Player Matchup

Mulan
Mulan
BoochieBandit
Mulan
Level 66
God Stats
11W - 8L
1,631 SR
Queue Stats
150W - 121L
1,680 Elo+
Party 1
Neith
Neith
BookOfNotes
Neith
Level 245
God Stats
63W - 44L
1,622 SR
Queue Stats
204W - 185L
1,577 Elo+
Party 1
Pele
Pele
Yóshi
Pele
Level 71
God Stats
2W - 1L
1,660 SR
Queue Stats
33W - 22L
1,562 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cmkjr44
Morgan Le Fay
Level 83
God Stats
2W - 1L
1,284 SR
Queue Stats
51W - 44L
1,599 Elo+
Party 1
Yemoja
Yemoja
pokwie
Yemoja
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,538 Elo+
Party 1
Team Averages
Level 114
1,539 SR
1,591 Elo+

VS

Team Averages
Level 160
1,578 SR
1,561 Elo+
Charon
Charon
ASAFX2PhAnToMzZ
Charon
Level 44
God Stats
2W - 2L
1,727 SR
Queue Stats
88W - 57L
1,663 Elo+
Party 2
Zhong Kui
Zhong Kui
Darkbringer442
Zhong Kui
Level 149
God Stats
32W - 18L
1,764 SR
Queue Stats
423W - 358L
1,578 Elo+
Solo
Discordia
Discordia
Jessaroni
Discordia
Level 125
God Stats
9W - 6L
1,585 SR
Queue Stats
152W - 155L
1,511 Elo+
Party 2
Anhur
Anhur
KingShadowXV
Anhur
Level 209
God Stats
1W - 7L
1,250 SR
Queue Stats
254W - 214L
1,510 Elo+
Party 2
Bastet
Bastet
azuurra
Bastet
Level 274
God Stats
17W - 16L
1,565 SR
Queue Stats
240W - 218L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 3
8,752
673
9,977
16,650
12,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 0 / 5
7,891
607
9,932
11,018
3,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
Yóshi
Pele
16
9 / 0 / 2
8,657
666
8,070
11,106
5,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Morgan Le Fay
cmkjr44
Morgan Le Fay
11
0 / 2 / 1
6,463
497
3,863
6,850
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
pokwie
Yemoja
11
0 / 0 / 4
6,667
513
2,565
6,899
4,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,735
518
6,230
6,847
5,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Darkbringer442
Zhong Kui
11
2 / 7 / 1
7,280
560
9,671
14,177
9,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Discordia
Jessaroni
Discordia
12
1 / 3 / 1
6,810
524
3,823
8,212
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 4 / 0
6,057
466
6,004
11,688
4,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
azuurra
Bastet
12
2 / 2 / 1
6,690
515
4,106
10,515
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
17
Kills
5
5
Deaths
17
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
5
3
3
2.17
W
3
0
5
5.5
L
Zhong Kui
Darkbringer442
Zhong Kui
2
7
1
0.36
L
Discordia
Jessaroni
Discordia
1
3
1
0.5
L
0
4
0
0
W
Pele
Yóshi
Pele
9
0
2
10
L
Bastet
azuurra
Bastet
2
2
1
1.25
W
Morgan Le Fay
cmkjr44
Morgan Le Fay
0
2
1
0.25
W
Yemoja
pokwie
Yemoja
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,407
Damage
29,834
52,523
Taken
51,439
29,281
Mitigated
25,690
20,402
Healing
15,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,230
1,175
0
1,860
6,847
5,133
0
1,541
5,306
22,161
3,233
W
9,977
1,485
0
5,970
16,650
12,248
0
8,962
7,688
0
67,360
W
9,932
4,827
0
4,173
11,018
3,888
106
1,499
9,519
0
68,397
L
Zhong Kui
Darkbringer442
Zhong Kui
9,671
2,658
0
3,987
14,177
9,692
0
0
14,177
43,200
11,572
L
Discordia
Jessaroni
Discordia
3,823
84
0
2,115
8,212
2,816
0
3,304
4,908
51,898
0
L
6,004
3,660
0
2,322
11,688
4,218
0
1,018
10,670
0
43,502
W
Pele
Yóshi
Pele
8,070
2,022
0
2,736
11,106
5,529
0
1,105
10,001
0
78,042
L
Bastet
azuurra
Bastet
4,106
1,196
0
5,130
10,515
3,831
0
551
9,964
0
56,766
W
Morgan Le Fay
cmkjr44
Morgan Le Fay
3,863
83
0
588
6,850
2,966
0
4,483
2,367
44,377
1,650
W
Yemoja
pokwie
Yemoja
2,565
792
3,747
3,188
6,899
4,650
0
2,585
4,314
14,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,430
Gold Earned
33,572
425
Minions Killed
379
0
Camps Cleared
0
1,397,893
Distance Traveled
1,277,800
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,735
518
25
2
0
270,735
2
W
Mulan
8,752
673
110
8
0
265,086
0
W
Neith
7,891
607
113
9
0
259,665
3
L
Zhong Kui
7,280
560
91
7
0
199,180
0
L
Discordia
6,810
524
105
8
0
266,119
5
L
Anhur
6,057
466
71
5
0
224,485
0
W
Pele
8,657
666
104
8
0
354,405
0
L
Bastet
6,690
515
87
7
0
317,281
1
W
Morgan Le Fay
6,463
497
83
6
0
254,768
4
W
Yemoja
6,667
513
15
1
0
263,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role