Player Matchup

Mercury
Mercury
OneSoul20
Mercury
Level 171
God Stats
4W - 1L
1,501 SR
Queue Stats
437W - 405L
1,507 Elo+
Solo
Charybdis
Charybdis
UnknownDeity6666
Charybdis
Level 132
God Stats
7W - 2L
1,714 SR
Queue Stats
99W - 93L
1,493 Elo+
Solo
Yemoja
Yemoja
faeriethekid
Yemoja
Level 7
God Stats
5W - 4L
1,819 SR
Queue Stats
23W - 32L
1,545 Elo+
Party 1
Olorun
Olorun
oxXTabbycatXxo
Olorun
Level 145
God Stats
6W - 4L
1,464 SR
Queue Stats
210W - 201L
1,470 Elo+
Party 1
Surtr
Surtr
vPandamonium
Surtr
Level 147
God Stats
4W - 1L
1,692 SR
Queue Stats
30W - 29L
1,519 Elo+
Solo
Team Averages
Level 120
1,638 SR
1,507 Elo+

VS

Team Averages
Level 131
1,493 SR
1,522 Elo+
Ao Kuang
Ao Kuang
FoX Savage2K
Ao Kuang
Level 123
God Stats
24W - 26L
1,572 SR
Queue Stats
238W - 250L
1,535 Elo+
Solo
Hachiman
Hachiman
Gil9505
Hachiman
Level 161
God Stats
21W - 24L
1,480 SR
Queue Stats
632W - 614L
1,484 Elo+
Solo
Hades
Hades
Jmarty17
Hades
Level 146
God Stats
3W - 4L
1,206 SR
Queue Stats
214W - 222L
1,444 Elo+
Solo
Janus
Janus
Lagasca
Janus
Level 141
God Stats
12W - 12L
1,485 SR
Queue Stats
120W - 109L
1,574 Elo+
Solo
Cthulhu
Cthulhu
Sir Shwifty
Cthulhu
Level 85
God Stats
16W - 7L
1,724 SR
Queue Stats
161W - 150L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
OneSoul20
Mercury
15
7 / 1 / 4
8,725
623
7,992
10,789
4,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
13
2 / 1 / 5
8,230
588
6,841
10,971
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
12
1 / 1 / 1
7,042
503
3,345
8,616
5,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 1 / 1
7,417
530
8,335
8,539
3,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 1 / 3
8,140
581
12,380
18,132
10,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FoX Savage2K
Ao Kuang
12
3 / 5 / 1
6,797
486
8,013
15,372
6,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Gil9505
Hachiman
11
1 / 1 / 1
6,509
465
3,705
7,701
3,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
Jmarty17
Hades
13
0 / 3 / 1
7,193
514
9,268
14,897
11,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Lagasca
Janus
15
0 / 3 / 3
7,858
561
6,864
7,859
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Sir Shwifty
Cthulhu
12
0 / 1 / 2
7,042
503
7,171
14,085
10,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
13
Kills
4
5
Deaths
13
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
FoX Savage2K
Ao Kuang
3
5
1
0.7
L
Hachiman
Gil9505
Hachiman
1
1
1
1.5
L
Hades
Jmarty17
Hades
0
3
1
0.17
L
Janus
Lagasca
Janus
0
3
3
0.5
W
Mercury
OneSoul20
Mercury
7
1
4
9
L
Cthulhu
Sir Shwifty
Cthulhu
0
1
2
1
W
Charybdis
2
1
5
4.5
W
Yemoja
1
1
1
1.5
W
1
1
1
1.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,893
Damage
35,021
57,047
Taken
59,914
28,759
Mitigated
34,723
23,664
Healing
20,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
FoX Savage2K
Ao Kuang
8,013
2,146
0
6,019
15,372
6,014
0
1,212
14,160
44,027
0
L
Hachiman
Gil9505
Hachiman
3,705
2,312
0
1,550
7,701
3,042
0
3,591
4,110
0
43,921
L
Hades
Jmarty17
Hades
9,268
708
315
8,024
14,897
11,880
0
902
13,995
67,402
1,154
L
Janus
Lagasca
Janus
6,864
294
0
923
7,859
3,277
460
0
7,859
78,388
1,703
W
Mercury
OneSoul20
Mercury
7,992
3,960
0
2,800
10,789
4,468
96
4,244
6,493
0
59,686
L
Cthulhu
Sir Shwifty
Cthulhu
7,171
74
1,570
1,871
14,085
10,510
0
6,496
7,589
45,777
1,123
W
Charybdis
6,841
3,165
0
5,077
10,971
3,709
821
7,809
2,792
0
58,307
W
Yemoja
3,345
949
1,523
2,640
8,616
5,789
0
4,829
3,787
21,631
1,075
W
8,335
3,378
540
3,964
8,539
3,855
806
3,485
5,044
70,621
6,149
W
12,380
5,935
0
7,120
18,132
10,938
72
10,316
7,782
1,996
63,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,554
Gold Earned
35,399
445
Minions Killed
484
0
Camps Cleared
0
1,292,298
Distance Traveled
1,240,028
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,797
486
56
4
0
254,857
0
L
Hachiman
6,509
465
76
5
0
194,126
5
L
Hades
7,193
514
136
10
0
225,032
0
L
Janus
7,858
561
147
11
0
272,094
4
W
Mercury
8,725
623
86
6
0
297,594
5
L
Cthulhu
7,042
503
69
5
0
293,919
0
W
Charybdis
8,230
588
105
8
0
236,031
0
W
Yemoja
7,042
503
38
3
0
254,549
3
W
Olorun
7,417
530
119
9
0
246,455
1
W
Surtr
8,140
581
97
7
0
257,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role