Player Matchup

Lancelot
Lancelot
RodrigoElPro908
Lancelot
Level 43
God Stats
1W - 2L
1,195 SR
Queue Stats
129W - 150L
1,354 Elo+
Solo
Surtr
Surtr
ThaGoatChris264
Surtr
Level 50
God Stats
7W - 1L
1,736 SR
Queue Stats
83W - 77L
1,444 Elo+
Solo
Vulcan
Vulcan
jvniorStaySlidln
Vulcan
Level 32
God Stats
8W - 5L
1,672 SR
Queue Stats
41W - 50L
1,243 Elo+
Solo
Team Averages
Level 42
1,534 SR
1,347 Elo+

VS

Team Averages
Level 43
1,402 SR
1,372 Elo+
Jormungandr
Jormungandr
FzThxDemon-
Jormungandr
Level 20
God Stats
2W - 6L
1,516 SR
Queue Stats
2W - 6L
1,261 Elo+
Party 1
Zeus
Zeus
PUMA_DO_PARAFAL
Zeus
Level 46
God Stats
97W - 115L
1,466 SR
Queue Stats
122W - 157L
1,396 Elo+
Party 1
Ullr
Ullr
iMakeDumbPlays
Ullr
Level 63
God Stats
4W - 7L
1,223 SR
Queue Stats
146W - 154L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
4 / 0 / 5
8,654
865
4,719
7,529
4,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 0 / 2
8,205
821
8,740
11,270
6,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 0 / 5
8,172
817
8,316
4,742
1,849
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FzThxDemon-
Jormungandr
10
0 / 4 / 0
6,281
628
5,814
11,482
4,266
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 0
6,357
636
5,319
6,439
1,954
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 3 / 0
6,480
648
4,056
8,119
3,127
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
11
Kills
0
0
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
FzThxDemon-
Jormungandr
0
4
0
0
L
0
4
0
0
W
Lancelot
4
0
5
6.5
W
5
0
2
6
L
0
3
0
0
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,775
Damage
15,189
23,541
Taken
26,040
13,226
Mitigated
9,347
6,152
Healing
1,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
FzThxDemon-
Jormungandr
5,814
1,067
0
1,512
11,482
4,266
0
3,703
7,748
19,794
1,742
L
5,319
386
0
0
6,439
1,954
0
2,199
4,213
20,827
0
W
Lancelot
4,719
600
0
879
7,529
4,537
736
3,469
4,060
0
31,139
W
8,740
2,644
153
5,120
11,270
6,840
841
4,926
6,344
424
32,196
L
4,056
1,448
0
387
8,119
3,127
0
2,669
5,428
0
19,077
W
8,316
317
0
0
4,742
1,849
538
2,394
2,348
25,571
500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,031
Gold Earned
19,118
132
Minions Killed
124
0
Camps Cleared
0
655,403
Distance Traveled
549,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,281
628
34
3
0
183,328
0
L
Zeus
6,357
636
46
5
0
180,863
0
W
Lancelot
8,654
865
48
5
0
233,059
0
W
Surtr
8,205
821
53
5
0
214,230
0
L
Ullr
6,480
648
44
4
0
185,216
0
W
Vulcan
8,172
817
31
3
0
208,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role