Player Matchup

Jormungandr
Jormungandr
Silver II
 
Jormungandr
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver III
GELITO408
Danzaburou
Silver III
Level 173
God Stats
8W - 2L
1,606 SR
Queue Stats
425W - 447L
907 MMR
Solo
Ra
Ra
Silver I
NoFun2BHad
Ra
Silver I
Level 66
God Stats
8W - 11L
1,280 SR
Queue Stats
263W - 277L
1,078 MMR
Solo
Thanatos
Thanatos
Silver III
Uzumaki BOOM
Thanatos
Silver III
Level 130
God Stats
1W - 1L
1,245 SR
Queue Stats
126W - 145L
901 MMR
Solo
Bellona
Bellona
Gold III
ttv-GatsbyGaming
Bellona
Gold III
Level 141
God Stats
6W - 5L
1,310 SR
Queue Stats
177W - 172L
1,382 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,388 SR
1,154 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,492 SR
1,088 MMR
Ishtar
Ishtar
Gold IV
 
Ishtar
Gold IV
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
Bio-_Prodigy
Awilix
Gold IV
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 124L
1,363 MMR
Solo
Hercules
Hercules
Silver I
Cholike
Hercules
Silver I
Level 153
God Stats
3W - 2L
1,471 SR
Queue Stats
211W - 215L
1,353 MMR
Solo
Chang'e
Chang'e
Silver V
Danni11514
Chang'e
Silver V
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 64L
693 MMR
Solo
Thor
Thor
Silver V
oPromethium
Thor
Silver V
Level 120
God Stats
8W - 16L
1,490 SR
Queue Stats
209W - 219L
529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
1 / 0 / 0
3,920
784
1,738
2,884
1,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
GELITO408
Danzaburou
7
1 / 0 / 0
4,231
846
2,290
3,017
876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 2 / 1
3,810
762
1,762
2,939
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
Uzumaki BOOM
Thanatos
7
1 / 2 / 0
3,720
744
1,871
4,200
1,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 1
4,127
825
2,740
4,291
2,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
CthulhuAchillesJanusOsiris

VS

Bans
ArachneAo KuangBastetNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
5
0 / 1 / 0
3,124
625
1,360
3,145
972
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
7
1 / 2 / 2
3,767
753
1,584
5,080
1,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Cholike
Hercules
6
0 / 0 / 0
3,617
723
1,695
4,516
2,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chang'e
Danni11514
Chang'e
7
3 / 0 / 0
3,908
782
3,480
4,125
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 0 / 1
3,270
654
616
4,620
1,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
4
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
0
1
L
Ishtar
 
Ishtar
0
1
0
0
L
Awilix
1
2
2
1
L
Hercules
Cholike
Hercules
0
0
0
0
L
Chang'e
Danni11514
Chang'e
3
0
0
3
W
Danzaburou
GELITO408
Danzaburou
1
0
0
1
W
0
2
1
0.25
W
Thanatos
Uzumaki BOOM
Thanatos
1
2
0
0.5
L
0
0
1
0.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,401
Damage
8,735
17,331
Taken
21,486
7,577
Mitigated
8,202
9,850
Healing
6,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
1,738
756
0
1,587
2,884
1,612
0
538
2,346
19,471
819
L
Ishtar
 
Ishtar
1,360
924
0
1,219
3,145
972
0
589
2,556
0
14,534
L
Awilix
1,584
537
0
550
5,080
1,848
0
1,070
3,969
0
15,713
L
Hercules
Cholike
Hercules
1,695
1,282
0
1,492
4,516
2,548
0
0
4,226
0
16,610
L
Chang'e
Danni11514
Chang'e
3,480
586
160
2,107
4,125
1,170
0
1,196
2,870
19,113
0
W
Danzaburou
GELITO408
Danzaburou
2,290
1,111
0
2,221
3,017
876
0
0
3,017
0
26,592
W
1,762
195
300
830
2,939
972
0
1,192
1,747
21,295
592
W
Thanatos
Uzumaki BOOM
Thanatos
1,871
651
0
2,934
4,200
1,468
0
1,750
2,450
0
12,754
L
616
98
0
828
4,620
1,664
0
329
4,291
0
15,002
W
2,740
1,018
0
1,978
4,291
2,649
0
0
4,291
0
21,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,808
Gold Earned
17,686
185
Minions Killed
138
0
Camps Cleared
0
581,384
Distance Traveled
563,238
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
3,920
784
33
7
0
94,353
0
L
Ishtar
3,124
625
23
5
0
68,142
0
L
Awilix
3,767
753
31
6
0
140,341
0
L
Hercules
3,617
723
34
7
0
123,701
0
L
Chang'e
3,908
782
23
5
0
113,499
0
W
Danzaburou
4,231
846
34
7
0
99,083
1
W
Ra
3,810
762
42
8
0
120,629
1
W
Thanatos
3,720
744
31
6
0
136,542
0
L
Thor
3,270
654
27
5
0
117,555
4
W
Bellona
4,127
825
45
9
0
130,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role