Player Matchup

Maui
Maui
Silver III
EloT3rrorist
Maui
Silver III
Level 69
God Stats
3W - 2L
1,674 SR
Queue Stats
23W - 30L
1,161 MMR
Party 3
Ishtar
Ishtar
Silver IV
Evan514767
Ishtar
Silver IV
Level 67
God Stats
0W - 1L
1,347 SR
Queue Stats
5W - 11L
1,318 MMR
Solo
Thoth
Thoth
Gold IV
JokesterRyan
Thoth
Gold IV
Level 148
God Stats
4W - 9L
1,542 SR
Queue Stats
57W - 59L
1,490 MMR
Party 3
Jormungandr
Jormungandr
Silver II
Zai-Lockett
Jormungandr
Silver II
Level 124
God Stats
2W - 3L
1,577 SR
Queue Stats
84W - 91L
1,328 MMR
Party 2
Thor
Thor
Gold IV
buildabib
Thor
Gold IV
Level 86
God Stats
9W - 12L
1,166 SR
Queue Stats
164W - 171L
1,339 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,461 SR
1,327 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,663 SR
1,326 MMR
Sol
Sol
Gold V
Alpha6Alpha
Sol
Gold V
Level 170
God Stats
11W - 7L
1,799 SR
Queue Stats
506W - 520L
1,331 MMR
Solo
Mulan
Mulan
Gold V
EAZYLANESWK
Mulan
Gold V
Level 153
God Stats
30W - 34L
1,493 SR
Queue Stats
469W - 482L
1,324 MMR
Solo
Arachne
Arachne
Silver III
ItsMjashburn
Arachne
Silver III
Level 41
God Stats
2W - 0L
1,751 SR
Queue Stats
19W - 21L
1,307 MMR
Solo
Odin
Odin
Silver I
MargaAfro
Odin
Silver I
Level 142
God Stats
3W - 3L
1,549 SR
Queue Stats
296W - 312L
1,240 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
Ratatoolie6902
Zhong Kui
Silver I
Level 103
God Stats
1W - 1L
1,722 SR
Queue Stats
16W - 20L
1,428 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 4
6,547
546
5,117
14,003
12,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
Evan514767
Ishtar
12
2 / 3 / 4
6,771
564
2,370
10,041
4,271
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 5 / 1
6,233
519
3,852
6,522
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Zai-Lockett
Jormungandr
10
2 / 6 / 1
6,346
529
8,085
13,857
11,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thor
12
2 / 1 / 6
6,436
536
5,670
10,598
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AgniDa JiErlang ShenLancelot

VS

Bans
AnubisAresHerculesAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
8,486
707
7,926
5,120
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 6 / 4
6,791
566
6,635
15,443
9,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
ItsMjashburn
Arachne
11
3 / 1 / 2
6,587
549
5,175
10,868
4,182
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odin
12
5 / 3 / 2
7,528
627
7,403
10,368
5,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
Ratatoolie6902
Zhong Kui
12
4 / 0 / 4
7,161
597
9,950
8,954
7,187
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
10
Kills
18
18
Deaths
11
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
W
1
6
4
0.5
L
3
3
4
1.67
L
Ishtar
Evan514767
Ishtar
2
3
4
1.33
W
Arachne
ItsMjashburn
Arachne
3
1
2
4
L
1
5
1
0.3
W
Odin
5
3
2
2
W
Zhong Kui
Ratatoolie6902
Zhong Kui
4
0
4
6
L
Jormungandr
Zai-Lockett
Jormungandr
2
6
1
0.42
L
Thor
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,094
Damage
37,089
55,021
Taken
50,753
34,220
Mitigated
27,437
9,659
Healing
17,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,926
2,896
0
2,383
5,120
1,888
1,718
828
4,278
59,122
11,829
W
6,635
1,230
0
4,389
15,443
9,112
0
3,090
12,149
0
38,119
L
5,117
1,982
0
1,742
14,003
12,202
0
5,932
8,071
19,984
2,234
L
Ishtar
Evan514767
Ishtar
2,370
1,451
0
2,159
10,041
4,271
0
5,284
4,757
0
48,210
W
Arachne
ItsMjashburn
Arachne
5,175
4,282
0
4,228
10,868
4,182
0
1,883
8,775
0
40,221
L
3,852
630
0
500
6,522
2,299
0
3,383
3,139
39,224
586
W
Odin
7,403
2,026
0
2,000
10,368
5,068
0
4,733
4,870
0
44,354
W
Zhong Kui
Ratatoolie6902
Zhong Kui
9,950
1,082
0
4,140
8,954
7,187
0
4,181
4,401
51,648
0
L
Jormungandr
Zai-Lockett
Jormungandr
8,085
1,340
0
700
13,857
11,007
0
1,896
11,961
37,873
459
L
Thor
5,670
909
0
4,558
10,598
4,441
0
956
9,642
0
42,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,333
Gold Earned
36,553
332
Minions Killed
355
0
Camps Cleared
0
1,170,927
Distance Traveled
1,175,741
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,486
707
113
9
0
237,106
2
W
Mulan
6,791
566
43
4
0
223,225
0
L
Maui
6,547
546
25
2
0
234,579
3
L
Ishtar
6,771
564
88
7
0
216,250
0
W
Arachne
6,587
549
66
6
0
253,674
0
L
Thoth
6,233
519
85
7
0
223,881
2
W
Odin
7,528
627
60
5
0
228,466
4
W
Zhong Kui
7,161
597
73
6
0
233,270
0
L
Jormungandr
6,346
529
66
6
0
207,861
3
L
Thor
6,436
536
68
6
0
288,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role