Player Matchup

Artemis
Artemis
Cmanizzo
Artemis
Level 171
God Stats
16W - 13L
1,232 SR
Queue Stats
148W - 146L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
DjentEntity
Zhong Kui
Level 167
God Stats
24W - 23L
1,448 SR
Queue Stats
37W - 37L
1,445 Elo+
Solo
Mercury
Mercury
HPGSubZero
Mercury
Level 155
God Stats
2W - 0L
1,472 SR
Queue Stats
12W - 22L
1,438 Elo+
Party 1
Ah Puch
Ah Puch
juanbarletta2017
Ah Puch
Level 145
God Stats
2W - 0L
1,389 SR
Queue Stats
22W - 16L
1,539 Elo+
Solo
Skadi
Skadi
rockcandy610
Skadi
Level 129
God Stats
2W - 1L
1,721 SR
Queue Stats
18W - 19L
1,571 Elo+
Party 1
Team Averages
Level 153
1,452 SR
1,492 Elo+

VS

Team Averages
Level 134
1,702 SR
1,516 Elo+
Agni
Agni
Foxynak
Agni
Level 141
God Stats
2W - 5L
1,851 SR
Queue Stats
127W - 134L
1,532 Elo+
Solo
Hun Batz
Hun Batz
KreepingRed
Hun Batz
Level 142
God Stats
2W - 2L
1,660 SR
Queue Stats
152W - 153L
1,531 Elo+
Solo
Olorun
Olorun
Saeik
Olorun
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 57L
1,589 Elo+
Solo
Arachne
Arachne
UucCauac
Arachne
Level 142
God Stats
13W - 12L
1,831 SR
Queue Stats
48W - 55L
1,418 Elo+
Solo
Sobek
Sobek
erickbest5
Sobek
Level 141
God Stats
2W - 1L
1,668 SR
Queue Stats
368W - 354L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cmanizzo
Artemis
11
0 / 1 / 7
6,035
402
6,048
4,811
1,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
DjentEntity
Zhong Kui
15
4 / 0 / 2
9,014
601
9,804
9,889
8,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
HPGSubZero
Mercury
15
6 / 0 / 3
8,512
567
7,198
13,245
6,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 4 / 3
8,064
538
9,750
11,711
5,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 1 / 3
8,016
534
5,922
7,448
3,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Foxynak
Agni
13
3 / 4 / 0
7,831
522
9,602
10,969
4,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
KreepingRed
Hun Batz
12
0 / 2 / 0
6,768
451
4,273
13,423
10,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
Saeik
Olorun
12
1 / 2 / 2
7,005
467
7,755
8,622
4,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
UucCauac
Arachne
12
1 / 2 / 2
6,649
443
2,896
11,805
5,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
11
1 / 4 / 1
6,999
467
5,399
16,870
17,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
14
Kills
6
6
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
Cmanizzo
Artemis
0
1
7
3.5
W
Zhong Kui
DjentEntity
Zhong Kui
4
0
2
5
L
Agni
Foxynak
Agni
3
4
0
0.75
W
Mercury
HPGSubZero
Mercury
6
0
3
7.5
L
Hun Batz
KreepingRed
Hun Batz
0
2
0
0
L
Olorun
Saeik
Olorun
1
2
2
1
L
Arachne
UucCauac
Arachne
1
2
2
1
L
Sobek
1
4
1
0.38
W
4
4
3
1.38
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,722
Damage
29,925
47,104
Taken
61,689
24,471
Mitigated
40,941
11,987
Healing
14,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Cmanizzo
Artemis
6,048
1,833
260
572
4,811
1,832
0
2,972
1,675
0
22,320
W
Zhong Kui
DjentEntity
Zhong Kui
9,804
1,844
0
6,019
9,889
8,477
583
1,316
8,475
69,587
4,815
L
Agni
Foxynak
Agni
9,602
744
0
1,138
10,969
4,487
36
5,170
5,799
61,602
1,129
W
Mercury
HPGSubZero
Mercury
7,198
2,788
0
1,214
13,245
6,064
0
5,364
7,733
0
71,612
L
Hun Batz
KreepingRed
Hun Batz
4,273
559
0
1,780
13,423
10,233
0
7,209
6,214
0
51,466
L
Olorun
Saeik
Olorun
7,755
3,950
290
3,170
8,622
4,031
153
1,923
6,699
45,851
5,839
L
Arachne
UucCauac
Arachne
2,896
1,822
0
2,999
11,805
5,040
0
1,809
9,996
0
47,833
L
Sobek
5,399
655
0
5,402
16,870
17,150
52
3,060
13,810
23,833
939
W
9,750
359
75
1,981
11,711
5,033
0
7,423
3,794
62,840
794
W
5,922
1,256
0
1,866
7,448
3,065
756
3,722
3,726
0
75,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,641
Gold Earned
35,252
469
Minions Killed
383
0
Camps Cleared
0
1,339,942
Distance Traveled
1,421,324
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,035
402
22
1
0
180,913
8
W
Zhong Kui
9,014
601
125
8
0
258,495
0
L
Agni
7,831
522
113
8
0
277,653
0
W
Mercury
8,512
567
102
7
0
360,946
0
L
Hun Batz
6,768
451
84
6
0
293,156
2
L
Olorun
7,005
467
89
6
0
232,797
0
L
Arachne
6,649
443
79
5
0
343,034
0
L
Sobek
6,999
467
18
1
0
274,684
0
W
Ah Puch
8,064
538
91
6
0
258,237
6
W
Skadi
8,016
534
129
9
0
281,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role