Player Matchup

Bacchus
Bacchus
AtomicAron08
Bacchus
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 97L
1,445 Elo+
Party 2
Neith
Neith
DeadlyChopking
Neith
Level 142
God Stats
48W - 51L
1,491 SR
Queue Stats
91W - 106L
1,454 Elo+
Party 2
Aphrodite
Aphrodite
ROFL UMADBRO
Aphrodite
Level 139
God Stats
30W - 30L
1,543 SR
Queue Stats
80W - 75L
1,483 Elo+
Party 2
Arachne
Arachne
SynysterSaint092
Arachne
Level 89
God Stats
5W - 6L
1,401 SR
Queue Stats
60W - 69L
1,488 Elo+
Solo
Surtr
Surtr
TheCyberGay
Surtr
Level 86
God Stats
25W - 25L
1,491 SR
Queue Stats
148W - 140L
1,481 Elo+
Solo
Team Averages
Level 108
1,485 SR
1,470 Elo+

VS

Team Averages
Level 96
1,492 SR
1,438 Elo+
Vulcan
Vulcan
GRIMMSKULL6967
Vulcan
Level 69
God Stats
23W - 13L
1,615 SR
Queue Stats
106W - 84L
1,539 Elo+
Solo
Jormungandr
Jormungandr
NIKEBOY_30
Jormungandr
Level 117
God Stats
10W - 4L
1,457 SR
Queue Stats
140W - 142L
1,454 Elo+
Solo
Scylla
Scylla
PSYC-DEZ
Scylla
Level 107
God Stats
1W - 0L
1,324 SR
Queue Stats
7W - 12L
1,336 Elo+
Party 1
Thanatos
Thanatos
SimChrono
Thanatos
Level 119
God Stats
3W - 2L
1,517 SR
Queue Stats
15W - 17L
1,375 Elo+
Party 1
Neith
Neith
carlossuarezn92
Neith
Level 69
God Stats
20W - 18L
1,546 SR
Queue Stats
67W - 62L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AtomicAron08
Bacchus
11
3 / 5 / 3
7,340
386
7,044
21,552
10,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 4
7,518
396
7,295
18,678
6,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
ROFL UMADBRO
Aphrodite
12
1 / 7 / 2
8,231
433
6,822
18,822
7,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 3 / 0
8,244
434
7,938
18,099
7,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 1
7,307
385
9,481
20,808
20,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 12
9,436
497
23,814
10,493
4,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
NIKEBOY_30
Jormungandr
17
1 / 0 / 7
10,679
562
12,710
17,678
14,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
PSYC-DEZ
Scylla
15
3 / 0 / 13
9,420
496
12,958
7,183
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
SimChrono
Thanatos
16
12 / 2 / 7
10,434
549
16,750
15,544
7,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 11
8,858
466
8,215
12,339
4,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
75
8
Kills
25
25
Deaths
8
10
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AtomicAron08
Bacchus
3
5
3
0.9
L
1
6
4
0.5
W
6
4
12
3
W
Jormungandr
NIKEBOY_30
Jormungandr
1
0
7
4.5
W
Scylla
PSYC-DEZ
Scylla
3
0
13
9.5
L
Aphrodite
ROFL UMADBRO
Aphrodite
1
7
2
0.29
W
Thanatos
SimChrono
Thanatos
12
2
7
7.75
L
3
3
0
1
L
0
4
1
0.13
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,580
Damage
74,447
97,959
Taken
63,237
53,877
Mitigated
33,637
26,975
Healing
25,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AtomicAron08
Bacchus
7,044
448
159
1,550
21,552
10,969
0
9,348
11,577
28,337
0
L
7,295
2,604
357
3,892
18,678
6,733
231
8,279
9,816
0
47,318
W
23,814
409
0
2,478
10,493
4,159
1,682
4,327
6,100
71,524
0
W
Jormungandr
NIKEBOY_30
Jormungandr
12,710
3,246
0
6,556
17,678
14,397
446
961
16,093
107,386
2,873
W
Scylla
PSYC-DEZ
Scylla
12,958
1,010
0
795
7,183
2,856
0
2,210
4,931
63,222
0
L
Aphrodite
ROFL UMADBRO
Aphrodite
6,822
1,161
5,986
8,215
18,822
7,794
72
10,666
7,439
44,398
1,181
W
Thanatos
SimChrono
Thanatos
16,750
4,321
0
10,801
15,544
7,444
0
2,545
12,915
0
85,032
L
7,938
6,651
0
3,455
18,099
7,516
0
6,108
11,615
0
48,614
L
9,481
3,177
22
3,339
20,808
20,865
0
12,085
8,259
2,138
42,393
W
8,215
1,937
0
5,105
12,339
4,781
2,062
4,428
7,731
0
45,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,640
Gold Earned
48,827
325
Minions Killed
559
0
Camps Cleared
0
1,653,622
Distance Traveled
1,786,470
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,340
386
41
2
0
341,316
0
L
Neith
7,518
396
79
4
0
301,317
2
W
Vulcan
9,436
497
90
5
0
353,384
3
W
Jormungandr
10,679
562
188
10
0
306,185
6
W
Scylla
9,420
496
99
5
0
375,577
4
L
Aphrodite
8,231
433
86
5
0
285,468
0
W
Thanatos
10,434
549
104
5
0
427,408
0
L
Arachne
8,244
434
66
3
0
383,817
4
L
Surtr
7,307
385
53
3
0
341,704
0
W
Neith
8,858
466
78
4
0
323,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role