Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Flomar
Apollo
Level 83
God Stats
15W - 10L
1,659 SR
Queue Stats
185W - 148L
1,404 Elo+
Party 1
Sun Wukong
Sun Wukong
Kalikthe1
Sun Wukong
Level 36
God Stats
0W - 3L
1,248 SR
Queue Stats
2W - 14L
1,178 Elo+
Solo
Yemoja
Yemoja
SamuraiV2
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,112 Elo+
Party 1
Olorun
Olorun
zezequasi
Olorun
Level 58
God Stats
8W - 7L
1,557 SR
Queue Stats
138W - 151L
1,377 Elo+
Solo
Team Averages
Level 47
1,493 SR
1,314 Elo+

VS

Team Averages
Level 70
1,469 SR
1,426 Elo+
Sol
Sol
 
Sol
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Harribo_14
Mulan
Level 54
God Stats
16W - 19L
1,434 SR
Queue Stats
104W - 147L
1,381 Elo+
Party 2
Hun Batz
Hun Batz
MLP_Marius
Hun Batz
Level 63
God Stats
17W - 23L
1,478 SR
Queue Stats
138W - 168L
1,409 Elo+
Party 2
Izanami
Izanami
Traps_kokosnuss
Izanami
Level 18
God Stats
4W - 4L
1,435 SR
Queue Stats
22W - 35L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
8
0 / 1 / 0
4,509
451
2,967
8,141
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Apollo
Flomar
Apollo
8
1 / 1 / 0
4,808
481
2,828
5,507
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Kalikthe1
Sun Wukong
8
1 / 3 / 0
4,987
499
4,517
9,111
5,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
SamuraiV2
Yemoja
7
0 / 0 / 0
4,715
472
2,589
1,721
937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
zezequasi
Olorun
9
0 / 5 / 2
4,901
490
3,860
8,524
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 2 / 0
6,733
673
6,355
7,872
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
 
Sylvanus
9
0 / 0 / 1
5,633
563
2,076
7,261
3,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
11
2 / 1 / 0
6,695
670
5,527
9,287
5,514
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
MLP_Marius
Hun Batz
10
1 / 0 / 2
5,297
530
2,138
5,811
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 0
5,236
524
1,911
4,572
1,817
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
10
10
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
0
1
0
0
W
Sol
 
Sol
6
2
0
3
W
Sylvanus
 
Sylvanus
0
0
1
0.5
L
Apollo
Flomar
Apollo
1
1
0
1
W
Mulan
2
1
0
2
L
Sun Wukong
Kalikthe1
Sun Wukong
1
3
0
0.33
W
Hun Batz
MLP_Marius
Hun Batz
1
0
2
2
L
Yemoja
SamuraiV2
Yemoja
0
0
0
0
W
1
0
0
1
L
Olorun
zezequasi
Olorun
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,761
Damage
18,007
33,004
Taken
34,803
14,367
Mitigated
15,832
8,721
Healing
17,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
2,967
506
0
2,560
8,141
2,705
0
1,168
6,973
0
29,877
W
Sol
 
Sol
6,355
2,105
0
4,557
7,872
2,637
1,217
3,334
4,538
40,308
2,791
W
Sylvanus
 
Sylvanus
2,076
866
2,447
3,748
7,261
3,685
334
1,587
5,674
19,548
0
L
Apollo
Flomar
Apollo
2,828
1,227
0
982
5,507
1,563
0
1,008
4,499
0
26,174
W
Mulan
5,527
564
0
2,667
9,287
5,514
41
0
9,287
0
46,241
L
Sun Wukong
Kalikthe1
Sun Wukong
4,517
801
0
893
9,111
5,820
0
0
9,111
0
28,303
W
Hun Batz
MLP_Marius
Hun Batz
2,138
438
0
2,785
5,811
2,179
0
526
5,285
0
30,023
L
Yemoja
SamuraiV2
Yemoja
2,589
556
1,580
531
1,721
937
0
407
1,314
11,622
0
W
1,911
1,483
0
971
4,572
1,817
469
1,002
3,570
0
43,173
L
Olorun
zezequasi
Olorun
3,860
2,309
0
2,175
8,524
3,342
0
5,347
3,177
23,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,920
Gold Earned
29,594
194
Minions Killed
304
0
Camps Cleared
0
915,940
Distance Traveled
885,658
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
4,509
451
57
6
0
190,731
0
W
Sol
6,733
673
69
7
0
169,505
0
W
Sylvanus
5,633
563
34
3
0
152,456
1
L
Apollo
4,808
481
39
4
0
188,661
0
W
Mulan
6,695
670
85
9
0
172,841
1
L
Sun Wukong
4,987
499
47
5
0
182,588
0
W
Hun Batz
5,297
530
49
5
0
225,319
0
L
Yemoja
4,715
472
18
2
0
194,321
0
W
Izanami
5,236
524
67
7
0
165,537
0
L
Olorun
4,901
490
33
3
0
159,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role