Player Matchup

Nu Wa
Nu Wa
Bronze III
BmcRensuh
Nu Wa
Bronze III
Level 85
God Stats
1W - 3L
1,379 SR
Queue Stats
1W - 8L
1,226 MMR
Party 1
Bacchus
Bacchus
Bronze III
eStyle Chaos
Bacchus
Bronze III
Level 108
God Stats
0W - 1L
1,316 SR
Queue Stats
0W - 5L
1,350 MMR
Party 1
Skadi
Skadi
Bronze III
eStyle Woozy
Skadi
Bronze III
Level 103
God Stats
1W - 2L
1,468 SR
Queue Stats
1W - 8L
1,226 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,388 SR
1,267 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,426 SR
1,160 MMR
Charybdis
Charybdis
Bronze II
Menelogail
Charybdis
Bronze II
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 11L
1,169 MMR
Solo
Cabrakan
Cabrakan
Silver III
cheesecakemmmh
Cabrakan
Silver III
Level 101
God Stats
13W - 15L
1,521 SR
Queue Stats
86W - 153L
1,007 MMR
Solo
Cthulhu
Cthulhu
Silver I
hadouchdanlegame
Cthulhu
Silver I
Level 161
God Stats
4W - 6L
1,257 SR
Queue Stats
247W - 247L
1,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BmcRensuh
Nu Wa
14
1 / 2 / 3
8,807
677
10,065
9,430
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
eStyle Chaos
Bacchus
12
0 / 4 / 3
7,773
598
4,545
11,386
12,891
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 6 / 1
8,820
678
9,368
13,237
5,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SurtrAchillesAnubisNe ZhaZeus

VS

Bans
KuzenboHadesDiscordiaPoseidonPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Menelogail
Charybdis
15
4 / 2 / 8
10,058
774
9,705
9,842
3,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
15
3 / 2 / 7
9,350
719
6,730
14,657
19,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 0 / 7
10,466
805
14,922
13,484
7,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
4
Kills
12
12
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
BmcRensuh
Nu Wa
1
2
3
1.25
W
Charybdis
Menelogail
Charybdis
4
2
8
4
W
Cabrakan
3
2
7
3.25
L
Bacchus
eStyle Chaos
Bacchus
0
4
3
0.38
L
3
6
1
0.58
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,978
Damage
31,357
34,053
Taken
37,983
21,248
Mitigated
30,967
2,864
Healing
12,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
BmcRensuh
Nu Wa
10,065
1,929
0
500
9,430
3,277
0
5,506
3,373
42,197
1,527
W
Charybdis
Menelogail
Charybdis
9,705
3,283
0
3,198
9,842
3,857
1,850
3,431
6,103
0
67,012
W
Cabrakan
6,730
689
539
5,029
14,657
19,825
489
4,080
10,035
19,744
1,595
L
Bacchus
eStyle Chaos
Bacchus
4,545
424
0
1,014
11,386
12,891
0
5,280
5,366
12,094
0
L
9,368
1,967
0
1,350
13,237
5,080
0
8,006
4,400
0
32,222
W
14,922
200
1,456
2,610
13,484
7,285
640
5,801
7,320
49,873
1,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,400
Gold Earned
29,874
144
Minions Killed
200
0
Camps Cleared
0
671,133
Distance Traveled
740,020
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,807
677
73
6
0
216,108
0
W
Charybdis
10,058
774
88
7
0
234,721
2
W
Cabrakan
9,350
719
23
2
0
242,550
0
L
Bacchus
7,773
598
20
2
0
242,469
4
L
Skadi
8,820
678
51
4
0
212,556
0
W
Cthulhu
10,466
805
89
7
0
262,749
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role