Player Matchup

Athena
Athena
JetFire080
Athena
Level 128
God Stats
1W - 1L
1,346 SR
Queue Stats
216W - 220L
1,486 Elo+
Party 1
Ganesha
Ganesha
ScoopSnookems
Ganesha
Level 211
God Stats
7W - 3L
1,967 SR
Queue Stats
840W - 818L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
TmOnEy ALWAYS4
Kuzenbo
Level 120
God Stats
1W - 4L
1,712 SR
Queue Stats
130W - 138L
1,524 Elo+
Solo
Nox
Nox
lGGMxjhonnyI
Nox
Level 168
God Stats
2W - 4L
1,115 SR
Queue Stats
235W - 232L
1,513 Elo+
Solo
Hel
Hel
ominous_mane71
Hel
Level 60
God Stats
1W - 7L
1,311 SR
Queue Stats
282W - 332L
1,484 Elo+
Party 1
Team Averages
Level 137
1,490 SR
1,505 Elo+

VS

Team Averages
Level 130
1,508 SR
1,495 Elo+
Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Cestus1
Hel
Level 129
God Stats
5W - 1L
1,756 SR
Queue Stats
137W - 138L
1,467 Elo+
Party 2
Skadi
Skadi
HATERBOY7
Skadi
Level 60
God Stats
7W - 6L
1,608 SR
Queue Stats
345W - 307L
1,486 Elo+
Party 2
Vulcan
Vulcan
KoticSituashun
Vulcan
Level 157
God Stats
9W - 6L
1,555 SR
Queue Stats
344W - 362L
1,495 Elo+
Solo
Athena
Athena
gilbertwave
Athena
Level 159
God Stats
1W - 3L
1,121 SR
Queue Stats
238W - 253L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
JetFire080
Athena
10
0 / 2 / 1
6,407
641
4,395
11,224
9,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
13
0 / 2 / 3
7,080
708
8,810
12,294
12,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 2
6,540
654
5,942
15,098
10,828
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 2 / 1
6,817
682
8,875
8,567
4,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 0
6,695
670
5,187
10,215
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 2 / 9
8,292
829
7,399
10,638
8,098
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hel
14
0 / 1 / 11
7,964
796
7,377
10,840
6,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Skadi
HATERBOY7
Skadi
13
2 / 1 / 9
8,029
803
14,110
8,840
4,999
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
6 / 0 / 5
9,308
931
19,889
5,703
2,955
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
13
1 / 1 / 10
8,474
847
4,010
11,654
10,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
3
Kills
12
12
Deaths
5
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
2
9
3.75
W
Hel
0
1
11
5.5
W
Skadi
HATERBOY7
Skadi
2
1
9
6.5
L
Athena
JetFire080
Athena
0
2
1
0.25
W
6
0
5
8.5
L
Ganesha
0
2
3
0.75
L
1
2
2
1
W
Athena
1
1
10
6
L
1
2
1
0.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,209
Damage
52,785
57,398
Taken
47,675
41,014
Mitigated
32,804
29,890
Healing
29,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,399
5,021
292
1,669
10,638
8,098
1,380
5,722
4,916
0
16,294
W
Hel
7,377
1,030
12,162
6,369
10,840
6,305
267
8,526
2,314
25,270
1,200
W
Skadi
HATERBOY7
Skadi
14,110
4,668
1,495
764
8,840
4,999
1,655
8,188
652
0
22,035
L
Athena
JetFire080
Athena
4,395
795
0
1,354
11,224
9,606
0
4,791
6,433
6,566
0
W
19,889
524
1,106
207
5,703
2,955
741
3,610
2,093
40,736
0
L
Ganesha
8,810
518
2,277
2,923
12,294
12,011
0
6,166
6,128
18,885
0
L
5,942
1,911
480
4,966
15,098
10,828
0
8,083
7,015
10,040
1,069
W
Athena
4,010
1,196
2,864
2,404
11,654
10,447
92
6,622
5,032
6,973
176
L
8,875
796
916
1,941
8,567
4,133
0
4,894
3,673
24,604
0
L
5,187
155
10,629
4,404
10,215
4,436
0
6,952
3,263
17,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,539
Gold Earned
42,067
78
Minions Killed
146
0
Camps Cleared
0
761,760
Distance Traveled
933,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,292
829
27
3
0
144,151
0
W
Hel
7,964
796
42
4
0
175,234
0
W
Skadi
8,029
803
21
2
0
181,438
0
L
Athena
6,407
641
10
1
0
158,092
0
W
Vulcan
9,308
931
53
5
0
211,256
0
L
Ganesha
7,080
708
0
0
0
164,071
0
L
Kuzenbo
6,540
654
7
1
0
109,306
0
W
Athena
8,474
847
3
0
0
220,983
0
L
Nox
6,817
682
37
4
0
163,785
0
L
Hel
6,695
670
24
2
0
166,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role