Pele
xLauke
Pele
985
5
0
914
2,995
1,122
0
41
2,954
0
24,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,876
Gold Earned
18,786
130
Minions Killed
189
0
Camps Cleared
0
457,877
Distance Traveled
535,071
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,757
751
46
9
0
108,752
0
W
Susano
3,423
685
43
9
0
135,986
0
L
Danzaburou
3,034
607
27
5
0
99,226
0
W
Mulan
3,915
783
23
5
0
111,637
0
W
Ra
3,915
783
45
9
0
93,599
0
L
Ix Chel
1,016
203
0
0
0
0
0
W
Artemis
3,776
755
32
6
0
85,097
0
L
Tiamat
3,607
721
43
9
0
109,544
2
L
Kumbhakarna
3,387
677
7
1
0
111,225
0
L
Pele
3,832
766
53
11
0
137,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role