Player Matchup

Fenrir
Fenrir
JinnyDjinn
Fenrir
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 105L
1,518 Elo+
Party 2
Bellona
Bellona
PurelyAwful
Bellona
Level 101
God Stats
39W - 24L
1,531 SR
Queue Stats
138W - 117L
1,501 Elo+
Party 2
Kukulkan
Kukulkan
ijorgelo
Kukulkan
Level 129
God Stats
2W - 0L
1,532 SR
Queue Stats
10W - 8L
1,534 Elo+
Solo
Danzaburou
Danzaburou
ohpsonic
Danzaburou
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,376 Elo+
Party 2
Cthulhu
Cthulhu
x187fish
Cthulhu
Level 27
God Stats
16W - 7L
1,784 SR
Queue Stats
61W - 46L
1,513 Elo+
Party 2
Team Averages
Level 82
1,570 SR
1,488 Elo+

VS

Team Averages
Level 83
1,476 SR
1,514 Elo+
Lancelot
Lancelot
AmbbbyToT
Lancelot
Level 43
God Stats
7W - 5L
1,588 SR
Queue Stats
85W - 106L
1,422 Elo+
Party 1
Thor
Thor
OGTorify
Thor
Level 109
God Stats
8W - 11L
1,472 SR
Queue Stats
206W - 210L
1,496 Elo+
Party 1
Atlas
Atlas
Sooknanan
Atlas
Level 88
God Stats
13W - 14L
1,579 SR
Queue Stats
138W - 140L
1,504 Elo+
Party 1
Apollo
Apollo
Tylerdixon86
Apollo
Level 126
God Stats
4W - 1L
1,500 SR
Queue Stats
95W - 86L
1,596 Elo+
Solo
Ra
Ra
Warrther
Ra
Level 47
God Stats
0W - 2L
1,241 SR
Queue Stats
107W - 99L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JinnyDjinn
Fenrir
20
12 / 2 / 10
12,248
612
24,190
20,200
11,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bellona
PurelyAwful
Bellona
17
3 / 1 / 3
11,662
583
15,415
15,251
14,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
ijorgelo
Kukulkan
16
4 / 2 / 5
10,437
522
11,612
7,717
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
ohpsonic
Danzaburou
15
0 / 2 / 4
8,878
444
4,358
8,324
3,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
x187fish
Cthulhu
15
3 / 1 / 8
9,761
488
8,873
14,533
13,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AmbbbyToT
Lancelot
14
1 / 6 / 4
8,701
435
7,899
19,911
10,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
15
2 / 4 / 0
8,874
444
9,571
24,054
21,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Atlas
Sooknanan
Atlas
13
0 / 2 / 2
8,764
438
8,112
17,718
20,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
16
1 / 2 / 0
9,614
481
8,219
12,480
5,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 8 / 0
10,399
520
9,595
19,232
9,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
22
Kills
8
8
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AmbbbyToT
Lancelot
1
6
4
0.5
W
Fenrir
JinnyDjinn
Fenrir
12
2
10
8.5
L
Thor
2
4
0
0.5
W
Bellona
PurelyAwful
Bellona
3
1
3
4.5
L
Atlas
Sooknanan
Atlas
0
2
2
0.5
L
Apollo
1
2
0
0.5
L
4
8
0
0.5
W
Kukulkan
ijorgelo
Kukulkan
4
2
5
3.25
W
Danzaburou
ohpsonic
Danzaburou
0
2
4
1
W
Cthulhu
x187fish
Cthulhu
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,448
Damage
43,396
66,025
Taken
93,395
46,717
Mitigated
68,388
27,605
Healing
30,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AmbbbyToT
Lancelot
7,899
1,051
0
5,587
19,911
10,607
0
3,540
16,229
0
62,689
W
Fenrir
JinnyDjinn
Fenrir
24,190
8,017
0
11,334
20,200
11,702
0
4,035
16,123
0
114,067
L
Thor
9,571
2,225
0
6,894
24,054
21,390
0
2,258
20,631
996
73,204
W
Bellona
PurelyAwful
Bellona
15,415
5,975
0
9,407
15,251
14,790
820
3,515
11,736
0
100,614
L
Atlas
Sooknanan
Atlas
8,112
2,979
39
5,072
17,718
20,732
38
6,445
10,905
35,908
0
L
Apollo
8,219
5,607
0
3,610
12,480
5,905
360
1,343
11,137
0
96,940
L
9,595
563
2,472
6,780
19,232
9,754
376
6,899
12,333
80,247
1,477
W
Kukulkan
ijorgelo
Kukulkan
11,612
673
0
500
7,717
3,447
0
3,992
3,689
74,256
0
W
Danzaburou
ohpsonic
Danzaburou
4,358
2,129
0
2,368
8,324
3,542
495
2,065
6,259
0
57,717
W
Cthulhu
x187fish
Cthulhu
8,873
829
0
3,996
14,533
13,236
0
4,748
9,785
41,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,986
Gold Earned
46,352
588
Minions Killed
520
0
Camps Cleared
0
1,926,601
Distance Traveled
1,959,583
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,701
435
89
4
0
483,816
0
W
Fenrir
12,248
612
138
7
0
460,150
2
L
Thor
8,874
444
111
6
0
364,235
0
W
Bellona
11,662
583
170
9
0
354,629
2
L
Atlas
8,764
438
51
3
0
395,091
6
L
Apollo
9,614
481
143
7
0
371,433
3
L
Ra
10,399
520
126
6
0
345,008
3
W
Kukulkan
10,437
522
131
7
0
318,279
3
W
Danzaburou
8,878
444
100
5
0
362,814
5
W
Cthulhu
9,761
488
49
2
0
430,729
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role