Player Matchup

Horus
Horus
ChargersFan1299
Horus
Level 127
God Stats
0W - 1L
1,749 SR
Queue Stats
12W - 15L
1,497 Elo+
Party 1
Nu Wa
Nu Wa
GREGSCERATOPS
Nu Wa
Level 85
God Stats
111W - 59L
1,587 SR
Queue Stats
439W - 414L
1,486 Elo+
Solo
Sol
Sol
MissshapenCorgi
Sol
Level 30
God Stats
1W - 2L
1,789 SR
Queue Stats
67W - 72L
1,467 Elo+
Solo
Achilles
Achilles
NOBLE CHRIST
Achilles
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 113L
1,320 Elo+
Solo
Hun Batz
Hun Batz
TyGuySenpai32
Hun Batz
Level 145
God Stats
1W - 3L
1,575 SR
Queue Stats
60W - 55L
1,521 Elo+
Party 1
Team Averages
Level 86
1,640 SR
1,458 Elo+

VS

Team Averages
Level 84
1,414 SR
1,464 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BushDidIt3764
Achilles
Level 87
God Stats
3W - 3L
1,489 SR
Queue Stats
450W - 461L
1,457 Elo+
Solo
Sobek
Sobek
GORILLA BUSTER
Sobek
Level 105
God Stats
7W - 11L
1,385 SR
Queue Stats
100W - 91L
1,509 Elo+
Party 2
Izanami
Izanami
RYchessKITTIE5
Izanami
Level 70
God Stats
3W - 0L
1,375 SR
Queue Stats
118W - 116L
1,529 Elo+
Party 2
Bastet
Bastet
cob709
Bastet
Level 37
God Stats
2W - 6L
1,320 SR
Queue Stats
9W - 24L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,486
697
1,471
4,152
2,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 2 / 1
3,426
685
1,956
2,700
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 0 / 1
3,165
633
3,512
2,203
540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
NOBLE CHRIST
Achilles
2
0 / 2 / 0
2,561
512
487
2,129
755
Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
TyGuySenpai32
Hun Batz
6
1 / 0 / 0
3,532
706
748
3,384
1,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
7
1 / 1 / 1
3,814
763
1,306
2,508
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
BushDidIt3764
Achilles
8
2 / 0 / 0
4,265
853
1,289
3,333
1,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 1 / 0
3,337
667
1,540
5,139
3,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 0 / 0
3,227
645
2,711
2,255
600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bastet
cob709
Bastet
7
1 / 0 / 1
3,457
691
660
3,067
991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
4
4
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
1
1
1.5
W
Achilles
BushDidIt3764
Achilles
2
0
0
2
L
1
0
0
1
W
0
1
0
0
L
0
2
1
0.25
L
0
0
1
0.5
L
Achilles
NOBLE CHRIST
Achilles
0
2
0
0
W
0
0
0
0
L
Hun Batz
TyGuySenpai32
Hun Batz
1
0
0
1
W
Bastet
cob709
Bastet
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,174
Damage
7,506
14,568
Taken
16,302
5,698
Mitigated
7,131
5,674
Healing
6,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
1,306
270
0
502
2,508
784
0
1,139
1,338
20,159
0
W
Achilles
BushDidIt3764
Achilles
1,289
687
0
1,732
3,333
1,614
0
84
3,235
0
24,608
L
1,471
809
264
2,365
4,152
2,540
0
788
3,364
0
9,721
W
1,540
108
488
1,890
5,139
3,142
0
2,727
2,398
6,104
1,423
L
1,956
990
0
500
2,700
857
0
1,264
1,436
18,624
0
L
3,512
2,566
0
875
2,203
540
0
482
1,721
18,839
0
L
Achilles
NOBLE CHRIST
Achilles
487
364
0
250
2,129
755
0
0
2,026
0
3,204
W
2,711
2,366
0
786
2,255
600
0
954
1,287
0
19,560
L
Hun Batz
TyGuySenpai32
Hun Batz
748
156
0
1,420
3,384
1,006
0
42
3,300
0
15,888
W
Bastet
cob709
Bastet
660
193
0
845
3,067
991
0
386
2,576
0
12,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,170
Gold Earned
18,100
113
Minions Killed
161
0
Camps Cleared
0
425,543
Distance Traveled
522,602
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
3,814
763
38
8
0
102,959
0
W
Achilles
4,265
853
41
8
0
99,247
0
L
Horus
3,486
697
13
3
0
103,350
0
W
Sobek
3,337
667
12
2
0
103,633
0
L
Nu Wa
3,426
685
27
5
0
99,772
0
L
Sol
3,165
633
35
7
0
97,109
0
L
Achilles
2,561
512
6
1
0
28,679
0
W
Izanami
3,227
645
40
8
0
98,461
0
L
Hun Batz
3,532
706
32
6
0
96,633
0
W
Bastet
3,457
691
30
6
0
118,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role