Player Matchup

Neith
Neith
MrRedCoast
Neith
Level 198
God Stats
1W - 9L
981 SR
Queue Stats
504W - 461L
1,587 Elo+
Party 1
Zeus
Zeus
NaughtyNoob
Zeus
Level 158
God Stats
6W - 3L
1,422 SR
Queue Stats
425W - 389L
1,637 Elo+
Party 1
Bellona
Bellona
iSqueet
Bellona
Level 65
God Stats
7W - 4L
1,734 SR
Queue Stats
404W - 382L
1,533 Elo+
Party 1
Freya
Freya
littlebirdylegs
Freya
Level 142
God Stats
2W - 2L
1,433 SR
Queue Stats
96W - 78L
1,642 Elo+
Party 1
Nu Wa
Nu Wa
xBeeYourself
Nu Wa
Level 68
God Stats
10W - 9L
1,186 SR
Queue Stats
375W - 335L
1,531 Elo+
Party 1
Team Averages
Level 126
1,351 SR
1,586 Elo+

VS

Team Averages
Level 93
1,617 SR
1,522 Elo+
Freya
Freya
ArtyAlter4
Freya
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 47L
1,550 Elo+
Party 2
Cerberus
Cerberus
ChetUbetcha95
Cerberus
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 135L
1,531 Elo+
Solo
Izanami
Izanami
Daayygguunn
Izanami
Level 122
God Stats
5W - 10L
1,659 SR
Queue Stats
843W - 826L
1,532 Elo+
Solo
Jormungandr
Jormungandr
Hatorade92
Jormungandr
Level 123
God Stats
3W - 3L
1,644 SR
Queue Stats
200W - 177L
1,478 Elo+
Solo
Achilles
Achilles
TenderRelease
Achilles
Level 77
God Stats
1W - 1L
1,782 SR
Queue Stats
57W - 61L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
4 / 0 / 5
6,418
1,284
6,390
1,895
825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

9
2 / 1 / 6
5,969
1,194
6,476
2,566
982
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bellona
iSqueet
Bellona
9
1 / 1 / 5
5,536
1,107
2,726
3,541
2,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 0 / 6
5,916
1,183
4,726
3,624
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 0 / 6
5,824
1,165
2,376
1,658
836
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
8
0 / 3 / 2
4,684
937
1,490
5,362
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
ChetUbetcha95
Cerberus
10
0 / 2 / 1
5,033
1,007
2,451
5,884
5,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Daayygguunn
Izanami
1
0 / 0 / 0
1,232
246
0
172
56
Jormungandr
Hatorade92
Jormungandr
10
0 / 2 / 2
5,139
1,028
3,209
7,504
5,423
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
TenderRelease
Achilles
10
2 / 2 / 0
5,112
1,022
2,402
6,069
6,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
9
Kills
2
2
Deaths
9
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Freya
0
3
2
0.33
L
Cerberus
ChetUbetcha95
Cerberus
0
2
1
0.25
L
Izanami
Daayygguunn
Izanami
0
0
0
0
L
Jormungandr
Hatorade92
Jormungandr
0
2
2
0.5
W
Neith
4
0
5
6.5
W
2
1
6
5
L
Achilles
TenderRelease
Achilles
2
2
0
1
W
Bellona
iSqueet
Bellona
1
1
5
3.5
W
1
0
6
4
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,694
Damage
9,552
13,284
Taken
24,991
7,086
Mitigated
19,160
4,225
Healing
7,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
1,490
370
0
820
5,362
1,954
0
2,390
2,738
4,663
227
L
Cerberus
ChetUbetcha95
Cerberus
2,451
0
93
925
5,884
5,253
0
3,100
2,299
9,698
0
L
Izanami
Daayygguunn
Izanami
0
0
0
0
172
56
0
172
0
0
0
L
Jormungandr
Hatorade92
Jormungandr
3,209
94
1,749
2,696
7,504
5,423
0
3,565
3,569
8,748
0
W
Neith
6,390
1,345
0
201
1,895
825
471
869
906
0
13,222
W
6,476
953
0
0
2,566
982
177
1,492
1,074
8,671
336
L
Achilles
TenderRelease
Achilles
2,402
575
0
1,400
6,069
6,474
0
2,784
3,001
0
3,778
W
Bellona
iSqueet
Bellona
2,726
239
170
1,303
3,541
2,844
101
999
2,420
0
4,399
W
4,726
1,379
552
1,765
3,624
1,599
336
2,268
1,274
9,791
692
W
2,376
719
0
234
1,658
836
294
1,510
148
8,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,663
Gold Earned
21,200
56
Minions Killed
42
0
Camps Cleared
0
493,483
Distance Traveled
389,477
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,684
937
11
2
0
95,589
0
L
Cerberus
5,033
1,007
23
5
0
93,296
0
L
Izanami
1,232
246
0
0
0
0
0
L
Jormungandr
5,139
1,028
3
1
0
92,366
0
W
Neith
6,418
1,284
16
3
0
105,415
0
W
Zeus
5,969
1,194
7
1
0
88,888
0
L
Achilles
5,112
1,022
5
1
0
108,226
0
W
Bellona
5,536
1,107
5
1
0
108,359
0
W
Freya
5,916
1,183
12
2
0
100,985
0
W
Nu Wa
5,824
1,165
16
3
0
89,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role