Player Matchup

Fenrir
Fenrir
DarKnightNiko
Fenrir
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,289 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Olsen93
Cu Chulainn
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,193 Elo+
Party 1
Sylvanus
Sylvanus
Snorkelen
Sylvanus
Level 14
God Stats
4W - 0L
1,500 SR
Queue Stats
9W - 10L
1,330 Elo+
Party 1
Team Averages
Level 41
1,500 SR
1,270 Elo+

VS

Team Averages
Level 45
1,265 SR
1,262 Elo+
Chang'e
Chang'e
ARBRUZISHE
Chang'e
Level 47
God Stats
0W - 4L
1,125 SR
Queue Stats
46W - 72L
1,285 Elo+
Party 2
Hera
Hera
Darinam
Hera
Level 79
God Stats
11W - 18L
1,400 SR
Queue Stats
321W - 364L
1,334 Elo+
Solo
Bacchus
Bacchus
wywywywyw
Bacchus
Level 9
God Stats
5W - 6L
1,270 SR
Queue Stats
13W - 31L
1,167 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 3
13,528
712
18,785
24,164
20,513
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
Olsen93
Cu Chulainn
18
4 / 3 / 3
13,182
694
13,740
20,943
24,461
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Snorkelen
Sylvanus
16
0 / 2 / 6
11,760
619
7,637
20,898
28,193
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ARBRUZISHE
Chang'e
20
6 / 6 / 4
13,276
699
21,603
26,312
14,310
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hera
Darinam
Hera
5
0 / 0 / 1
7,598
400
0
0
0
Bacchus
wywywywyw
Bacchus
20
6 / 1 / 6
13,113
690
17,948
27,919
54,334
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
7
Kills
12
13
Deaths
7
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ARBRUZISHE
Chang'e
6
6
4
1.33
W
3
8
3
0.56
L
Hera
Darinam
Hera
0
0
1
0.5
W
Cu Chulainn
Olsen93
Cu Chulainn
4
3
3
1.83
W
Sylvanus
Snorkelen
Sylvanus
0
2
6
1.5
L
Bacchus
wywywywyw
Bacchus
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,162
Damage
39,551
66,005
Taken
54,231
73,167
Mitigated
68,644
9,531
Healing
14,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ARBRUZISHE
Chang'e
21,603
2,142
5,133
7,609
26,312
14,310
0
3,031
22,458
75,162
0
W
18,785
7,854
0
3,109
24,164
20,513
1,506
14,116
10,048
0
64,919
L
Hera
Darinam
Hera
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
Olsen93
Cu Chulainn
13,740
2,491
0
274
20,943
24,461
122
11,427
9,516
0
49,365
W
Sylvanus
Snorkelen
Sylvanus
7,637
3,084
2,922
3,226
20,898
28,193
356
12,985
7,913
22,553
0
L
Bacchus
wywywywyw
Bacchus
17,948
1,897
0
2,161
27,919
54,334
0
4,683
22,632
46,518
1,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,470
Gold Earned
33,987
167
Minions Killed
130
0
Camps Cleared
0
934,316
Distance Traveled
701,107
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
13,276
699
89
5
0
327,993
0
W
Fenrir
13,528
712
77
4
0
304,505
0
L
Hera
7,598
400
0
0
0
0
0
W
Cu Chulainn
13,182
694
49
3
0
358,381
0
W
Sylvanus
11,760
619
41
2
0
271,430
0
L
Bacchus
13,113
690
41
2
0
373,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role