Player Matchup

Ne Zha
Ne Zha
Jason141722
Ne Zha
Level 155
God Stats
1W - 3L
1,526 SR
Queue Stats
155W - 184L
1,464 Elo+
Party 1
Cerberus
Cerberus
PJs_Quesorito
Cerberus
Level 107
God Stats
1W - 7L
1,500 SR
Queue Stats
94W - 135L
1,483 Elo+
Party 1
Skadi
Skadi
illusionzAG
Skadi
Level 85
God Stats
1W - 1L
1,752 SR
Queue Stats
114W - 95L
1,480 Elo+
Solo
Ganesha
Ganesha
monkey1330
Ganesha
Level 142
God Stats
0W - 2L
1,525 SR
Queue Stats
96W - 129L
1,475 Elo+
Party 1
Kukulkan
Kukulkan
prodigy_sonX
Kukulkan
Level 28
God Stats
0W - 2L
1,294 SR
Queue Stats
18W - 40L
1,403 Elo+
Party 1
Team Averages
Level 103
1,519 SR
1,461 Elo+

VS

Team Averages
Level 94
1,526 SR
1,469 Elo+
Sobek
Sobek
I-Fitz-l
Sobek
Level 119
God Stats
7W - 4L
1,500 SR
Queue Stats
197W - 199L
1,368 Elo+
Solo
Bellona
Bellona
SeniorSpicy
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 42L
1,525 Elo+
Party 2
Ah Puch
Ah Puch
TK Burnsie
Ah Puch
Level 107
God Stats
9W - 5L
1,618 SR
Queue Stats
246W - 218L
1,510 Elo+
Solo
Apollo
Apollo
Thundersquid
Apollo
Level 146
God Stats
94W - 92L
1,533 SR
Queue Stats
95W - 96L
1,522 Elo+
Party 2
Hun Batz
Hun Batz
Tuca Mote8761
Hun Batz
Level 69
God Stats
18W - 16L
1,480 SR
Queue Stats
452W - 454L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
0 / 2 / 1
5,163
469
4,021
10,152
4,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
PJs_Quesorito
Cerberus
9
1 / 3 / 1
5,341
486
3,775
10,657
7,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 0
5,275
480
2,889
6,807
2,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
monkey1330
Ganesha
9
0 / 5 / 1
5,201
473
5,456
11,670
5,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Kukulkan
prodigy_sonX
Kukulkan
10
1 / 2 / 0
5,396
491
3,702
6,794
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
I-Fitz-l
Sobek
11
5 / 0 / 2
6,770
615
3,723
7,926
7,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
SeniorSpicy
Bellona
12
4 / 0 / 4
7,323
666
8,647
13,595
8,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
TK Burnsie
Ah Puch
11
0 / 1 / 4
6,445
586
9,101
6,856
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
13
3 / 0 / 0
7,768
706
4,786
5,211
1,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hun Batz
Tuca Mote8761
Hun Batz
11
1 / 1 / 5
6,124
557
4,443
7,867
3,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
13
13
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
I-Fitz-l
Sobek
5
0
2
6
L
Ne Zha
0
2
1
0.25
L
Cerberus
PJs_Quesorito
Cerberus
1
3
1
0.5
W
Bellona
SeniorSpicy
Bellona
4
0
4
6
W
Ah Puch
TK Burnsie
Ah Puch
0
1
4
2
W
Apollo
3
0
0
3
W
Hun Batz
Tuca Mote8761
Hun Batz
1
1
5
3.5
L
0
1
0
0
L
Ganesha
monkey1330
Ganesha
0
5
1
0.1
L
Kukulkan
prodigy_sonX
Kukulkan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,843
Damage
30,700
46,080
Taken
41,455
23,028
Mitigated
23,802
9,611
Healing
15,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
I-Fitz-l
Sobek
3,723
372
0
3,238
7,926
7,247
27
2,633
5,164
17,732
0
L
Ne Zha
4,021
1,224
0
1,770
10,152
4,387
0
2,304
7,658
0
40,433
L
Cerberus
PJs_Quesorito
Cerberus
3,775
129
0
3,094
10,657
7,813
0
3,984
6,517
16,700
0
W
Bellona
SeniorSpicy
Bellona
8,647
3,762
0
6,210
13,595
8,592
255
4,601
8,488
0
52,175
W
Ah Puch
TK Burnsie
Ah Puch
9,101
394
0
2,108
6,856
2,725
626
2,465
4,350
44,056
1,997
W
Apollo
4,786
3,052
0
2,605
5,211
1,994
3,262
483
4,728
0
60,858
W
Hun Batz
Tuca Mote8761
Hun Batz
4,443
857
0
1,140
7,867
3,244
0
1,640
6,143
0
48,058
L
2,889
694
0
1,586
6,807
2,320
0
649
6,102
0
40,839
L
Ganesha
monkey1330
Ganesha
5,456
889
0
2,626
11,670
5,894
0
898
10,738
25,858
1,617
L
Kukulkan
prodigy_sonX
Kukulkan
3,702
56
0
535
6,794
2,614
0
4,043
2,241
32,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,376
Gold Earned
34,430
286
Minions Killed
376
0
Camps Cleared
0
1,070,013
Distance Traveled
1,115,788
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,770
615
25
2
0
250,227
3
L
Ne Zha
5,163
469
66
6
0
246,657
0
L
Cerberus
5,341
486
51
5
0
231,002
0
W
Bellona
7,323
666
83
8
0
225,928
1
W
Ah Puch
6,445
586
78
7
0
196,077
0
W
Apollo
7,768
706
111
10
0
204,162
0
W
Hun Batz
6,124
557
79
7
0
239,394
0
L
Skadi
5,275
480
71
6
0
213,397
0
L
Ganesha
5,201
473
36
3
0
176,874
0
L
Kukulkan
5,396
491
62
6
0
202,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role