Player Matchup

Odin
Odin
Diamond II
 
Odin
Diamond II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Masters
 
Ao Kuang
Masters
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Masters
ICYoncrrack
Janus
Masters
Level 137
God Stats
38W - 27L
1,734 SR
Queue Stats
461W - 433L
2,525 MMR
Party 1
Cthulhu
Cthulhu
Diamond IV
ShXduw
Cthulhu
Diamond IV
Level 234
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 16L
2,099 MMR
Solo
Anhur
Anhur
Diamond III
TreintaFPS
Anhur
Diamond III
Level 46
God Stats
24W - 25L
1,697 SR
Queue Stats
72W - 61L
2,230 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,586 SR
1,971 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 172
1,549 SR
2,386 MMR
Bastet
Bastet
Diamond II
BarrileteCósmico
Bastet
Diamond II
Level 101
God Stats
1W - 1L
1,808 SR
Queue Stats
170W - 138L
2,378 MMR
Party 2
Ullr
Ullr
Grandmaster
BlackPh03nix
Ullr
Grandmaster
Level 214
God Stats
2W - 4L
1,302 SR
Queue Stats
319W - 242L
3,025 MMR
Solo
Ratatoskr
Ratatoskr
Diamond III
JacobHL
Ratatoskr
Diamond III
Level 227
God Stats
1W - 1L
1,785 SR
Queue Stats
137W - 111L
2,028 MMR
Solo
Fenrir
Fenrir
Masters
ViiVES
Fenrir
Masters
Level 128
God Stats
3W - 4L
1,706 SR
Queue Stats
610W - 555L
2,225 MMR
Party 2
Ix Chel
Ix Chel
Diamond II
dutchdeadshot
Ix Chel
Diamond II
Level 188
God Stats
11W - 15L
1,142 SR
Queue Stats
162W - 132L
2,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
2 / 1 / 1
4,353
871
1,812
3,159
1,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
 
Ao Kuang
6
1 / 0 / 0
3,588
718
2,669
3,203
1,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

7
1 / 1 / 0
3,990
798
2,061
2,540
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ShXduw
Cthulhu
6
1 / 1 / 1
3,694
739
3,711
4,259
2,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
7
0 / 1 / 0
3,530
706
1,767
3,447
919
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
GebNe ZhaAthenaMedusa

VS

Bans
NeithSobekAphroditeThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
4 / 0 / 0
3,987
797
3,489
5,366
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 0 / 0
3,372
674
1,299
2,245
666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
JacobHL
Ratatoskr
2
0 / 2 / 0
2,543
509
0
1,520
277
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fenrir
ViiVES
Fenrir
5
0 / 2 / 3
3,632
726
2,352
5,702
2,021
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
7
0 / 2 / 1
3,619
724
2,288
3,254
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
5
Kills
4
4
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
1
1
2.5
W
Ao Kuang
 
Ao Kuang
1
0
0
1
L
4
0
0
4
L
0
0
0
0
W
1
1
0
1
L
Ratatoskr
JacobHL
Ratatoskr
0
2
0
0
W
Cthulhu
ShXduw
Cthulhu
1
1
1
1.5
W
Anhur
0
1
0
0
L
Fenrir
ViiVES
Fenrir
0
2
3
0.75
L
Ix Chel
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,020
Damage
9,428
16,608
Taken
18,087
6,719
Mitigated
5,654
4,804
Healing
5,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
1,812
272
0
528
3,159
1,061
0
64
3,095
0
24,168
W
Ao Kuang
 
Ao Kuang
2,669
750
0
645
3,203
1,145
0
385
2,818
16,416
1,469
L
3,489
1,014
0
2,251
5,366
1,564
0
2,647
2,637
0
15,194
L
1,299
627
0
500
2,245
666
0
848
1,357
0
18,989
W
2,061
45
0
500
2,540
834
0
1,507
1,033
20,018
0
L
Ratatoskr
JacobHL
Ratatoskr
0
0
0
0
1,520
277
0
0
1,520
0
792
W
Cthulhu
ShXduw
Cthulhu
3,711
740
0
1,294
4,259
2,760
0
332
3,927
14,407
0
W
Anhur
1,767
1,600
0
1,837
3,447
919
0
0
3,447
0
20,109
L
Fenrir
ViiVES
Fenrir
2,352
629
0
1,746
5,702
2,021
0
2,941
2,724
0
6,647
L
Ix Chel
2,288
300
373
1,004
3,254
1,126
0
1,684
1,466
20,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,155
Gold Earned
17,153
194
Minions Killed
123
0
Camps Cleared
0
573,132
Distance Traveled
530,092
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
4,353
871
52
10
0
94,340
0
W
Ao Kuang
3,588
718
37
7
0
130,228
0
L
Bastet
3,987
797
26
5
0
150,314
0
L
Ullr
3,372
674
43
9
0
106,444
0
W
Janus
3,990
798
41
8
0
130,805
0
L
Ratatoskr
2,543
509
1
0
0
55,307
0
W
Cthulhu
3,694
739
26
5
0
115,909
0
W
Anhur
3,530
706
38
8
0
101,850
1
L
Fenrir
3,632
726
7
1
0
112,346
0
L
Ix Chel
3,619
724
46
9
0
105,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role