Player Matchup

Cliodhna
Cliodhna
Gold II
 
Cliodhna
Gold II
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver II
 
Jormungandr
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold V
Phoenix932
Heimdallr
Gold V
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 156L
1,419 MMR
Solo
Thoth
Thoth
Bronze III
YoungxSymba
Thoth
Bronze III
Level 159
God Stats
0W - 3L
1,613 SR
Queue Stats
9W - 11L
1,414 MMR
Solo
Chaac
Chaac
Gold IV
Yurpie--
Chaac
Gold IV
Level 108
God Stats
6W - 2L
1,943 SR
Queue Stats
159W - 154L
1,406 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 159
1,611 SR
1,448 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,572 SR
1,405 MMR
Gilgamesh
Gilgamesh
Gold III
DeViLDoNuT6671
Gilgamesh
Gold III
Level 148
God Stats
34W - 29L
1,603 SR
Queue Stats
93W - 94L
1,410 MMR
Solo
Zeus
Zeus
Gold IV
ErosZeroken
Zeus
Gold IV
Level 158
God Stats
25W - 13L
1,685 SR
Queue Stats
187W - 189L
1,433 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Luizillo218
Cthulhu
Gold IV
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 68L
1,380 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Rodriguez1217
Tsukuyomi
Gold IV
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
44W - 42L
1,401 MMR
Party 1
Nut
Nut
Gold IV
uLtRa GrOuNdHoG
Nut
Gold IV
Level 193
God Stats
1W - 0L
1,574 SR
Queue Stats
44W - 42L
1,401 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
8
1 / 4 / 0
4,363
545
3,132
8,414
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
 
Jormungandr
5
0 / 4 / 0
3,681
460
2,373
6,082
3,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
Phoenix932
Heimdallr
8
0 / 2 / 0
4,223
528
3,471
6,422
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 0
4,470
559
2,044
3,747
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Yurpie--
Chaac
9
0 / 2 / 1
4,876
610
4,712
9,977
4,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
Sun WukongBacchusLancelotThor

VS

Bans
ThanatosAthenaAgniMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeViLDoNuT6671
Gilgamesh
9
3 / 0 / 0
5,335
667
6,843
9,463
7,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 3
4,947
618
2,600
2,418
603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Luizillo218
Cthulhu
8
0 / 0 / 6
4,398
550
3,023
6,511
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Rodriguez1217
Tsukuyomi
10
6 / 1 / 2
5,670
709
5,595
5,560
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
4 / 0 / 2
5,467
683
4,814
5,240
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
14
14
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
4
0
0.25
L
Jormungandr
 
Jormungandr
0
4
0
0
W
Gilgamesh
DeViLDoNuT6671
Gilgamesh
3
0
0
3
W
1
0
3
2.5
W
Cthulhu
Luizillo218
Cthulhu
0
0
6
3
L
Heimdallr
Phoenix932
Heimdallr
0
2
0
0
W
Tsukuyomi
Rodriguez1217
Tsukuyomi
6
1
2
7
L
0
2
0
0
L
Chaac
Yurpie--
Chaac
0
2
1
0.25
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,732
Damage
22,875
34,642
Taken
29,192
14,250
Mitigated
15,028
9,550
Healing
10,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
3,132
643
0
2,561
8,414
2,581
0
938
7,224
0
29,308
L
Jormungandr
 
Jormungandr
2,373
740
0
1,158
6,082
3,778
0
1,025
5,057
12,296
0
W
Gilgamesh
DeViLDoNuT6671
Gilgamesh
6,843
2,023
0
3,618
9,463
7,116
0
0
9,463
0
30,280
W
2,600
161
0
250
2,418
603
0
1,098
1,320
25,689
0
W
Cthulhu
Luizillo218
Cthulhu
3,023
416
0
1,125
6,511
3,647
0
1,406
5,105
16,242
1,823
L
Heimdallr
Phoenix932
Heimdallr
3,471
2,629
0
1,479
6,422
2,422
0
2,337
4,041
0
23,774
W
Tsukuyomi
Rodriguez1217
Tsukuyomi
5,595
1,253
0
2,440
5,560
1,953
0
512
5,048
0
32,759
L
2,044
81
0
375
3,747
948
0
679
2,884
24,823
0
L
Chaac
Yurpie--
Chaac
4,712
589
0
3,977
9,977
4,521
0
0
9,257
0
33,520
W
4,814
3,394
0
3,194
5,240
1,709
400
1,401
3,839
0
34,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,613
Gold Earned
25,817
218
Minions Killed
252
0
Camps Cleared
0
740,526
Distance Traveled
852,804
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
4,363
545
47
6
0
182,601
2
L
Jormungandr
3,681
460
11
1
0
111,418
0
W
Gilgamesh
5,335
667
51
6
0
172,195
0
W
Zeus
4,947
618
59
7
0
164,966
3
W
Cthulhu
4,398
550
24
3
0
165,535
0
L
Heimdallr
4,223
528
50
6
0
147,775
0
W
Tsukuyomi
5,670
709
53
7
0
191,525
1
L
Thoth
4,470
559
51
6
0
139,994
0
L
Chaac
4,876
610
59
7
0
158,738
0
W
Nut
5,467
683
65
8
0
158,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role