Player Matchup

Nemesis
Nemesis
DoctorLapp
Nemesis
Level 129
God Stats
75W - 57L
1,543 SR
Queue Stats
526W - 498L
1,477 Elo+
Party 1
The Morrigan
The Morrigan
LipppM
The Morrigan
Level 52
God Stats
4W - 5L
1,735 SR
Queue Stats
397W - 402L
1,463 Elo+
Party 1
Jormungandr
Jormungandr
Stecca162
Jormungandr
Level 109
God Stats
6W - 4L
1,480 SR
Queue Stats
315W - 325L
1,457 Elo+
Party 2
King Arthur
King Arthur
bizzo2902
King Arthur
Level 104
God Stats
41W - 40L
1,533 SR
Queue Stats
322W - 325L
1,457 Elo+
Party 2
Medusa
Medusa
lucao002305
Medusa
Level 63
God Stats
2W - 6L
1,276 SR
Queue Stats
79W - 87L
1,328 Elo+
Party 2
Team Averages
Level 91
1,514 SR
1,436 Elo+

VS

Team Averages
Level 121
1,526 SR
1,491 Elo+
Charon
Charon
HisOwnStoopidity
Charon
Level 107
God Stats
2W - 2L
1,517 SR
Queue Stats
30W - 27L
1,468 Elo+
Solo
Janus
Janus
Saggybaggy3
Janus
Level 105
God Stats
6W - 7L
1,364 SR
Queue Stats
339W - 325L
1,472 Elo+
Solo
Skadi
Skadi
StBerserkerr
Skadi
Level 143
God Stats
60W - 30L
1,640 SR
Queue Stats
240W - 203L
1,505 Elo+
Solo
Serqet
Serqet
broodjekankur
Serqet
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
312W - 303L
1,482 Elo+
Solo
Bellona
Bellona
pshico monkey22
Bellona
Level 108
God Stats
60W - 47L
1,611 SR
Queue Stats
111W - 98L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DoctorLapp
Nemesis
15
7 / 1 / 4
8,783
586
10,104
12,783
7,308
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

The Morrigan
LipppM
The Morrigan
13
3 / 1 / 1
7,979
532
4,118
6,831
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Stecca162
Jormungandr
11
2 / 3 / 2
6,719
448
7,733
11,832
5,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
bizzo2902
King Arthur
12
0 / 3 / 1
7,480
499
13,649
15,642
15,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
13
1 / 5 / 2
7,197
480
3,909
9,708
3,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
6,301
420
4,359
7,808
5,565
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 3 / 1
8,256
550
7,466
8,760
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
8 / 6 / 1
8,464
564
11,981
12,024
4,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 2
7,454
497
5,717
11,849
5,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 3
8,878
592
8,261
17,976
16,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
13
Kills
13
13
Deaths
13
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DoctorLapp
Nemesis
7
1
4
9
L
1
1
2
2
W
The Morrigan
LipppM
The Morrigan
3
1
1
3.5
L
1
3
1
0.5
L
8
6
1
1.42
W
Jormungandr
Stecca162
Jormungandr
2
3
2
1
W
King Arthur
bizzo2902
King Arthur
0
3
1
0.17
L
2
2
2
1.5
W
Medusa
1
5
2
0.4
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,513
Damage
37,784
56,796
Taken
58,417
34,344
Mitigated
36,248
8,235
Healing
18,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DoctorLapp
Nemesis
10,104
3,512
0
1,886
12,783
7,308
0
3,185
8,677
0
61,942
L
4,359
708
0
3,012
7,808
5,565
0
2,998
4,758
17,617
1,774
W
The Morrigan
LipppM
The Morrigan
4,118
774
0
924
6,831
2,476
0
3,181
3,384
47,202
385
L
7,466
451
0
1,992
8,760
3,571
0
2,182
6,288
70,655
0
L
11,981
3,575
0
1,731
12,024
4,935
656
3,227
8,797
0
62,577
W
Jormungandr
Stecca162
Jormungandr
7,733
2,586
0
3,234
11,832
5,722
0
2,912
8,823
46,664
1,097
W
King Arthur
bizzo2902
King Arthur
13,649
1,589
0
1,351
15,642
15,161
0
394
15,037
920
60,635
L
5,717
1,209
0
1,719
11,849
5,682
0
2,545
9,153
0
58,750
W
Medusa
3,909
1,698
0
840
9,708
3,677
425
1,066
8,642
0
43,546
L
8,261
3,473
0
10,413
17,976
16,495
0
841
17,135
121
76,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,158
Gold Earned
39,353
429
Minions Killed
456
0
Camps Cleared
0
1,385,065
Distance Traveled
1,357,201
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,783
586
98
7
0
323,630
0
L
Charon
6,301
420
26
2
0
178,137
0
W
The Morrigan
7,979
532
98
7
0
279,734
0
L
Janus
8,256
550
126
8
0
276,176
1
L
Skadi
8,464
564
81
5
0
283,880
1
W
Jormungandr
6,719
448
54
4
0
236,754
0
W
King Arthur
7,480
499
101
7
0
275,548
0
L
Serqet
7,454
497
81
5
0
348,142
0
W
Medusa
7,197
480
78
5
0
269,399
0
L
Bellona
8,878
592
142
9
0
270,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role