Player Matchup

Medusa
Medusa
Alusdar
Medusa
Level 65
God Stats
9W - 9L
1,486 SR
Queue Stats
68W - 70L
1,527 Elo+
Party 1
Chang'e
Chang'e
ChristianRG
Chang'e
Level 149
God Stats
32W - 30L
1,533 SR
Queue Stats
334W - 307L
1,572 Elo+
Solo
Kuzenbo
Kuzenbo
DemiMoogle
Kuzenbo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 146L
1,502 Elo+
Party 1
Chaac
Chaac
Jubei_Valentine
Chaac
Level 164
God Stats
5W - 2L
1,660 SR
Queue Stats
187W - 180L
1,506 Elo+
Party 1
Maman Brigitte
Maman Brigitte
LordLeQuack
Maman Brigitte
Level 149
God Stats
1W - 1L
1,256 SR
Queue Stats
123W - 132L
1,496 Elo+
Party 1
Team Averages
Level 130
1,487 SR
1,521 Elo+

VS

Team Averages
Level 147
1,493 SR
1,542 Elo+
Janus
Janus
Dklown0899
Janus
Level 139
God Stats
3W - 9L
1,153 SR
Queue Stats
90W - 93L
1,490 Elo+
Solo
Jormungandr
Jormungandr
Hey GG Fam
Jormungandr
Level 166
God Stats
52W - 36L
1,620 SR
Queue Stats
213W - 198L
1,536 Elo+
Party 2
Ne Zha
Ne Zha
JinDanSaint
Ne Zha
Level 158
God Stats
4W - 3L
1,585 SR
Queue Stats
202W - 176L
1,545 Elo+
Party 2
Medusa
Medusa
ReignBeauty
Medusa
Level 168
God Stats
9W - 15L
1,392 SR
Queue Stats
215W - 196L
1,538 Elo+
Party 2
Cu Chulainn
Cu Chulainn
hf1tz5rlP0c
Cu Chulainn
Level 103
God Stats
5W - 5L
1,716 SR
Queue Stats
495W - 496L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alusdar
Medusa
14
5 / 2 / 2
8,080
539
8,234
8,201
3,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
ChristianRG
Chang'e
15
4 / 2 / 5
8,596
573
8,458
11,353
4,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
DemiMoogle
Kuzenbo
12
2 / 1 / 9
7,591
506
5,913
13,912
14,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 1 / 2
8,016
534
12,599
15,992
13,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maman Brigitte
LordLeQuack
Maman Brigitte
14
4 / 2 / 3
7,623
508
6,227
13,180
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
2 / 4 / 2
7,951
530
6,332
8,770
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Hey GG Fam
Jormungandr
9
1 / 5 / 2
6,044
403
10,292
10,864
5,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
13
2 / 4 / 3
7,055
470
4,671
13,309
6,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
13
2 / 3 / 2
7,512
501
5,060
8,106
3,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cu Chulainn
hf1tz5rlP0c
Cu Chulainn
13
1 / 2 / 0
8,234
549
15,808
18,769
18,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
18
Kills
8
8
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
Alusdar
Medusa
5
2
2
3
W
Chang'e
ChristianRG
Chang'e
4
2
5
3.25
W
Kuzenbo
DemiMoogle
Kuzenbo
2
1
9
6.5
L
Janus
2
4
2
0.75
L
Jormungandr
Hey GG Fam
Jormungandr
1
5
2
0.4
L
Ne Zha
2
4
3
0.88
W
3
1
2
4
W
Maman Brigitte
LordLeQuack
Maman Brigitte
4
2
3
2.75
L
Medusa
2
3
2
1
L
Cu Chulainn
hf1tz5rlP0c
Cu Chulainn
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,431
Damage
42,163
62,638
Taken
59,818
41,019
Mitigated
37,049
23,880
Healing
9,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Alusdar
Medusa
8,234
2,916
0
1,621
8,201
3,048
0
1,639
6,562
0
61,710
W
Chang'e
ChristianRG
Chang'e
8,458
172
1,470
6,077
11,353
4,175
0
5,948
5,001
58,537
1,374
W
Kuzenbo
DemiMoogle
Kuzenbo
5,913
2,505
353
3,173
13,912
14,724
7
4,346
9,528
20,861
0
L
Janus
6,332
130
0
1,134
8,770
3,488
0
6,438
1,746
62,002
373
L
Jormungandr
Hey GG Fam
Jormungandr
10,292
3,306
96
1,369
10,864
5,288
0
4,803
5,925
33,976
6,921
L
Ne Zha
4,671
1,333
0
2,332
13,309
6,454
0
4,508
8,605
0
55,412
W
12,599
3,043
0
6,511
15,992
13,536
0
666
15,326
0
66,227
W
Maman Brigitte
LordLeQuack
Maman Brigitte
6,227
700
0
4,675
13,180
5,536
0
2,806
10,214
53,646
1,289
L
Medusa
5,060
1,460
0
1,032
8,106
3,577
70
995
7,111
0
52,461
L
Cu Chulainn
hf1tz5rlP0c
Cu Chulainn
15,808
2,728
0
3,986
18,769
18,242
0
2,441
16,328
1,254
80,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,906
Gold Earned
36,796
422
Minions Killed
466
0
Camps Cleared
0
1,549,840
Distance Traveled
1,414,213
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,080
539
87
6
0
308,249
4
W
Chang'e
8,596
573
106
7
0
306,997
0
W
Kuzenbo
7,591
506
29
2
0
308,118
7
L
Janus
7,951
530
122
8
0
294,586
1
L
Jormungandr
6,044
403
55
4
0
275,934
3
L
Ne Zha
7,055
470
73
5
0
290,061
0
W
Chaac
8,016
534
110
7
0
280,163
3
W
Maman Brigitte
7,623
508
90
6
0
346,313
1
L
Medusa
7,512
501
85
6
0
286,051
6
L
Cu Chulainn
8,234
549
131
9
0
267,581
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role