Player Matchup

Ymir
Ymir
BoomyPlum
Ymir
Level 68
God Stats
4W - 4L
1,400 SR
Queue Stats
24W - 24L
1,484 Elo+
Party 1
Zeus
Zeus
Goblicide
Zeus
Level 140
God Stats
1W - 2L
1,314 SR
Queue Stats
192W - 175L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
MineCraftFordge
Cthulhu
Level 144
God Stats
12W - 8L
1,653 SR
Queue Stats
172W - 189L
1,578 Elo+
Solo
Medusa
Medusa
Sepulvedarks
Medusa
Level 178
God Stats
6W - 3L
1,497 SR
Queue Stats
269W - 258L
1,501 Elo+
Solo
Izanami
Izanami
Y0UNG FRASS
Izanami
Level 133
God Stats
7W - 1L
1,792 SR
Queue Stats
99W - 93L
1,486 Elo+
Solo
Team Averages
Level 133
1,531 SR
1,508 Elo+

VS

Team Averages
Level 134
1,655 SR
1,536 Elo+
Kuzenbo
Kuzenbo
DarkOp
Kuzenbo
Level 118
God Stats
3W - 3L
1,505 SR
Queue Stats
269W - 258L
1,523 Elo+
Solo
Sylvanus
Sylvanus
SEAFUNK
Sylvanus
Level 155
God Stats
2W - 4L
1,341 SR
Queue Stats
170W - 158L
1,471 Elo+
Solo
Olorun
Olorun
deddyswifty94
Olorun
Level 152
God Stats
0W - 1L
2,093 SR
Queue Stats
6W - 4L
1,614 Elo+
Solo
Skadi
Skadi
ja306ck
Skadi
Level 138
God Stats
1W - 2L
1,640 SR
Queue Stats
160W - 138L
1,544 Elo+
Solo
Bastet
Bastet
tryharder1236
Bastet
Level 109
God Stats
16W - 8L
1,697 SR
Queue Stats
152W - 124L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 0 / 5
7,181
552
3,362
11,201
7,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
13
2 / 2 / 2
7,826
602
5,648
7,127
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 0 / 3
7,531
579
7,145
8,172
4,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
5 / 0 / 3
7,535
580
8,491
8,370
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Y0UNG FRASS
Izanami
14
1 / 3 / 0
7,783
599
4,535
11,207
4,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DarkOp
Kuzenbo
8
0 / 2 / 0
5,721
440
3,691
8,765
8,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
SEAFUNK
Sylvanus
10
1 / 1 / 1
6,738
518
6,308
7,531
3,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 3 / 0
6,860
528
10,460
10,086
3,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
ja306ck
Skadi
13
1 / 4 / 1
7,013
539
5,164
10,560
3,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 0
6,671
513
2,580
10,718
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
5
5
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
0
5
3.5
L
Kuzenbo
DarkOp
Kuzenbo
0
2
0
0
W
Zeus
2
2
2
1.5
W
3
0
3
4.5
L
Sylvanus
SEAFUNK
Sylvanus
1
1
1
1.5
W
Medusa
5
0
3
6.5
W
Izanami
Y0UNG FRASS
Izanami
1
3
0
0.33
L
2
3
0
0.67
L
Skadi
ja306ck
Skadi
1
4
1
0.38
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,181
Damage
28,203
46,077
Taken
47,660
21,818
Mitigated
23,751
18,114
Healing
14,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,362
922
0
4,351
11,201
7,056
448
6,059
5,142
32,172
0
L
Kuzenbo
DarkOp
Kuzenbo
3,691
2,417
0
1,466
8,765
8,715
0
2,744
6,021
19,940
0
W
Zeus
5,648
906
0
1,870
7,127
2,552
116
1,203
5,924
56,979
1,800
W
7,145
471
150
5,085
8,172
4,353
0
768
7,404
54,813
1,216
L
Sylvanus
SEAFUNK
Sylvanus
6,308
2,156
0
2,418
7,531
3,642
391
942
6,589
33,544
13,278
W
Medusa
8,491
3,095
0
3,090
8,370
3,591
0
4,991
3,379
0
58,479
W
Izanami
Y0UNG FRASS
Izanami
4,535
2,532
0
3,568
11,207
4,266
0
6,219
4,988
0
69,962
L
10,460
4,032
351
3,034
10,086
3,686
324
1,279
8,807
48,807
4,333
L
Skadi
ja306ck
Skadi
5,164
1,755
0
858
10,560
3,806
12
7,147
3,413
0
54,064
L
2,580
409
0
6,274
10,718
3,902
8
3,572
7,146
0
57,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,856
Gold Earned
33,003
446
Minions Killed
354
0
Camps Cleared
0
1,338,037
Distance Traveled
1,129,845
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,181
552
41
3
0
262,470
0
L
Kuzenbo
5,721
440
21
2
0
220,503
3
W
Zeus
7,826
602
111
9
0
261,013
0
W
Cthulhu
7,531
579
79
6
0
342,048
0
L
Sylvanus
6,738
518
62
5
0
151,873
0
W
Medusa
7,535
580
106
8
0
264,885
4
W
Izanami
7,783
599
109
8
0
207,621
0
L
Olorun
6,860
528
84
6
0
265,280
0
L
Skadi
7,013
539
92
7
0
206,951
1
L
Bastet
6,671
513
95
7
0
285,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role