Player Matchup

Xing Tian
Xing Tian
Bronze III
AggyDomination
Xing Tian
Bronze III
Level 68
God Stats
0W - 2L
1,557 SR
Queue Stats
2W - 3L
1,566 MMR
Party 1
Baba Yaga
Baba Yaga
Gold III
MC-Palpabeat
Baba Yaga
Gold III
Level 152
God Stats
7W - 11L
1,572 SR
Queue Stats
289W - 369L
1,517 MMR
Solo
Cupid
Cupid
Bronze III
MISTERMAN407
Cupid
Bronze III
Level 81
God Stats
0W - 1L
1,830 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 100
1,653 SR
1,527 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,672 SR
1,615 MMR
Fenrir
Fenrir
Gold V
DaBandiiit
Fenrir
Gold V
Level 128
God Stats
1W - 1L
1,826 SR
Queue Stats
12W - 14L
1,491 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Limp Grandpa
Cthulhu
Diamond V
Level 144
God Stats
63W - 44L
1,711 SR
Queue Stats
434W - 388L
1,839 MMR
Solo
Anubis
Anubis
Silver I
YISUS_ADRAMELEK
Anubis
Silver I
Level 188
God Stats
3W - 2L
1,479 SR
Queue Stats
44W - 46L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AggyDomination
Xing Tian
12
0 / 0 / 0
6,740
613
4,289
10,642
9,888
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
MC-Palpabeat
Baba Yaga
12
0 / 2 / 0
7,063
642
7,075
9,011
3,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 0
6,900
627
4,754
8,851
2,650
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AchillesNe ZhaKaliKuzenboTsukuyomi

VS

Bans
ThothAh Muzen CabOdinThorOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaBandiiit
Fenrir
12
2 / 0 / 2
7,874
716
4,593
7,556
4,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Limp Grandpa
Cthulhu
15
1 / 0 / 6
8,819
802
11,120
8,099
5,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 0 / 0
8,747
795
8,745
6,300
3,166
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
7
7
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AggyDomination
Xing Tian
0
0
0
0
W
Fenrir
DaBandiiit
Fenrir
2
0
2
3
W
Cthulhu
Limp Grandpa
Cthulhu
1
0
6
4
L
Baba Yaga
MC-Palpabeat
Baba Yaga
0
2
0
0
L
0
5
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,118
Damage
24,458
28,504
Taken
21,955
15,694
Mitigated
13,060
7,153
Healing
7,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AggyDomination
Xing Tian
4,289
23
0
910
10,642
9,888
0
5,502
4,239
10,872
1,169
W
Fenrir
DaBandiiit
Fenrir
4,593
755
0
1,938
7,556
4,192
484
3,673
3,609
0
21,531
W
Cthulhu
Limp Grandpa
Cthulhu
11,120
50
615
1,845
8,099
5,702
403
3,563
4,171
35,973
0
L
Baba Yaga
MC-Palpabeat
Baba Yaga
7,075
254
0
3,535
9,011
3,156
0
7,044
1,380
27,042
0
L
4,754
2,122
756
1,952
8,851
2,650
0
5,787
2,380
0
25,347
W
8,745
102
0
2,723
6,300
3,166
731
3,033
2,939
43,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,703
Gold Earned
25,440
120
Minions Killed
157
0
Camps Cleared
0
654,958
Distance Traveled
674,970
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,740
613
17
2
0
230,483
2
W
Fenrir
7,874
716
21
2
0
229,004
4
W
Cthulhu
8,819
802
68
6
0
230,763
0
L
Baba Yaga
7,063
642
63
6
0
211,504
0
L
Cupid
6,900
627
40
4
0
212,971
0
W
Anubis
8,747
795
68
6
0
215,203
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role