Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nut
Nut
ILionSinEscanor
Nut
Level 43
God Stats
3W - 1L
1,700 SR
Queue Stats
48W - 37L
1,508 Elo+
Party 1
Maui
Maui
TheSplitBananas
Maui
Level 147
God Stats
3W - 3L
1,508 SR
Queue Stats
50W - 41L
1,517 Elo+
Party 1
Ao Kuang
Ao Kuang
rippinheadzs
Ao Kuang
Level 148
God Stats
38W - 38L
1,474 SR
Queue Stats
653W - 621L
1,524 Elo+
Solo
Scylla
Scylla
xShizZLeRz
Scylla
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
559W - 557L
1,406 Elo+
Party 3
Team Averages
Level 124
1,536 SR
1,491 Elo+

VS

Team Averages
Level 70
1,394 SR
1,475 Elo+
Arachne
Arachne
LenchoJR2
Arachne
Level 155
God Stats
15W - 18L
1,507 SR
Queue Stats
320W - 317L
1,471 Elo+
Party 2
Nu Wa
Nu Wa
Lizaard-Wizzard
Nu Wa
Level 46
God Stats
0W - 2L
1,310 SR
Queue Stats
6W - 7L
1,455 Elo+
Party 2
Sol
Sol
Swarm994
Sol
Level 66
God Stats
16W - 14L
1,473 SR
Queue Stats
371W - 364L
1,472 Elo+
Solo
Bellona
Bellona
TheDemonWithin8
Bellona
Level 41
God Stats
4W - 7L
1,500 SR
Queue Stats
164W - 203L
1,447 Elo+
Solo
Danzaburou
Danzaburou
justaturtle23
Danzaburou
Level 42
God Stats
1W - 3L
1,179 SR
Queue Stats
42W - 33L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 1 / 2
5,734
573
6,122
10,052
8,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 0 / 2
6,032
603
3,137
5,963
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
1 / 1 / 3
5,746
575
2,392
6,806
4,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
rippinheadzs
Ao Kuang
13
4 / 1 / 0
6,377
638
4,800
10,145
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
xShizZLeRz
Scylla
10
0 / 1 / 1
5,329
533
3,188
6,304
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LenchoJR2
Arachne
11
2 / 0 / 1
5,915
592
1,482
8,545
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
3,541
354
0
72
8
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 1
6,271
627
7,242
7,525
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 2 / 0
5,938
594
5,517
11,785
7,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
justaturtle23
Danzaburou
9
0 / 5 / 0
5,231
523
4,121
8,295
2,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
4
4
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
2
1
W
3
0
2
4
L
Arachne
LenchoJR2
Arachne
2
0
1
2.5
L
0
0
0
0
L
2
1
1
2.5
L
0
2
0
0
W
1
1
3
2.5
L
Danzaburou
justaturtle23
Danzaburou
0
5
0
0
W
Ao Kuang
rippinheadzs
Ao Kuang
4
1
0
4
W
Scylla
xShizZLeRz
Scylla
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,639
Damage
18,362
39,270
Taken
36,222
21,121
Mitigated
16,751
15,402
Healing
10,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,122
551
0
2,500
10,052
8,272
0
0
10,052
0
36,066
W
3,137
1,529
0
3,176
5,963
2,165
879
312
5,651
0
35,459
L
Arachne
LenchoJR2
Arachne
1,482
1,298
0
2,953
8,545
3,728
0
1,215
7,330
0
41,431
L
0
0
52
22
72
8
0
0
72
898
0
L
7,242
2,436
0
3,353
7,525
2,503
648
4,179
3,346
35,264
9,084
L
5,517
1,770
0
3,246
11,785
7,614
0
2,829
8,956
0
45,304
W
2,392
438
0
1,765
6,806
4,919
313
1,678
5,128
17,397
0
L
Danzaburou
justaturtle23
Danzaburou
4,121
2,019
0
1,090
8,295
2,898
0
1,995
6,300
0
30,282
W
Ao Kuang
rippinheadzs
Ao Kuang
4,800
1,507
0
6,791
10,145
3,704
0
1,143
9,002
45,273
0
W
Scylla
xShizZLeRz
Scylla
3,188
261
0
1,170
6,304
2,061
0
3,679
2,625
32,771
1,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,218
Gold Earned
26,896
283
Minions Killed
268
0
Camps Cleared
0
1,028,903
Distance Traveled
810,499
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,734
573
60
6
0
198,226
0
W
Nut
6,032
603
61
6
0
196,905
0
L
Arachne
5,915
592
69
7
0
231,801
0
L
Nu Wa
3,541
354
2
0
0
13,660
0
L
Sol
6,271
627
67
7
0
172,190
4
L
Bellona
5,938
594
77
8
0
210,815
0
W
Maui
5,746
575
25
3
0
196,091
0
L
Danzaburou
5,231
523
53
5
0
182,033
0
W
Ao Kuang
6,377
638
79
8
0
234,714
0
W
Scylla
5,329
533
58
6
0
202,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role