Player Matchup

Hera
Hera
BarzinVana
Hera
Level 101
God Stats
11W - 5L
1,685 SR
Queue Stats
416W - 423L
1,451 Elo+
Solo
Horus
Horus
ConnorCannibal
Horus
Level 158
God Stats
32W - 25L
1,613 SR
Queue Stats
830W - 832L
1,569 Elo+
Party 1
Gilgamesh
Gilgamesh
DR INGU
Gilgamesh
Level 116
God Stats
7W - 7L
1,552 SR
Queue Stats
302W - 286L
1,546 Elo+
Party 1
Sol
Sol
Unhappyines
Sol
Level 88
God Stats
1W - 8L
1,197 SR
Queue Stats
184W - 173L
1,461 Elo+
Solo
Arachne
Arachne
YaBioKilz567
Arachne
Level 109
God Stats
19W - 16L
1,537 SR
Queue Stats
648W - 632L
1,547 Elo+
Party 1
Team Averages
Level 114
1,517 SR
1,515 Elo+

VS

Team Averages
Level 148
1,584 SR
1,481 Elo+
Chernobog
Chernobog
SacrebleuShrimp
Chernobog
Level 124
God Stats
2W - 0L
1,724 SR
Queue Stats
20W - 18L
1,510 Elo+
Party 2
Sobek
Sobek
SleepyShrimp
Sobek
Level 189
God Stats
3W - 1L
1,763 SR
Queue Stats
36W - 41L
1,471 Elo+
Party 2
Vulcan
Vulcan
VIcETb225
Vulcan
Level 92
God Stats
4W - 4L
1,370 SR
Queue Stats
84W - 97L
1,473 Elo+
Solo
Nemesis
Nemesis
Zmo_86
Nemesis
Level 159
God Stats
18W - 24L
1,345 SR
Queue Stats
218W - 234L
1,494 Elo+
Solo
Jormungandr
Jormungandr
fluffi95
Jormungandr
Level 175
God Stats
4W - 1L
1,720 SR
Queue Stats
289W - 287L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 0
7,216
601
6,197
4,224
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

10
0 / 2 / 1
4,980
415
2,908
7,419
7,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Gilgamesh
DR INGU
Gilgamesh
10
0 / 4 / 0
5,576
465
4,986
13,744
11,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 2 / 0
5,932
494
2,314
6,213
2,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
YaBioKilz567
Arachne
5
1 / 0 / 0
4,560
380
1,119
3,357
1,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
SacrebleuShrimp
Chernobog
13
2 / 0 / 2
7,631
636
4,429
4,483
1,684
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
0 / 0 / 2
6,233
519
1,376
6,517
5,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
VIcETb225
Vulcan
12
0 / 3 / 0
6,623
552
2,181
4,940
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Zmo_86
Nemesis
12
2 / 2 / 1
6,453
538
3,192
9,123
3,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
fluffi95
Jormungandr
14
3 / 0 / 1
8,411
701
8,133
8,029
5,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
5
Kills
7
8
Deaths
5
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
0
0
4
L
0
2
1
0.25
L
Gilgamesh
DR INGU
Gilgamesh
0
4
0
0
W
Chernobog
SacrebleuShrimp
Chernobog
2
0
2
3
W
0
0
2
1
L
0
2
0
0
W
Vulcan
VIcETb225
Vulcan
0
3
0
0
L
Arachne
YaBioKilz567
Arachne
1
0
0
1
W
Nemesis
Zmo_86
Nemesis
2
2
1
1.25
W
Jormungandr
fluffi95
Jormungandr
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,524
Damage
19,311
34,957
Taken
33,092
23,376
Mitigated
17,747
7,347
Healing
9,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,197
1,330
0
500
4,224
1,607
0
1,847
2,377
59,935
1,070
L
2,908
1,179
375
1,624
7,419
7,005
0
2,104
5,315
0
19,688
L
Gilgamesh
DR INGU
Gilgamesh
4,986
1,360
0
1,021
13,744
11,383
0
6,777
6,967
0
38,433
W
Chernobog
SacrebleuShrimp
Chernobog
4,429
3,153
0
1,783
4,483
1,684
1,086
846
3,595
0
59,576
W
1,376
179
0
2,101
6,517
5,169
0
2,472
4,040
11,333
0
L
2,314
1,175
0
2,508
6,213
2,214
0
295
5,918
37,512
9,270
W
Vulcan
VIcETb225
Vulcan
2,181
0
0
250
4,940
1,743
0
3,413
1,515
53,190
0
L
Arachne
YaBioKilz567
Arachne
1,119
895
0
1,319
3,357
1,167
0
151
3,206
0
15,357
W
Nemesis
Zmo_86
Nemesis
3,192
1,821
0
2,719
9,123
3,194
0
1,336
7,787
0
61,792
W
Jormungandr
fluffi95
Jormungandr
8,133
1,820
0
2,177
8,029
5,957
0
0
7,523
51,640
8,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,264
Gold Earned
35,351
337
Minions Killed
421
0
Camps Cleared
0
1,017,378
Distance Traveled
1,197,181
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,216
601
125
10
0
244,970
4
L
Horus
4,980
415
31
3
0
252,176
2
L
Gilgamesh
5,576
465
62
5
0
208,825
0
W
Chernobog
7,631
636
105
9
0
223,146
2
W
Sobek
6,233
519
18
2
0
241,123
1
L
Sol
5,932
494
89
7
0
207,600
2
W
Vulcan
6,623
552
96
8
0
235,392
0
L
Arachne
4,560
380
30
3
0
103,807
0
W
Nemesis
6,453
538
91
8
0
289,428
0
W
Jormungandr
8,411
701
111
9
0
208,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role