Player Matchup

Medusa
Medusa
 
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KurseIIV
Tsukuyomi
Level 39
God Stats
14W - 22L
1,287 SR
Queue Stats
468W - 482L
1,286 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LordRoxasTTV
Morgan Le Fay
Level 60
God Stats
3W - 1L
1,911 SR
Queue Stats
20W - 13L
1,513 Elo+
Solo
Terra
Terra
ViolentWisp
Terra
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 230L
1,447 Elo+
Party 1
Zeus
Zeus
xXLucho20Xx
Zeus
Level 60
God Stats
19W - 18L
1,460 SR
Queue Stats
178W - 199L
1,402 Elo+
Solo
Team Averages
Level 48
1,532 SR
1,429 Elo+

VS

Team Averages
Level 74
1,433 SR
1,410 Elo+
Fenrir
Fenrir
BIGFOOTPWNS
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,461 Elo+
Solo
Bakasura
Bakasura
Dhillbilly
Bakasura
Level 43
God Stats
3W - 7L
1,437 SR
Queue Stats
176W - 246L
1,214 Elo+
Solo
Hachiman
Hachiman
MomentumEngines
Hachiman
Level 87
God Stats
14W - 15L
1,506 SR
Queue Stats
128W - 115L
1,449 Elo+
Solo
Sobek
Sobek
Rocky8181
Sobek
Level 86
God Stats
14W - 13L
1,624 SR
Queue Stats
396W - 396L
1,454 Elo+
Solo
Hera
Hera
TheLadyArtemis
Hera
Level 64
God Stats
8W - 15L
1,096 SR
Queue Stats
1,053W - 1,093L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 1 / 8
9,215
1,316
12,406
6,407
3,234
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
KurseIIV
Tsukuyomi
14
3 / 1 / 8
8,472
1,210
8,373
7,544
3,498
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morgan Le Fay
LordRoxasTTV
Morgan Le Fay
14
4 / 1 / 10
8,663
1,238
10,429
4,287
2,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
1 / 0 / 12
8,761
1,252
4,287
11,958
12,212
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
4 / 2 / 10
8,856
1,265
8,025
6,347
2,747
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Team 1 Tickets

335

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 1 / 0
7,534
1,076
1,980
2,863
1,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
Dhillbilly
Bakasura
13
0 / 8 / 3
7,696
1,099
3,394
12,150
6,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hachiman
14
4 / 2 / 0
9,047
1,292
7,573
10,268
3,902
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Rocky8181
Sobek
14
0 / 4 / 3
8,646
1,235
7,704
16,179
18,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 3 / 2
7,692
1,099
8,382
8,112
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
18
Kills
5
5
Deaths
18
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
8
10
L
Fenrir
1
1
0
1
L
Bakasura
Dhillbilly
Bakasura
0
8
3
0.19
W
Tsukuyomi
KurseIIV
Tsukuyomi
3
1
8
7
W
Morgan Le Fay
LordRoxasTTV
Morgan Le Fay
4
1
10
9
L
Hachiman
4
2
0
2
L
Sobek
Rocky8181
Sobek
0
4
3
0.38
L
0
3
2
0.33
W
1
0
12
7
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,520
Damage
29,033
36,543
Taken
49,572
23,967
Mitigated
33,602
4,172
Healing
4,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,406
6,046
0
1,296
6,407
3,234
0
1,137
5,108
0
25,976
L
Fenrir
1,980
1,087
0
417
2,863
1,371
0
1,864
999
0
3,910
L
Bakasura
Dhillbilly
Bakasura
3,394
1,879
0
1,200
12,150
6,596
0
4,179
7,971
0
8,083
W
Tsukuyomi
KurseIIV
Tsukuyomi
8,373
1,976
0
1,072
7,544
3,498
0
4,038
3,470
0
20,569
W
Morgan Le Fay
LordRoxasTTV
Morgan Le Fay
10,429
2,528
0
86
4,287
2,276
0
1,377
2,910
25,050
857
L
Hachiman
7,573
5,248
0
244
10,268
3,902
0
4,224
6,044
0
28,360
L
Sobek
Rocky8181
Sobek
7,704
505
0
2,760
16,179
18,821
0
8,368
7,811
19,507
864
L
8,382
3,142
0
0
8,112
2,912
0
2,990
5,122
21,546
0
W
4,287
2,505
463
1,240
11,958
12,212
0
6,381
5,489
6,260
0
W
8,025
2,433
0
15
6,347
2,747
0
2,405
3,764
23,305
2,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,967
Gold Earned
40,615
143
Minions Killed
122
5
Camps Cleared
4
707,305
Distance Traveled
551,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,215
1,316
32
5
0
141,721
0
L
Fenrir
7,534
1,076
4
1
2
80,340
0
L
Bakasura
7,696
1,099
11
2
2
86,483
0
W
Tsukuyomi
8,472
1,210
24
3
1
154,950
0
W
Morgan Le Fay
8,663
1,238
36
5
1
124,493
0
L
Hachiman
9,047
1,292
47
7
0
129,352
0
L
Sobek
8,646
1,235
25
4
0
148,970
0
L
Hera
7,692
1,099
35
5
0
106,522
0
W
Terra
8,761
1,252
5
1
2
173,836
0
W
Zeus
8,856
1,265
46
7
1
112,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role