Player Matchup

Sylvanus
Sylvanus
Gold IV
DETO1199
Sylvanus
Gold IV
Level 151
God Stats
110W - 86L
1,588 SR
Queue Stats
166W - 170L
1,426 MMR
Solo
Skadi
Skadi
Silver III
GoshaKangg
Skadi
Silver III
Level 63
God Stats
5W - 5L
1,688 SR
Queue Stats
9W - 16L
1,406 MMR
Solo
Merlin
Merlin
Gold IV
JuanDanielSB11
Merlin
Gold IV
Level 204
God Stats
5W - 3L
1,727 SR
Queue Stats
190W - 200L
1,411 MMR
Solo
Horus
Horus
Gold V
fusionwolf8
Horus
Gold V
Level 161
God Stats
1W - 0L
1,334 SR
Queue Stats
105W - 110L
1,361 MMR
Solo
Awilix
Awilix
Gold V
spid192
Awilix
Gold V
Level 169
God Stats
21W - 26L
1,513 SR
Queue Stats
101W - 101L
1,234 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,570 SR
1,367 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 173
1,609 SR
1,367 MMR
Surtr
Surtr
Gold IV
Chris_Gack
Surtr
Gold IV
Level 205
God Stats
5W - 10L
1,222 SR
Queue Stats
137W - 137L
1,429 MMR
Solo
Fenrir
Fenrir
Silver I
Emonie618
Fenrir
Silver I
Level 158
God Stats
1W - 1L
1,659 SR
Queue Stats
34W - 44L
1,383 MMR
Solo
Izanami
Izanami
Silver I
S1L3NtKnIgHtz
Izanami
Silver I
Level 183
God Stats
1W - 4L
1,528 SR
Queue Stats
542W - 559L
1,179 MMR
Solo
Agni
Agni
Gold V
blackitachi98
Agni
Gold V
Level 159
God Stats
0W - 1L
1,722 SR
Queue Stats
25W - 30L
1,427 MMR
Solo
Khepri
Khepri
Gold IV
corenthius1
Khepri
Gold IV
Level 159
God Stats
5W - 3L
1,913 SR
Queue Stats
274W - 279L
1,417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DETO1199
Sylvanus
11
0 / 0 / 7
7,906
527
3,408
7,919
7,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
15
5 / 1 / 2
9,132
609
9,478
6,889
2,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 0 / 3
8,583
572
5,166
6,161
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 0 / 2
8,414
561
7,275
14,103
11,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
spid192
Awilix
15
4 / 1 / 7
8,908
594
11,816
13,387
5,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
BacchusSun WukongThanatosNeith

VS

Bans
AthenaBake KujiraBellonaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
14
1 / 2 / 0
8,879
592
10,087
16,054
13,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Emonie618
Fenrir
14
1 / 5 / 0
7,198
480
3,634
14,510
6,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
14
0 / 3 / 0
7,856
524
2,653
6,788
2,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 1 / 0
7,407
494
6,284
8,618
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
11
0 / 3 / 1
6,992
466
2,682
11,264
8,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
13
Kills
2
2
Deaths
14
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Surtr
1
2
0
0.5
W
Sylvanus
DETO1199
Sylvanus
0
0
7
3.5
L
Fenrir
Emonie618
Fenrir
1
5
0
0.2
W
Skadi
5
1
2
6
W
1
0
3
2.5
L
Izanami
0
3
0
0
L
0
1
0
0
L
Khepri
0
3
1
0.17
W
3
0
2
4
W
Awilix
spid192
Awilix
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,143
Damage
25,340
48,459
Taken
57,234
30,421
Mitigated
33,631
19,759
Healing
16,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
10,087
3,884
0
5,201
16,054
13,052
14
683
14,687
1,109
74,010
W
Sylvanus
DETO1199
Sylvanus
3,408
808
2,406
4,052
7,919
7,273
0
3,639
4,280
18,396
1,218
L
Fenrir
Emonie618
Fenrir
3,634
889
0
5,171
14,510
6,060
0
355
14,110
0
55,331
W
Skadi
9,478
3,339
0
540
6,889
2,671
896
655
6,234
0
77,063
W
5,166
150
0
250
6,161
2,712
23
3,433
2,728
72,451
759
L
Izanami
2,653
1,250
0
1,805
6,788
2,382
1,470
869
5,871
0
78,074
L
6,284
204
0
2,080
8,618
3,234
0
2,947
5,671
65,397
0
L
Khepri
2,682
121
0
2,562
11,264
8,903
0
3,910
7,307
21,886
0
W
7,275
2,823
140
6,137
14,103
11,842
144
1,556
12,547
659
57,104
W
Awilix
spid192
Awilix
11,816
5,189
0
6,234
13,387
5,923
0
1,373
12,014
0
84,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,943
Gold Earned
38,332
482
Minions Killed
509
0
Camps Cleared
0
1,575,383
Distance Traveled
1,475,844
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,879
592
128
9
0
286,035
8
W
Sylvanus
7,906
527
34
2
0
301,880
4
L
Fenrir
7,198
480
101
7
0
305,586
3
W
Skadi
9,132
609
117
8
0
291,325
0
W
Merlin
8,583
572
129
9
0
291,563
2
L
Izanami
7,856
524
143
10
0
281,656
2
L
Agni
7,407
494
118
8
0
295,544
6
L
Khepri
6,992
466
19
1
0
307,023
3
W
Horus
8,414
561
96
6
0
306,387
0
W
Awilix
8,908
594
106
7
0
384,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role