Player Matchup

Danzaburou
Danzaburou
Jasonthekid
Danzaburou
Level 44
God Stats
0W - 3L
1,094 SR
Queue Stats
57W - 91L
1,377 Elo+
Party 1
Cerberus
Cerberus
NeonReaper2001
Cerberus
Level 74
God Stats
2W - 4L
1,724 SR
Queue Stats
346W - 334L
1,474 Elo+
Solo
Nu Wa
Nu Wa
badriguix
Nu Wa
Level 88
God Stats
308W - 191L
1,597 SR
Queue Stats
424W - 422L
1,504 Elo+
Solo
Achilles
Achilles
mAd1s0n4er
Achilles
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
216W - 218L
1,363 Elo+
Solo
Ymir
Ymir
madsbosss
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 65
1,483 SR
1,443 Elo+

VS

Team Averages
Level 90
1,498 SR
1,409 Elo+
Bacchus
Bacchus
BLACK-_-ANGEL-02
Bacchus
Level 77
God Stats
6W - 4L
1,282 SR
Queue Stats
36W - 52L
1,184 Elo+
Solo
Ah Puch
Ah Puch
Tionorv7
Ah Puch
Level 87
God Stats
124W - 85L
1,587 SR
Queue Stats
735W - 723L
1,472 Elo+
Solo
Cupid
Cupid
Vehyr
Cupid
Level 154
God Stats
31W - 14L
1,712 SR
Queue Stats
318W - 318L
1,476 Elo+
Solo
Agni
Agni
WezZ-2K-Life
Agni
Level 66
God Stats
20W - 17L
1,461 SR
Queue Stats
682W - 687L
1,470 Elo+
Solo
Susano
Susano
vzriv21
Susano
Level 66
God Stats
2W - 2L
1,446 SR
Queue Stats
39W - 37L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jasonthekid
Danzaburou
10
2 / 5 / 4
7,387
410
4,402
11,876
4,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
15
5 / 2 / 4
8,736
485
10,412
16,540
9,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nu Wa
badriguix
Nu Wa
15
0 / 2 / 2
8,177
454
9,954
8,641
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
mAd1s0n4er
Achilles
10
2 / 6 / 1
7,097
394
4,608
13,800
7,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
10
1 / 7 / 3
7,310
406
3,807
14,965
14,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 7
9,858
548
9,458
10,565
9,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
Tionorv7
Ah Puch
17
5 / 1 / 0
11,043
614
8,026
9,512
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Vehyr
Cupid
15
5 / 4 / 7
9,764
542
12,196
12,843
3,887
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 0 / 2
8,875
493
8,309
9,467
2,901
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
vzriv21
Susano
16
3 / 4 / 6
9,333
519
10,624
17,412
6,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
10
Kills
21
22
Deaths
11
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
Danzaburou
Jasonthekid
Danzaburou
2
5
4
0.8
L
Cerberus
5
2
4
3.5
W
Ah Puch
Tionorv7
Ah Puch
5
1
0
5
W
Cupid
Vehyr
Cupid
5
4
7
2.13
W
3
0
2
4
L
Nu Wa
badriguix
Nu Wa
0
2
2
0.5
L
Achilles
mAd1s0n4er
Achilles
2
6
1
0.42
L
Ymir
1
7
3
0.36
W
Susano
vzriv21
Susano
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,183
Damage
48,613
65,822
Taken
59,799
38,941
Mitigated
26,768
12,628
Healing
22,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,458
925
0
1,003
10,565
9,515
297
4,570
5,793
33,179
0
L
Danzaburou
Jasonthekid
Danzaburou
4,402
2,131
0
2,557
11,876
4,983
0
2,390
9,486
0
36,000
L
Cerberus
10,412
248
0
2,806
16,540
9,067
0
5,955
10,585
73,571
2,409
W
Ah Puch
Tionorv7
Ah Puch
8,026
348
0
5,577
9,512
3,845
357
1,368
7,669
92,020
3,270
W
Cupid
Vehyr
Cupid
12,196
8,578
519
4,759
12,843
3,887
3,074
5,081
7,611
0
67,135
W
8,309
459
0
3,864
9,467
2,901
183
4,473
4,428
65,470
3,243
L
Nu Wa
badriguix
Nu Wa
9,954
3,010
0
1,992
8,641
3,203
733
3,361
5,280
52,960
704
L
Achilles
mAd1s0n4er
Achilles
4,608
549
0
4,635
13,800
7,448
0
8,645
5,155
0
23,443
L
Ymir
3,807
1,120
0
638
14,965
14,240
0
5,404
9,561
16,992
1,476
W
Susano
vzriv21
Susano
10,624
2,015
0
6,327
17,412
6,620
11
6,508
10,637
0
75,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,707
Gold Earned
48,873
348
Minions Killed
487
0
Camps Cleared
0
1,532,048
Distance Traveled
1,768,803
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,858
548
32
2
0
388,317
0
L
Danzaburou
7,387
410
64
4
0
283,163
0
L
Cerberus
8,736
485
147
8
0
382,223
0
W
Ah Puch
11,043
614
122
7
0
329,850
0
W
Cupid
9,764
542
109
6
0
323,527
0
W
Agni
8,875
493
106
6
0
335,117
2
L
Nu Wa
8,177
454
74
4
0
310,708
5
L
Achilles
7,097
394
42
2
0
275,985
9
L
Ymir
7,310
406
21
1
0
279,969
0
W
Susano
9,333
519
118
7
0
391,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role