Player Matchup

Lancelot
Lancelot
Alcool70
Lancelot
Level 40
God Stats
2W - 0L
1,777 SR
Queue Stats
17W - 24L
1,341 Elo+
Party 1
Baba Yaga
Baba Yaga
CapitãoInstagram
Baba Yaga
Level 28
God Stats
2W - 2L
1,188 SR
Queue Stats
17W - 21L
1,364 Elo+
Party 1
Kuzenbo
Kuzenbo
Hitman_K_
Kuzenbo
Level 32
God Stats
3W - 0L
1,500 SR
Queue Stats
254W - 250L
1,366 Elo+
Party 2
Chaac
Chaac
Wellbornvirus1
Chaac
Level 104
God Stats
2W - 4L
1,186 SR
Queue Stats
48W - 55L
1,205 Elo+
Solo
Hachiman
Hachiman
shellroot
Hachiman
Level 32
God Stats
99W - 86L
1,522 SR
Queue Stats
201W - 180L
1,423 Elo+
Party 2
Team Averages
Level 47
1,435 SR
1,340 Elo+

VS

Team Averages
Level 54
1,379 SR
1,345 Elo+
Vulcan
Vulcan
BeefStewMcGee
Vulcan
Level 66
God Stats
2W - 4L
1,238 SR
Queue Stats
126W - 118L
1,437 Elo+
Solo
Zhong Kui
Zhong Kui
IIIXhisusIII
Zhong Kui
Level 47
God Stats
1W - 4L
1,303 SR
Queue Stats
28W - 53L
1,307 Elo+
Solo
Yemoja
Yemoja
PrincyUwU
Yemoja
Level 3
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 3
Lancelot
Lancelot
RareOnlineShame
Lancelot
Level 67
God Stats
2W - 3L
1,451 SR
Queue Stats
104W - 101L
1,449 Elo+
Solo
Izanami
Izanami
TcupTurtle
Izanami
Level 85
God Stats
0W - 1L
1,617 SR
Queue Stats
1W - 2L
1,266 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Alcool70
Lancelot
17
2 / 1 / 1
9,060
503
11,636
14,584
6,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
1 / 2 / 0
8,918
495
4,585
9,148
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Hitman_K_
Kuzenbo
13
0 / 2 / 5
8,272
460
2,487
11,100
13,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

2
0 / 0 / 0
5,337
297
0
0
0
Hachiman
shellroot
Hachiman
16
6 / 1 / 1
10,052
558
17,105
13,832
5,754
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 1
10,263
570
14,679
11,114
5,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Zhong Kui
IIIXhisusIII
Zhong Kui
13
1 / 1 / 1
8,705
484
5,421
8,175
11,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
PrincyUwU
Yemoja
11
0 / 2 / 1
7,705
428
2,523
10,879
8,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lancelot
3
0 / 0 / 0
5,497
305
0
0
0
Izanami
TcupTurtle
Izanami
13
1 / 5 / 2
8,137
452
5,669
14,784
5,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
9
Kills
6
6
Deaths
9
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Alcool70
Lancelot
2
1
1
2.5
L
4
1
1
4.5
W
1
2
0
0.5
W
Kuzenbo
Hitman_K_
Kuzenbo
0
2
5
1.25
L
Zhong Kui
IIIXhisusIII
Zhong Kui
1
1
1
1.5
L
Yemoja
PrincyUwU
Yemoja
0
2
1
0.25
L
Lancelot
0
0
0
0
L
Izanami
TcupTurtle
Izanami
1
5
2
0.4
W
0
0
0
0
W
Hachiman
shellroot
Hachiman
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,813
Damage
28,292
48,664
Taken
44,952
30,345
Mitigated
31,028
17,172
Healing
13,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Alcool70
Lancelot
11,636
1,151
0
7,410
14,584
6,978
0
5,158
9,198
0
104,774
L
14,679
232
0
1,931
11,114
5,152
0
2,398
8,716
77,941
858
W
4,585
208
0
1,091
9,148
4,424
1,215
5,391
3,271
52,260
1,975
W
Kuzenbo
Hitman_K_
Kuzenbo
2,487
712
0
2,037
11,100
13,189
544
4,580
6,459
26,431
1,343
L
Zhong Kui
IIIXhisusIII
Zhong Kui
5,421
1,253
0
2,000
8,175
11,742
602
1,848
6,327
33,945
9,119
L
Yemoja
PrincyUwU
Yemoja
2,523
1,007
5,062
1,987
10,879
8,648
546
1,629
9,250
10,911
0
L
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
TcupTurtle
Izanami
5,669
3,722
0
2,140
14,784
5,486
1,862
1,118
13,666
0
64,054
W
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
shellroot
Hachiman
17,105
10,447
0
6,634
13,832
5,754
5,227
6,155
7,570
0
90,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,639
Gold Earned
40,307
408
Minions Killed
316
0
Camps Cleared
0
1,341,916
Distance Traveled
1,171,306
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,060
503
138
8
0
418,901
3
L
Vulcan
10,263
570
113
6
0
385,111
4
W
Baba Yaga
8,918
495
111
6
0
287,627
0
W
Kuzenbo
8,272
460
30
2
0
318,617
2
L
Zhong Kui
8,705
484
80
4
0
229,148
0
L
Yemoja
7,705
428
13
1
0
286,496
0
L
Lancelot
5,497
305
0
0
0
0
0
L
Izanami
8,137
452
110
6
0
270,551
2
W
Chaac
5,337
297
0
0
0
1,047
0
W
Hachiman
10,052
558
129
7
0
315,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role