Player Matchup

Hercules
Hercules
AnielloGamer
Hercules
Level 122
God Stats
1W - 1L
1,509 SR
Queue Stats
92W - 70L
1,595 Elo+
Solo
Agni
Agni
Simplydopex
Agni
Level 68
God Stats
34W - 13L
1,790 SR
Queue Stats
146W - 129L
1,592 Elo+
Party 1
Shiva
Shiva
oGxCorruption
Shiva
Level 178
God Stats
16W - 15L
1,659 SR
Queue Stats
238W - 242L
1,577 Elo+
Party 1
Sol
Sol
oGxGrimReaper
Sol
Level 149
God Stats
22W - 15L
1,667 SR
Queue Stats
287W - 269L
1,560 Elo+
Party 1
Surtr
Surtr
oGxKryptonite
Surtr
Level 175
God Stats
84W - 58L
1,635 SR
Queue Stats
222W - 190L
1,610 Elo+
Party 1
Team Averages
Level 138
1,652 SR
1,587 Elo+

VS

Team Averages
Level 91
1,485 SR
1,520 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BatCat31
Nu Wa
Level 56
God Stats
1W - 6L
1,144 SR
Queue Stats
252W - 236L
1,465 Elo+
Solo
Cu Chulainn
Cu Chulainn
BigKingSteve92
Cu Chulainn
Level 45
God Stats
10W - 8L
1,587 SR
Queue Stats
57W - 40L
1,569 Elo+
Solo
Sylvanus
Sylvanus
RafuPB
Sylvanus
Level 164
God Stats
34W - 21L
1,685 SR
Queue Stats
131W - 116L
1,551 Elo+
Solo
Heimdallr
Heimdallr
SoloSLammer
Heimdallr
Level 44
God Stats
4W - 5L
1,512 SR
Queue Stats
187W - 195L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AnielloGamer
Hercules
9
0 / 1 / 1
4,797
600
2,699
7,977
6,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 1 / 1
5,255
657
2,154
2,435
790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 1 / 3
5,168
646
3,562
7,098
4,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
3 / 1 / 0
5,144
643
4,183
3,990
1,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 0
5,228
654
3,414
7,078
3,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
3
0 / 1 / 0
3,252
407
620
2,725
670
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
BatCat31
Nu Wa
10
3 / 1 / 1
5,407
676
3,389
4,169
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cu Chulainn
BigKingSteve92
Cu Chulainn
11
2 / 1 / 0
5,914
739
5,615
6,486
2,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sylvanus
RafuPB
Sylvanus
8
0 / 1 / 2
4,614
577
2,359
6,027
4,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
SoloSLammer
Heimdallr
8
0 / 2 / 2
4,032
504
3,639
4,968
1,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
6
Kills
5
5
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
1
0
0
W
Hercules
AnielloGamer
Hercules
0
1
1
0.5
L
Nu Wa
BatCat31
Nu Wa
3
1
1
3.5
L
Cu Chulainn
BigKingSteve92
Cu Chulainn
2
1
0
2
L
Sylvanus
RafuPB
Sylvanus
0
1
2
1
W
0
1
1
0.5
L
Heimdallr
SoloSLammer
Heimdallr
0
2
2
0.5
W
0
1
3
1.5
W
3
1
0
3
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,012
Damage
15,622
28,578
Taken
24,375
16,147
Mitigated
11,088
9,892
Healing
10,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
620
36
0
1,728
2,725
670
0
456
2,217
5,093
0
W
Hercules
AnielloGamer
Hercules
2,699
731
0
1,822
7,977
6,285
0
151
7,826
1,106
29,851
L
Nu Wa
BatCat31
Nu Wa
3,389
946
0
430
4,169
1,354
0
1,738
2,277
36,747
0
L
Cu Chulainn
BigKingSteve92
Cu Chulainn
5,615
941
0
3,305
6,486
2,899
0
488
5,998
0
49,324
L
Sylvanus
RafuPB
Sylvanus
2,359
731
992
2,616
6,027
4,285
0
2,340
3,683
16,107
0
W
2,154
82
0
320
2,435
790
0
1,059
1,376
37,446
1,766
L
Heimdallr
SoloSLammer
Heimdallr
3,639
1,991
0
1,477
4,968
1,880
0
1,578
3,390
0
26,075
W
3,562
292
110
2,820
7,098
4,713
80
1,618
5,480
0
17,683
W
4,183
2,053
0
1,403
3,990
1,252
961
1,433
2,557
35,052
3,630
W
3,414
1,228
0
3,417
7,078
3,107
11
2,107
4,971
1,493
36,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,592
Gold Earned
23,219
290
Minions Killed
248
0
Camps Cleared
0
886,169
Distance Traveled
691,629
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
3,252
407
13
2
0
58,177
0
W
Hercules
4,797
600
61
8
0
154,329
0
L
Nu Wa
5,407
676
73
9
0
156,038
0
L
Cu Chulainn
5,914
739
88
11
0
166,360
1
L
Sylvanus
4,614
577
21
3
0
163,700
2
W
Agni
5,255
657
77
10
0
175,410
2
L
Heimdallr
4,032
504
53
7
0
147,354
1
W
Shiva
5,168
646
20
3
0
192,781
0
W
Sol
5,144
643
70
9
0
177,665
1
W
Surtr
5,228
654
62
8
0
185,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role