Player Matchup

Ah Muzen Cab
Ah Muzen Cab
MARLEYMUGGINS
Ah Muzen Cab
Level 65
God Stats
0W - 1L
1,646 SR
Queue Stats
4W - 8L
1,377 Elo+
Party 1
Eset
Eset
VeganPowerz
Eset
Level 109
God Stats
45W - 41L
1,618 SR
Queue Stats
157W - 148L
1,516 Elo+
Solo
Charon
Charon
fireArc253
Charon
Level 125
God Stats
0W - 2L
1,541 SR
Queue Stats
4W - 8L
1,377 Elo+
Party 1
Team Averages
Level 100
1,602 SR
1,423 Elo+

VS

Team Averages
Level 120
1,614 SR
1,578 Elo+
Jing Wei
Jing Wei
ABitTooCheesy
Jing Wei
Level 143
God Stats
2W - 1L
1,431 SR
Queue Stats
14W - 11L
1,540 Elo+
Solo
Cthulhu
Cthulhu
KidRello
Cthulhu
Level 119
God Stats
14W - 7L
1,662 SR
Queue Stats
275W - 274L
1,522 Elo+
Solo
Chaac
Chaac
Luistaco21
Chaac
Level 98
God Stats
2W - 1L
1,748 SR
Queue Stats
128W - 42L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MARLEYMUGGINS
Ah Muzen Cab
13
1 / 5 / 2
8,680
620
8,865
12,681
5,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 6 / 1
8,876
634
10,007
13,638
5,699
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
fireArc253
Charon
14
0 / 4 / 3
8,634
617
12,678
18,735
17,796
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ABitTooCheesy
Jing Wei
15
5 / 1 / 6
10,846
775
7,938
9,373
4,099
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
KidRello
Cthulhu
17
3 / 1 / 12
10,536
753
14,011
15,326
14,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
16
7 / 1 / 7
10,957
783
14,972
13,856
11,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
15
15
Deaths
3
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
ABitTooCheesy
Jing Wei
5
1
6
8
W
Cthulhu
KidRello
Cthulhu
3
1
12
9
W
Chaac
7
1
7
10.5
L
Ah Muzen Cab
MARLEYMUGGINS
Ah Muzen Cab
1
5
2
0.4
L
2
6
1
0.42
L
Charon
fireArc253
Charon
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,550
Damage
36,921
45,054
Taken
38,555
29,365
Mitigated
29,539
4,328
Healing
7,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
ABitTooCheesy
Jing Wei
7,938
5,795
0
1,904
9,373
4,099
2,049
3,996
5,377
0
55,227
W
Cthulhu
KidRello
Cthulhu
14,011
915
622
2,100
15,326
14,265
563
8,505
6,821
36,318
677
W
Chaac
14,972
2,358
0
2,702
13,856
11,175
534
8,151
5,705
0
46,763
L
Ah Muzen Cab
MARLEYMUGGINS
Ah Muzen Cab
8,865
2,846
43
826
12,681
5,870
0
3,454
8,857
0
31,870
L
10,007
660
583
1,583
13,638
5,699
104
4,130
8,989
35,016
1,010
L
Charon
fireArc253
Charon
12,678
2,685
0
1,293
18,735
17,796
210
4,293
13,758
34,090
3,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,190
Gold Earned
32,339
133
Minions Killed
213
0
Camps Cleared
0
685,239
Distance Traveled
849,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,846
775
77
6
0
284,404
0
W
Cthulhu
10,536
753
74
5
0
277,724
0
W
Chaac
10,957
783
62
4
0
287,691
0
L
Ah Muzen Cab
8,680
620
36
3
0
227,755
0
L
Eset
8,876
634
56
4
0
204,730
0
L
Charon
8,634
617
41
3
0
252,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role