Player Matchup

Zhong Kui
Zhong Kui
Bartolomeo1412
Zhong Kui
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,705 Elo+
Party 1
Hercules
Hercules
Schuzon
Hercules
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 5L
1,705 Elo+
Party 1
Gilgamesh
Gilgamesh
ShurikenRly
Gilgamesh
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,705 Elo+
Party 1
Team Averages
Level 134
1,500 SR
1,705 Elo+

VS

Team Averages
Level 145
1,502 SR
1,533 Elo+
Nemesis
Nemesis
DigAPony
Nemesis
Level 149
God Stats
1W - 6L
1,177 SR
Queue Stats
62W - 64L
1,536 Elo+
Party 2
Chronos
Chronos
TommyEffinT
Chronos
Level 140
God Stats
1W - 2L
1,558 SR
Queue Stats
69W - 71L
1,553 Elo+
Party 2
Kukulkan
Kukulkan
nodithekiller
Kukulkan
Level 145
God Stats
38W - 21L
1,770 SR
Queue Stats
183W - 184L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bartolomeo1412
Zhong Kui
17
3 / 2 / 4
10,983
686
7,270
14,120
14,566
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
Schuzon
Hercules
16
2 / 1 / 7
10,303
644
7,114
22,301
27,688
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
ShurikenRly
Gilgamesh
17
4 / 1 / 5
11,101
694
12,738
19,965
20,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DigAPony
Nemesis
15
1 / 4 / 2
9,692
606
12,281
15,964
8,882
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
TommyEffinT
Chronos
15
1 / 4 / 1
9,909
619
12,354
11,477
5,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
nodithekiller
Kukulkan
18
2 / 1 / 2
11,035
690
19,997
4,008
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
4
4
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Bartolomeo1412
Zhong Kui
3
2
4
2.5
L
Nemesis
DigAPony
Nemesis
1
4
2
0.5
W
Hercules
Schuzon
Hercules
2
1
7
5.5
W
Gilgamesh
ShurikenRly
Gilgamesh
4
1
5
6.5
L
Chronos
TommyEffinT
Chronos
1
4
1
0.38
L
Kukulkan
nodithekiller
Kukulkan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,122
Damage
44,632
56,386
Taken
31,449
62,625
Mitigated
16,176
16,306
Healing
2,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Bartolomeo1412
Zhong Kui
7,270
645
0
5,733
14,120
14,566
984
8,008
5,654
60,476
0
L
Nemesis
DigAPony
Nemesis
12,281
3,124
0
885
15,964
8,882
0
4,868
11,091
0
39,279
W
Hercules
Schuzon
Hercules
7,114
1,576
0
7,297
22,301
27,688
726
12,742
8,642
0
15,864
W
Gilgamesh
ShurikenRly
Gilgamesh
12,738
3,439
0
3,276
19,965
20,371
291
10,009
9,709
0
47,601
L
Chronos
TommyEffinT
Chronos
12,354
2,609
0
897
11,477
5,197
0
1,685
9,779
42,939
565
L
Kukulkan
nodithekiller
Kukulkan
19,997
824
0
250
4,008
2,097
0
829
3,179
57,862
23

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,387
Gold Earned
30,636
185
Minions Killed
204
0
Camps Cleared
0
993,777
Distance Traveled
878,697
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,983
686
104
7
0
302,000
2
L
Nemesis
9,692
606
45
3
0
300,417
4
W
Hercules
10,303
644
16
1
0
343,997
1
W
Gilgamesh
11,101
694
65
4
0
347,780
4
L
Chronos
9,909
619
66
4
0
285,316
0
L
Kukulkan
11,035
690
93
6
0
292,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role