Player Matchup

Bacchus
Bacchus
NelTw0o
Bacchus
Level 129
God Stats
8W - 7L
1,534 SR
Queue Stats
15W - 18L
1,490 Elo+
Solo
Arachne
Arachne
SpiritusLux
Arachne
Level 142
God Stats
11W - 9L
1,520 SR
Queue Stats
54W - 54L
1,370 Elo+
Solo
Achilles
Achilles
Zehetsubo
Achilles
Level 113
God Stats
3W - 1L
1,704 SR
Queue Stats
211W - 198L
1,505 Elo+
Party 1
Agni
Agni
cattlecalled
Agni
Level 129
God Stats
2W - 1L
1,709 SR
Queue Stats
84W - 81L
1,446 Elo+
Solo
Olorun
Olorun
socialissue233
Olorun
Level 37
God Stats
5W - 2L
1,592 SR
Queue Stats
220W - 219L
1,518 Elo+
Party 1
Team Averages
Level 110
1,612 SR
1,466 Elo+

VS

Team Averages
Level 111
1,433 SR
1,475 Elo+
Ne Zha
Ne Zha
Birsan27
Ne Zha
Level 123
God Stats
50W - 56L
1,528 SR
Queue Stats
224W - 217L
1,474 Elo+
Solo
Mulan
Mulan
InfiniteSmoke0
Mulan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 48L
1,464 Elo+
Party 3
Danzaburou
Danzaburou
TuroTrainTTV
Danzaburou
Level 108
God Stats
13W - 13L
1,399 SR
Queue Stats
98W - 94L
1,485 Elo+
Party 3
Ares
Ares
iclickheadz
Ares
Level 136
God Stats
7W - 9L
1,315 SR
Queue Stats
205W - 187L
1,507 Elo+
Party 2
Hel
Hel
tamsuu
Hel
Level 120
God Stats
5W - 9L
1,425 SR
Queue Stats
438W - 410L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NelTw0o
Bacchus
8
1 / 1 / 1
5,138
571
3,346
6,355
4,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
SpiritusLux
Arachne
10
2 / 0 / 0
5,223
580
1,209
6,968
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Zehetsubo
Achilles
10
5 / 1 / 1
5,924
658
6,562
8,944
8,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 0 / 1
5,262
585
4,305
3,317
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 1
5,473
608
6,628
8,020
2,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Birsan27
Ne Zha
9
0 / 2 / 1
4,707
523
2,023
7,054
2,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 5 / 0
4,915
546
4,645
10,140
4,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
TuroTrainTTV
Danzaburou
10
1 / 1 / 0
5,329
592
5,661
7,430
3,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 1 / 1
4,653
517
3,491
6,167
3,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hel
tamsuu
Hel
10
0 / 1 / 0
5,433
604
2,720
6,290
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
10
Kills
2
2
Deaths
10
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Birsan27
Ne Zha
0
2
1
0.25
L
1
5
0
0.2
W
Bacchus
NelTw0o
Bacchus
1
1
1
1.5
W
Arachne
SpiritusLux
Arachne
2
0
0
2
L
Danzaburou
TuroTrainTTV
Danzaburou
1
1
0
1
W
Achilles
Zehetsubo
Achilles
5
1
1
5.5
W
0
0
1
0.5
L
0
1
1
0.5
W
2
0
1
2.5
L
Hel
tamsuu
Hel
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,050
Damage
18,540
33,604
Taken
37,081
19,662
Mitigated
16,011
14,748
Healing
11,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Birsan27
Ne Zha
2,023
868
0
1,354
7,054
2,699
0
1,537
5,517
0
26,753
L
4,645
1,163
0
2,125
10,140
4,556
0
120
10,020
0
27,520
W
Bacchus
NelTw0o
Bacchus
3,346
424
0
1,477
6,355
4,434
0
1,325
5,030
14,195
0
W
Arachne
SpiritusLux
Arachne
1,209
831
0
3,171
6,968
2,880
4
458
6,464
0
34,162
L
Danzaburou
TuroTrainTTV
Danzaburou
5,661
2,834
0
3,857
7,430
3,060
0
4,795
2,635
0
43,539
W
Achilles
Zehetsubo
Achilles
6,562
2,125
0
3,972
8,944
8,541
0
0
8,944
941
29,429
W
4,305
339
0
940
3,317
903
0
1,652
1,381
41,257
0
L
3,491
510
0
1,722
6,167
3,797
0
3,575
2,592
11,916
0
W
6,628
3,919
404
4,784
8,020
2,904
0
2,166
5,854
45,120
2,338
L
Hel
tamsuu
Hel
2,720
148
44
2,828
6,290
1,899
0
4,158
2,132
35,563
2,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,020
Gold Earned
25,037
270
Minions Killed
253
0
Camps Cleared
0
950,113
Distance Traveled
849,765
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,707
523
47
5
0
196,259
4
L
Mulan
4,915
546
44
5
0
165,229
2
W
Bacchus
5,138
571
27
3
0
189,573
0
W
Arachne
5,223
580
64
7
0
213,849
0
L
Danzaburou
5,329
592
63
7
0
165,841
1
W
Achilles
5,924
658
40
4
0
169,664
0
W
Agni
5,262
585
67
7
0
205,862
1
L
Ares
4,653
517
20
2
0
127,045
0
W
Olorun
5,473
608
72
8
0
171,165
0
L
Hel
5,433
604
79
9
0
195,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role